The End is Nigh


John Joseph AdamsNancy Kress - 2014
    Death. War. Pestilence. These are the harbingers of the biblical apocalypse, of the End of the World. In science fiction, the end is triggered by less figurative means: nuclear holocaust, biological warfare/pandemic, ecological disaster, or cosmological cataclysm.But before any catastrophe, there are people who see it coming. During, there are heroes who fight against it. And after, there are the survivors who persevere and try to rebuild. THE APOCALYPSE TRIPTYCH will tell their stories.Edited by acclaimed anthologist John Joseph Adams and bestselling author Hugh Howey, THE APOCALYPSE TRIPTYCH is a series of three anthologies of apocalyptic fiction. THE END IS NIGH focuses on life before the apocalypse. THE END IS NOW turns its attention to life during the apocalypse. And THE END HAS COME focuses on life after the apocalypse.THE END IS NIGH features all-new, never-before-published works by Hugh Howey, Paolo Bacigalupi, Jamie Ford, Seanan McGuire, Tananarive Due, Jonathan Maberry, Robin Wasserman, Nancy Kress, Charlie Jane Anders, Ken Liu, and many others.

Steampunk (Steampunk, #1)


Jeff VanderMeerJoseph E. Lake - 2008
    Blaylock"The Giving Mouth" by Ian R. MacLeod "A Sun in the Attic" by Mary Gentle "The God-Clown is Near" by Jay Lake"The Steam Man of the Prairie and the Dark Rider Get Down: A Dime Novel" by Joe R. Lansdale"The Selene Gardening Society" by Molly Brown"Seventy-Two Letters" by Ted Chiang"The Martian Agent, A Planetary Romance" by Michael Chabon"Victoria" by Paul Di Filippo"Reflected Light" by Rachel E. Pollock"Minutes of the Last Meeting" by Stepan Chapman"Excerpt from the Third and Last Volume of Tribes of the Pacific Coast" by Neal Stephenson"The Steam-Driven Time Machine: A Pop Culture Survey" by Rick Klaw"The Essential Sequential Steampunk: A Modest Survey of the Genre within the Comic Book Medium" by Bill Baker

Steampunk! An Anthology of Fantastically Rich and Strange Stories


Kelly LinkDylan Horrocks - 2011
    Where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Where scientists and schoolgirls, fair folk and Romans, intergalactic bandits, utopian revolutionaries, and intrepid orphans solve crimes, escape from monstrous predicaments, consult oracles, and hover over volcanoes in steam-powered airships.

Pump Six and Other Stories


Paolo Bacigalupi - 2008
    Social criticism, political parable, and environmental advocacy lie at the center of Paolo's work. Each of the stories herein is at once a warning, and a celebration of the tragic comedy of the human experience.The eleven stories in Pump Six represent the best Paolo's work, including the Hugo nominee "Yellow Card Man," the nebula and Hugo nominated story "The People of Sand and Slag," and the Sturgeon Award-winning story "The Calorie Man."

Tuf Voyaging


George R.R. Martin - 1986
    So how is it that, in competition with the worst villains the universe has to offer, he's become the proud owner of the last seedship of Earth's legendary Ecological Engineering Corps? Never mind, just be thankful that the most powerful weapon in human space is in good hands-hands which now control cellular material for thousands of outlandish creatures. With his unique equipment, Tuf is set to tackle the problems human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way...and in every case the only thing that stands between the colonists and disaster is Tuf's ingenuity - and his reputation as an honest dealer in a universe of rogues...Tuf Voyaging features interior illustrations by Janet Aulisio. Included in it will be her original eight illustrations, along with 28 newly commissioned ones.

Wastelands: Stories of the Apocalypse


John Joseph AdamsOrson Scott Card - 2008
    From the Book of Revelation to The Road Warrior, from A Canticle for Leibowitz to The Road, storytellers have long imagined the end of the world, weaving eschatological tales of catastrophe, chaos, and calamity. In doing so, these visionary authors have addressed one of the most challenging and enduring themes of imaginative fiction: The nature of life in the aftermath of total societal collapse. Gathering together the best post-apocalyptic literature of the last two decades from many of today's most renowned authors of speculative fiction - including George R. R. Martin, Gene Wolfe, Orson Scott Card, Carol Emshwiller, Jonathan Lethem, Octavia E. Butler, and Stephen King - Wastelands explores the scientific, psychological, and philosophical questions of what it means to remain human in the wake of Armageddon. Whether the end of the world comes through nuclear war, ecological disaster, or cosmological cataclysm, these are tales of survivors, in some cases struggling to rebuild the society that was, in others, merely surviving, scrounging for food in depopulated ruins and defending themselves against monsters, mutants, and marauders. Wastelands delves into this bleak landscape, uncovering the raw human emotion and heart-pounding thrills at the genre's core. --back coverContains the following stories:Introduction by John Joseph AdamsThe End of the Whole Mess by Stephen KingSalvage by Orson Scott CardThe People of Sand and Slag by Paolo BacigalupiBread and Bombs by M. RickertHow We Got In Town and Out Again by Jonathan LethemDark, Dark Were the Tunnels by George R. R. MartinWaiting for the Zephyr by Tobias S. BuckellNever Despair by Jack McDevittWhen Sysadmins Ruled the Earth by Cory DoctorowThe Last of the O-Forms by James Van PeltStill Life With Apocalypse by Richard KadreyArtie’s Angels by Catherine WellsJudgment Passed by Jerry OltionMute by Gene WolfeInertia by Nancy KressAnd the Deep Blue Sea by Elizabeth BearSpeech Sounds by Octavia E. ButlerKillers by Carol EmshwillerGinny Sweethips’ Flying Circus by Neal Barrett, Jr.The End of the World as We Know It by Dale BaileyA Song Before Sunset by David GriggEpisode Seven... by John LanganAppendix: For Further Reading

Collected Fiction


Hannu Rajaniemi - 2015
    Buildings breathe, cars attack, angels patrol, and hyper-intelligent pets rebel.With unbridled invention and breakneck adventure, Hannu Rajaniemi is on the cutting-edge of science fiction. His post-apocalyptic, post-cyberpunk, and post-human tales are full of exhilarating energy and unpredictable optimism.How will human nature react when the only limit to desire is creativity? When the distinction between humans and gods is as small as nanomachines—or as large as the universe? Whether the next big step in technology is 3D printing, genetic alteration, or unlimited space travel, Rajaniemi writes about what happens after.

Tales from the White Hart


Arthur C. Clarke - 1957
    But if, by chance, an insider led you to the White Hart on a Wednesday night, you would have found yourself in the midst of a select gathering or writers, editors, scientists and interested laymen—drinking, swapping odd bits of information, and, like as not, listening to Harry Purvis' memorable stories. A scientist by profession, Harry Purvis has had or heard about some of the most astonishing experiences—like the story of the carnivorous orchid that was used in a murder plot, or the one about the military computer that was converted to pacifism. There's SILENCE PLEASE, involving a spurned lover and a device that was supposed to destroy sound; and BIG GAME HUNT, in which an ambitious researcher becomes so wrapped up in his latest projest—controlling animal behavior with electrical impulses— that he overlooks one tiny important detail. Such stories may challenge your powers of logic and strain your imagination. Yet even if you doubt their veracity, they're guaranteed to provide you with hours of SF reading. Baron Munchausen, step aside.Contains: Silence Please; Big Game Hunt; Patent Pending; Armaments Race; Critical Mass; The Ultimate Melody; The Pacifist; The Next Tenants; Moving Spirit; The Man Who Ploughed the Sea; The Reluctant Orchid; Cold War; What Goes Up; Sleeping Beauty & The Defenestration of Ermintrude

Robots vs. Fairies


Dominik ParisienJohn Scalzi - 2018
    Robots vs. Fairies is an anthology that pitches genre against genre, science fiction against fantasy, through an epic battle of two icons. On one side, robots continue to be the classic sci-fi phenomenon in literature and media, from Asimov to WALL-E, from Philip K. Dick to Terminator. On the other, fairies are the beloved icons and unquestionable rulers of fantastic fiction, from Tinkerbell to Tam Lin, from True Blood to Once Upon a Time. Both have proven to be infinitely fun, flexible, and challenging. But when you pit them against each other, which side will triumph as the greatest genre symbol of all time?There can only be one…or can there?

Get Off the Unicorn


Anne McCaffrey - 1977
    A wonderful writer, as well as successful and beloved by fans across the world, Anne McCaffrey has created an exciting collection of telepaths, secret gifts, dangerous missions, dragonriders, and more.Contents:Lady in the Tower.--A Meeting of Minds.--Daughter.--Dull Drums.--Changeling.--Weather on Welladay.--The Thorns of Barevi.--Horse From a Different Sea.--Great Canine Chorus.--Finder's Keeper.--A Proper Santa Claus.--The Smallest Dragonboy.--Apple.--Honeymoon.

The Space Merchants


Frederik Pohl - 1952
    Now Schoken Associates, one of the big players, has a new challenge for star copywriter Mitch Courtenay. Volunteers are needed to colonise Venus. It's a hellhole, and nobody who knew anything about it would dream of signing up. But by the time Mitch has finished, they will be queuing to get on board the spaceships.Biographical NotesPohl and Kornbluth started writing together as early as 1940, although both authors produced a wide variety of stories separately, under their own names and pseudonyms.Each wrote sections, starting where the other left off, and through long experience they developed an almost telepathic awareness of each other's intentions.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Forest of Memory


Mary Robinette Kowal - 2016
    Her clients are rich and they demand items and experiences with only the finest verifiable provenance. Other people’s lives have value, after all.But when her A.I. suddenly stops whispering in her ear she finds herself cut off from the grid and loses communication with the rest of the world.The man who stepped out of the trees while hunting deer cut her off from the cloud, took her A.I., and made her his unwilling guest.There are no Authenticities or Captures to prove Katya’s story of what happened in the forest. You’ll just have to believe her.

Prayers to Broken Stones


Dan Simmons - 1990
    An old-fashioned barbershop is the site of a medieval ritual of bloody terror.... During a post-apocalyptic Christmas celebration, a messenger from the South brings tidings of great horror.... From a ghostly Civil War battlefield to a combat theme park in Vietnam, from the omnipotent brain of an autistic boy to a shocking story of psychic vampires, journey into a world of fear and mystery, a chilling twilight zone of the mind.

Alternate Presidents


Mike Resnick - 1992
    Chalker, David Gerrold, Michael P. Kube-McDowell, and others, speculates on what might have happened had the presidential elections over the years ended with different results. Original.