Elite: Wanted


Gavin Deas - 2014
    One of three very distinct - but subtly linked - novels written by major authors who are fans of the game, this novel will be a must-buy not only for the 25,000+ people who funded the new game on kickstarter, but also for all of those fans of the original game.When a routine bit of piracy goes wrong, the crew of the Song of Stone realise that there's a bounty hunter on their tail. One who might, finally, be able to outclass them. The Dragon Queen is feared across space, and for good reason. But even the bounty hunter doesn't realise what she's been hired to do. Or what is in the container she's been sent to retrieve.And she's not the only hunter in the game...Gavin Deas is the pseudonym used by Stephen Deas and Gavin Smith when writing together.

Designers & Dragons: The '70s


Shannon Appelcline - 2014
    The first in a four volume series, this book has more interesting tidbits than a hundred pop up videos. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.

Project: Organization: Quick and Easy Ways to Organize Your Life


Marie Calder Ricks - 2007
    This practical guide breaks down your biggest problem areas into achievable, bite-size projects that take no more than 2050 minutes to complete. Learn how to create a home office without adding another room to your house, tackle problem pantries, store seasonal clothing, organize your family photos, and set up the laundry room to handle laundry more efficiently. Being well organized creates peace of mind and leaves more time for the things you really want to do. Project: Organization makes it easy with projects that will help you take control of your life

Six Tales from Shakespeare (Stories to Remember)


E.F. Dodd - 1953
    Petruchio calms the stormy temper of his beautiful wife. A group of noblemen find wisdom and love on the island of Prospero, the magician. The noble Brutus agrees to stop the greed and ambition of Julius Caesar - by murder. Too late, a proud king recognises which of his daughters truly loves him. When his wife persuades Macbeth to kill Duncan and become king, guilt and violence pursue them.The stories have been abridged and simplified by E. F. Dodd

Operation Mastermind


L.G. Alexander - 1971
    

Gears of War: The Rise of Raam


Kurtis J. Wiebe - 2018
    With the enemy pushing inexorably forward, he knows the Horde must turn its attention to more vulnerable prey, and he'll use every atrocity and deception at his disposal to bring the high council around to his way of thinking.A prequel to the original Gears of War, written by Kurtis J. Wiebe (Rat Queens) with art by Max Dunbar (Dungeons & Dragons). See how it all began as Queen Myrrah's deadliest servant steers the course of history to bring about Emergence Day and the attack on humanans, setting in motion the events of the game!

The Best Story Wins: How to Leverage Hollywood Storytelling in Business and Beyond


Matthew Luhn - 2018
    Former Pixar and The Simpsons Animator and Story Artist Matthew Luhn translates his two and half decades of storytelling techniques and concepts to the CEOs, advertisers, marketers, and creatives in the business world and beyond. A combination of Luhn’s personal stories and storytelling insights, The Best Story Wins retells the “Hero’s Journey” story building methods through the lens of the Pixar films to help business minds embrace the power of storytelling for themselves!

Gamer Theory


McKenzie Wark - 2007
    Gamespace is where and how we live today. It is everywhere and nowhere; the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field; where we get ahead on our strengths or not at all.Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.