Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.
Undertow
K.R. Conway - 2013
And yeah, her new town isn't perfect: the cheerleaders are heinous clones, the local rip current can kill you, and apparently her Great Grams was fried by lightning in the harbor square. Still, Eila is hopeful her luckless days are in the past.When Raef O’Reilly becomes her friendly shadow, Eila thinks life is pretty darn perfect. But just as her new hometown starts to feel normal, a beach bonfire party turns into a nightmare when she’s hauled beneath the waves by an undertow WITH ARMS. Raef, no longer able to hide the truth from Eila, must come clean: she’s possibly the last of her kind, a supernatural assassin who should be able to wield the power of human souls as a weapon, just like her murdered Great Grams. Soon Eila finds herself under the protection of Raef and an outrageous crew of allies. Unfortunately, she’s now the hottest Must Have on the supernatural black market, and the teenage gang that is trying to guard her is woefully lacking . . .
Vampires, Hearts, & Other Dead Things
Margie Fuston - 2021
Public fear soon drove the vampires back into hiding, yet Victoria and her father still dream about finding a vampire together. But when her dad is diagnosed with terminal cancer, it’s clear that’s not going to happen. Instead, Victoria vows to find a vampire herself—so that she can become one and then save her father.Armed with research, speculations, and desperation—and helped by her estranged best friend, Henry—Victoria travels to New Orleans in search of a miracle. There she meets Nicholas, a mysterious young man who might give her what she desires. But first, he needs Victoria to prove she loves life enough to live forever.She agrees to complete a series of challenges, from scarfing sugar-drenched beignets to singing with a jazz band, all to show she has what it takes to be immortal. But truly living while her father is dying feels like a betrayal. Victoria must figure out how to experience joy and grief at once, trusting all the while that Nicholas will hold up his end of the bargain…because the alternative is too impossible to imagine.
Dark Companion
Marta Acosta - 2012
Through hard work and determination, she manages to win a scholarship to the exclusive Birch Grove Academy. There, for the first time, Jane finds herself accepted by a group of friends. She even starts tutoring the headmistress's gorgeous son, Lucian. Things seem too good to be true.They are.The more she learns about Birch Grove, the more Jane comes to suspect that there is something sinister going on. Why did the wife of a popular teacher kill herself? What happened to the former scholarship student whose place Jane took? Why does Lucian's brother, Jack, seem to dislike her so much?As Jane begins to piece together the answers to the puzzle, she must find out why she was brought to Birch Grove-and what she would risk to stay there. . . .
Blood, Ink & Fire
Ashley Mansour - 2015
The written word has been replaced by an ever-present stream of images known as Verity. In the controlling dominion of the United Vales of Fell, reading is obsolete and forbidden, and readers themselves do not—cannot—exist.But where others see images in the stream, teenager Noelle Hartley sees words. She’s obsessed with what they mean, where they came from, and why they found her.Noelle’s been keeping her dangerous fixation with words a secret, but on the night before her seventeenth birthday, a rare interruption in the stream leads her to a mysterious volume linked to an underworld of rebel book lovers known as the Nine of the Rising. With the help of the Risers and the beguiling boy Ledger, Noelle discovers that the words within her are precious clues to the books of the earlier time—and as a child of their bookless age, she might be the world’s last hope of bringing them back.Blood, Ink & Fire is a gripping, evocative tale that asks, who would we be without books?
Dungeon Master's Guide (4th Ed. D&D)
Matt Sernett - 2008
In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition
Dungeons & Dragons
Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
The Confectioner's Guild
Claire Luana - 2018
A culinary killer. The perfect recipe for murder.Wren knew her sweet treats could work wonders, but she never knew they could work magic. She barely has time to wrap her head around the stunning revelation when the head of the prestigious Confectioner’s Guild falls down dead before her. Poisoned by her cupcake. Now facing murder charges in a magical world she doesn’t understand, Wren must discover who framed her or face the headsman’s axe. With the help of a handsome inspector and several new friends, Wren just might manage to learn the ropes, master her new powers, and find out who framed her. But when their search for clues leads to a deep-rooted conspiracy that goes all the way to the top, she realizes that the guild master isn’t the only one at risk of death by chocolate. If Wren can’t bring the powerful culprit to justice, she and her friends will meet a bittersweet end.
The Complete Paladin's Handbook
Rick Swan - 1994
Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.
Complete Mage
Ari Marmell - 2006
In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes—from the barbarian to the rogue—a little taste of what it’s like to be an arcanist without sacrificing their core identities.
This Woven Kingdom
Tahereh Mafi - 2022
But he could never have imagined that the servant girl with the strange eyes, the girl he can’t put out of his mind, would one day soon uproot his kingdom—and the world.Perfect for fans of Leigh Bardugo, Tomi Adeyemi, and Sabaa Tahir, this is the explosive first book in a new fantasy trilogy from the New York Times bestselling and National Book Award-nominated author Tahereh Mafi.
Dungeon World
Sage LaTorra - 2012
You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!
A Breath of Frost
Alyxandra Harvey - 2014
Now, beyond the manicured gardens and ballrooms of Regency London, an alluring underworld available only to those with power is revealed to the cousins. By claiming their power, the three cousins have accidentally opened the gates to the underworld. Now ghouls, hellhounds—and most terrifying of all, the spirits of dark witches known as the Greymalkin Sisters—are hunting and killing young debutante witches for their powers. And, somehow, Emma is connected to the murders…because she keeps finding the bodies. Can the cousins seal the gates before another witch is killed…or even worse, before their new gifts are stripped away?
Vampire: The Masquerade Revised
Mark Rein-Hagen - 1991
They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperilled, and the night of Gehenna draws ever closer.Until the End of All ThingsThe new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness™ for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again.
The Iron Raven
Julie Kagawa - 2021
For fans of Holly Black and Cassandra Clare!“YOU MAY HAVE HEARD OF ME…”Robin Goodfellow. Puck. Prankster, joker, raven, fool… King Oberon’s right-hand jester from A Midsummer Night’s Dream. The legends are many, but the truth will now be known, as Puck finally tells his own story and faces a threat from a time before Faery began. A threat that brings him face-to-face with a new enemy…himself.With the Iron Queen Meghan Chase and her prince consort, Puck’s longtime rival Ash, and allies old and new by his side, Puck begins a fantastical and dangerous adventure not to be missed or forgotten. Evenfall is coming, and with it a reckoning that even their combined powers and wits may not vanquish, as a shadow falls over the lands of Faery and the world slips into chaos.
Pathfinder Roleplaying Game: NPC Codex
Jason BulmahnJason Nelson - 2012
You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds