Women: Selected Drawings and Illustrations


Frank Cho - 2006
    This 112-page collection will showcase Cho's past and present illustrations and you will see why he's considered one of the top modern masters of the female form.

Laos File (The Shake Davis Series)


Dale A. Dye - 2008
    Written by the bestselling author of 'Platoon,' Dale A. Dye.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

The Art of Captain America: The Winter Soldier


Marie Javins - 2014
    Jackson, Cobie Smulders and Sebastian Stan!

Pictures by J.R.R. Tolkien


J.R.R. Tolkien - 1979
    This memorable collection will delight Tolkien enthusiasts with its beauty and its range. It contains 48 full-color reproductions of Tolkien's paintings and colored drawings, as well as original pen-and-ink drawings, some published here for the first time. Long out of print, the volume is now re-issued with a revised text by Christopher Tolkien. Pictures will provide a unique and fascinating insight into Tolkien's visual conception of many of the places and characters familiar to readers of The Hobbit, The Lord of the Rings and The Silmarillion. Examples of his art range from delicate watercolours depicting Rivendell, the Forest of Lothlorien, Smaug and Old Man Willow to drawings and sketches of Moria Gate and Minas Tirith. Together they form a comprehensive collection of Tolkien's own illustrations for his most popular books. Also included are many of his beautiful designs showing patterns of flowers and trees, friezes, tapestries and heraldic devices associated with the world of Middle-earth. In their variety and scope they provide abundant visual evidence of the richness of his imagination. Christopher Tolkien's text gives detailed notes on the sources for each picture.

Tolkien's World: Paintings of Middle-Earth


J.R.R. TolkienTed Nasmith - 1992
    Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.

The Two Gates


Ken Davenport - 2017
     January 1964. Political intrigue and infighting roils Washington in the wake of the assassination attempt in Dallas, and a wounded President John F. Kennedy returns to the White House to face a growing crisis in Vietnam that threatens America’s Cold War strategy. The president doesn’t trust the information he is getting from Saigon, where the military is engaged in a shadow operation to make things seem better than they really are. So he turns to the one man he does trust: Lt. Colonel Patrick O’Shea. A decorated combat veteran of Korea, O’Shea has been plucked from obscurity to be Kennedy’s military advisor, and is tasked by the president to figure out what is really going on in Vietnam. The knives come out as O’Shea grapples with myriad threats to himself and the president he serves. The Pentagon, the CIA, the Corsican Mafia and the Chicago Mob are all conspiring against him. The debut novel by Ken Davenport, The Two Gates is an exciting new addition to the military, presidential and alternative history tradition of W.E.B. Griffin, David Baldacci, Harry Turtledove and Philip Roth.

The Star Trek Concordance


Bjo Trimble - 1976
    Most Trek books revel in trivia that would puzzle Spock himself How can a latecomer to Star Trek ever catch up? Here, in a funny and easy-to-read format, is everything that those unfamiliar with the Star Trek universe need to know to be brought up to warp speed with their significant Trekking other.Coping With Your Trekker discusses the history of Star Trek, important episodes from all the different series, weird aliens and memorable characters, as well as the movies, the technology...plus "Really Cool Things to Say to Impress a Trekker", how to survive a Star Trek convention, and more After each chapter, a quiz helps readers hone their knowledge A handy Trek-to-English dictionary makes sense of it all.For new fans and reluctant mates this book will make the viewing of yet another Star Trek rerun -- arm-in-arm with a pointy-eared loved one -- a happy experience!

Animal Crossing: New Leaf - Prima Official Game Guide


Stephen Stratton - 2013
    ·      Discover something new every day – this guide will show you what special things you can do each day of the year, right down to the best time to do it so that you don’t miss a thing. ·      Detailed furniture catalog – see how to acquire each piece of furniture for customizing your house and each accessory for your character. ·      Checklists for everything – keep track of items you get with checklists that cover each type of collectable. ·      Smaller trim size for portability and over 400 pages of content.

Midnight's Tale


George Berger - 2012
    He's endured close confinement with a hostile camel. He even narrowly averted being the star attraction in a Satanic ritual sacrifice. Yet, despite handling these crises with aplomb, poor Midnight is ill-prepared for his latest, greatest adventure: a perilous foray into the affairs of the heart. He knows all there is to know of love that a farm can teach - but will it be enough to see the young goat through his darkest and most trying times?Midnight's Tale is a 12,000-word literary story of life and love in the treacherous, apple-laden world beyond the comforts of the barn.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Final Fantasy VIII Official Strategy Guide


David Cassady
    BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide!   Platform: PlayStation Genre: RPG

Reader's Guide to the Legend of Drizzt


Philip Athans - 2008
    The Legend of Drizzt follows the tale of a hero born to a race of evil, who struggles with his inner demons and the prejudices of others to become one of the greatest heroes the fantasy genre has ever known.This premier, hardcover, richly illustrated guide to The Legend of Drizzt(TM)celebrates twenty years of the most popular character in fantasy. This book will captivate new readers and established fans alike with its in-depth exploration of Drizzt and full-color illustrations by renowned artist Todd Lockwood. Don't miss out on the phenomenon!

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Star Wars: The Ultimate Visual Guide


Ryder Windham - 2005
    Follow Anakin Skywalker's descent into darkness, from his early days as a padawan, to his harrowing Clone Wars battles, up through his transformation and eventual death as Darth Vader. Get complete details on the exploits of Luke and Leia, Han and Chewie, and all the rest of the gang, with thorough rundowns of classic Star Wars history, from the very beginnings of the Jedi order, no character goes unmentioned and no quadrant goes unmapped.