Book picks similar to
Los Angeles Times Sunday Crossword Omnibus, Volume 7 by Barry Tunick
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This Book Will Save You Time
Misir Mahmudov - 2020
Everything else can be made, bought or created. Our life is made up of around 600,000 hours and every second is of infinite value. We live in an attention economy where corporations are fighting for our time with the goal of monetizing our every second. The money we use loses value and devalues our time through inflation. When we work, we are exchanging our limited time for money whose quantity increases every year. It hasn’t always been this way. People used gold as money for a reason; it was also a limited resource. Now, what does the future hold?Valuing your time is the first step to improving your life. Knowing that your time is the only limited resource makes you more selective about the things you do, the people you spend your time with and the assets you choose to store your wealth in. Once you learn to appreciate your time, you will get busy doing the things you love and start making better financial choices.
MythBusters: The Explosive Truth Behind 30 of the Most Perplexing Urban Legends of All Time
Keith Zimmerman - 2005
With photographs, illustrations, blueprints, and exclusive interviews to document the mythbusting process, MythBusters: The Explosive Truth Behind 30 of the Most Perplexing Urban Legends of All Time will examine dozens of urban legends, from exploding toilets to being buried alive -- these guys have tested them all. Eye-opening, jaw-dropping, and even laugh-inducing, this book will delight armchair scientists, curious readers, and fans of the show alike. Keith and Kent Zimmerman are the New York Times bestselling coauthors of Hell's Angel and The Best Damn Sports Book, Period, among others.
The Untold History of Japanese Game Developers: Gold Edition
John Szczepaniak - 2014
Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword by GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto. INTERVIEWEES INCLUDE: Hitoshi YONEDA / Tatsuo NOMURA / Katsutoshi EGUCHI / Toru HIDAKA / Roy OZAKI / Kouichi YOTSUI / Masaaki KUKINO / Yoshitaka Murayama / Harry Inaba / Ryukushi07 / Kotaro UCHIKOSHI / ZUN / Yoshiro KIMURA / Kouji YOKOTA / Jun Nagashima / Yuzo KOSHIRO / Masamoto MORITA / Akira TAKIGUCHI / Masakuni MITSUHASHI / Kohei IKEDA / Hiroshi SUZUKI / Tomonori SUGIYAMA / Yutaka ISOKAWA / Yasuhito SAITO / Takaki KOBAYASHI / Keite ABE / Keiji INAFUNE / Makoto GOTO
Diary of an American Exorcist
Msgr. Stephen Rossetti - 2021
Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them
Adrienne Raphel - 2020
It was invented in 1913, almost by accident, when a newspaper editor at the New York World was casting around for something to fill some empty column space for that year's Christmas edition. Practically overnight, it became a roaring commercial success, and ever since then has been an essential ingredient of any newspaper worth its salt. Indeed, paradoxically, its popularity has never been greater, even as the world of media and newspapers, its natural habitat, has undergone a perilous digital transformation. But why, exactly, are its satisfactions so sweet that over the decades has it become a fixture of breakfast tables, nightstands, and commutes, and even given rise to competitive crossword tournaments?Blending first-person reporting from the world of crosswords with a delightful telling of its rich literary history, Adrienne Raphel dives into the secrets of this classic pastime. At the annual American Crossword Puzzle Tournament, she rubs shoulders with elite solvers of the world, doing her level best to hold her own; aboard a crossword themed cruise, she picks the brains of the enthusiasts whose idea of a good time is a week on the high seas with nothing but crosswords to do; and, visiting the home and office of Will Shortz, New York Times crossword puzzle editor and NPR's official "Puzzlemaster," she goes behind the scenes to see for herself how the world's gold standard of puzzles is made.Equal parts ingenious and fun, Thinking Inside the Box is a love letter to the infinite joys and playful possibilities of language, and will be a treat for die-hard cruciverbalists and first-time solvers alike.
The Art of Dishonored 2
Ian Tucker - 2016
Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"
Istanbul (DK Eyewitness Travel Guide)
Melissa Shales - 1998
With beautiful commissioned photographs and spectacular 3-D aerial views revealing the charm of each destination, these amazing travel guides show what others only tell.
Top 10 Games You Can Play in Your Head, by Yourself
Sam Gorski - 2019
Theophrastus Bartholomew's most cherished mind-games, edited and updated by filmmaker and storyteller Sam Gorski and author D.F. Lovett. No peripherals needed. No controllers. No pens. No dice or boards. Everything you need to experience the forefront of game design is right here between these pages. What is a mind-game? Great Question! A mind-game is a game where you control the characters, the world, and every thing in between - a breathing, living story. A story that you can create on your own, and come back to time after time. A story with surprises that you will plant for yourself to find later, and never be the wiser!What will happen in your game? It's up to you to find out!
Steel Dogs
Matthew Bracey - 2020
This action-packed tale follows Chris and Matthew Bracey (of London's renowned God's Own Junkyard Neon Museum) on a farcical and disturbing journey to bag a million quid. As the day of the deal approaches and the deal commences, everything that can go wrong, goes wrong. This is bad luck at its worst. The humiliating truth of what went on in China, Matthew and Chris made a pact to not spill the beans, saying "what happened in China, stays in China." But now after one last request from his dying fathers deathbed to write the book, that is now not the case. Matthew lifts the lid on the untold story.
Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)
Alex Brian - 2015
Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch
Plants vs. Zombies: Garden Warfare #1
Paul Tobin - 2015
Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!
Play It Away: A Workaholic's Cure for Anxiety
Charlie Hoehn - 2014
Shallow breathing, tension in the gut, chest pains, rapid heartbeat... Every moment is exhausting, crushing, and painful. Anxiety destroys your confidence, your productivity, your relationships, and your ability to enjoy life. The worst part is the obsessive hopelessness – the gnawing sense that you’ll never feel happy again. Fear no more. You can put an end to your suffering. You can start living again. And it’s not as hard as you think... Play It Away covers my entire journey: what caused my anxiety, the “A-ha!” moment that lead to my cure and how I got my life back. In this book, you’ll learn: - The key breakthrough that allowed me to enjoy life again (page 27) - My step-by-step plan for healing anxiety without drugs (page 47) - How I turned non-stop worrying into background noise (page 95) - My unusual technique for stopping panic attacks (page 100) - Why “anchors” fuel anxiety, and how to remove them (page 49) - How I finally started sleeping well again (page 85) - Three common nutrient deficiencies that amplify anxiety (page 114) - How to boost productivity and have guilt-free fun (page 70) # # # Actual Reader Feedback “After reading your book, everything clicked for me… There are so many parts in it that I can relate to; the anxious feeling from coffee, lack of sleep, too much time spent on my laptop/iPhone, and so many other things… I can’t explain how nice it was to know that someone finally understood AND has solutions to change those feelings… The answers I’ve been searching for and asking doctors about for almost the last 3 years, you were able to summarize in one book.” “As someone who has been racking his brain trying to figure out where I went wrong, reading this was a gigantic breath of fresh air.” “I'm a developer who’s been struggling with burnout for a long time. I read your book in a single sitting. The only feedback I've got is THANK YOU! I'm so appreciative of your words because they validate what I've been feeling deep down all this time.” “I’m going to implement this stuff on my own, even though I don’t feel like I struggle with anxiety. I just think this can help me be a happier, more fun person.” “I’ve become so isolated and miserable... Somewhere along the way I ended up working every second I could, thinking it made me feel better... I can’t remember the last time I did something fun and not felt bad about doing so... This is what I needed to hear to save my life.” “Charlie's transformation through the rediscovery of his own innate play nature stands as an example available to all of us.
Tal-Botvinnik 1960
Mikhail Tal - 1961
In this volume, Tal sets the stage and explains every one of the 21 games, telling both the on- and off-the-board story of this clash of styles and thought.