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Starting Out: the Grünfeld by Jacob Aagaard
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Final Fantasy VIII Official Strategy Guide
David Cassady
BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide! Platform: PlayStation Genre: RPG
The Kings of New York: A Year Among the Geeks, Oddballs, and Geniuses Who Make Up America's Top High School Chess Team
Michael Weinreb - 2007
With strict admission standards and a progressive curriculum, Brooklyn's Edward R. Murrow High School has long been one of New York's public-education success stories, serving a diverse neighborhood of immigrants and minorities and ranking among the nation's best high schools. At Murrow, there are no sports teams, and the closest thing to jocks are found on the school's powerhouse chess team, which annually competes for the national championship.In "The Kings of New York" sportswriter Michael Weinreb follows the members of the Murrow chess team through an entire season, from cash games in Washington Square Park to city and state tournaments to the SuperNationals in Nashville, where this eclectic bunch competes against private schoolers and suburbanites. Along the way, Weinreb brings to life a number of colorful characters: the Yale-educated calculus teacher (and former semipro hockey player) who guides the savants while struggling to find funding for his team; an aspiring rapper and tournament hustler who plays with cutthroat instinct; the team's lone girl, a shy Ukrainian immigrant; the Puerto Rican teen from the rough neighborhood of Bedford-Stuyvesant who plays an ingenious opening gambit named the Orangutan; and the Lithuanian immigrant and team star whose chess rating is climbing toward grandmaster status.In the bestselling tradition of such books as "Word Freak" and "Friday Night Lights, The Kings of New York" is a riveting look inside the world of competitive chess and an inspiring profile of young genius.
Home Sausage Making: How-To Techniques for Making and Enjoying 100 Sausages at Home
Susan Mahnke Peery - 2002
With simple instructions for more than 100 recipes made from pork, beef, chicken, turkey, poultry, and fish — including classics like Kosher Salami and Italian Cotechino — you’re sure to find a sausage to suit your taste.
Final Fantasy IX: Offical Strategy Guide
Dan Birlew - 2000
Using this printed guide along with Squaresoft's online guide at PlayOnline.com will enable players to access additional resources for this epic adventure.
Get Inside Her: Dirty Dating Tips & Secrets from a Woman on How to Attract, Seduce and Get Any Female You Want
Marni Kinrys - 2013
You see, these emails were not the typical online dating messages. They weren't asking me out on dates, or vying for desire or attention. They were sent from great guys, who no matter what they tried, always seemed to find that beautiful women ended up dating jerks and never calling them back.Now, you might be wondering what all these guys are doing emailing me their questions, but as a professional Wing Girl, it's my duty to be the girl who gives it to guys straight of the dating community. I'm always brutally honest and have been told I have a gift for seeing things from both sides of the dating lines, but it took me a few glasses of wine and some seriously deep thinking to try to piece the puzzle together.What was going on?I knew all my gorgeous girlfriends were looking for these types of men. Men who were exciting, fun, good, honest and who had their life together...So as they were they emailing me, detailing their failed attempts, I tried to find the one common factor that was holding these great guys back. I spoke with them at length about their dating history, trying to figure out if they were doing something wrong, and then it struck me.It wasn't them; it was "The Game" they had been told to play.They had the best intentions, but they were going about attracting and dating beautiful women in all the wrong ways. They were dating from the male perspective and in a way that seemed right to other guys; but this wasn't communicated clearly to women!As I started to reply to each email, instead of telling them what I thought they wanted to hear or what I thought male Pick Up Artists might tell them, I started to lay it all out on the line. Later on, when I asked my girlfriends for their opinion, they couldn't believe what I had written.I was revealing all secrets women would never tell men. I was putting it out there in a way that would give guys what my girlfriends called the upper hand, but I defended my actions. These were genuinely great guys! I was tired of hearing how women could never find what they were looking for. Now, when I was gave the men a road map to go out and find them, they freaked out!That's when I knew I had something worth sharing. Something that would turn the dating world on its head; finally, I thought, "It's time to shake things up!"If you have ever wondered why you aren't on the calendars of beautiful women, why they never seem to call back, or always end up with the jerks of the world, then you have to hear what I have to say.You need to accept that it's not your fault and face the facts. Men and women are different. We act, think, and date differently. If you want to find success, you have to see things from a different perspective. You have to gain the world's first (and best) awarded female Pick Up Artists perspective!Now when I go out, meet with clients, call, or email these great guys back, I get something in return. I get to see them finally date the women they have always wanted and deserved. They tell me how easy and simple it has become, and how they cannot believe they didn't think of it first.
Patch 17
G. Akella - 2015
With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...
Roll the Bones: The History of Gambling
David G. Schwartz - 2006
Schwartz tells the epic story of gambling, beginning with its early emergence from divination rituals and ending with today’s global gaming culture. In a sweeping, rollicking narrative, Schwartz looks at the betting games people have played since the dawn of history, and argues convincingly that gambling has always been a crucial part of the human experience. The book begins with the rolling of knucklebones in prehistoric times, progresses through the casting of lots portrayed in the Bible and sacred Hindu writings, and traces gaming through the heights of the Greek and Roman civilizations. Schwartz continues through the Middle Ages, investigating the mysterious invention of playing cards in twelfth-century China, the birth of the casino and table games such as baccarat in Venice, and the British Empire’s work in spreading gambling throughout the world. Schwartz describes how lotteries financed some of the first American colonies, how gambling prospered in the Civil War and the Old West, how organized crime exploded in the twentieth century by running illegal gambling operations, and how gambling dollars transformed Las Vegas into the world’s number-one tourist destination. Packed with colorful characters from Julius Caesar to Casanova, George Washington to Steve Wynn, Roll the Bones is an all-in history of humanity’s fascination with chance. BACKCOVER: Advance Praise for Roll the Bones “Roll the Bones is a comprehensive and compelling look at the history of risk-taking—a necessary book in our age of plutonium poker, state lotteries, and billion-dollar Internet gaming sites. David Schwartz, a serious historian writing for a general audience, illuminates an urge we feel deep in our cells.” —From the Foreword by James McManus, author of Positively Fifth Street “Simultaneously entertaining, informative, and provocative, Roll the Bones looks through the veils of luxury, elegance, and pleasure that surround mankind’s obsession with lady luck, to give a panoramic view of generations of gamblers, from the Caesars of Imperial Rome to Caesar’s Palace in Las Vegas. Behind the lively narrative is a mass of information on the origin and rules of most popular games of chance, and a thoughtful analysis of the place of gambling in the 21st century.” —Iain Gately, author of Tobacco: A Cultural History of How an Exotic Plant Seduced Civilization “David Schwartz has written a masterful and encyclopedic history of gambling, from hunter- gathering peoples to the tourists on the twenty-first-century Las Vegas Strip. Throughout Schwartz maintains an accessible writing style with plenty of enjoyable anecdotes. Both the professional historian and the average reader will find the work rewarding.” —Larry Gragg, author of Englishmen Transplanted and The Salem Witch Crises “Roll the Bones is an impressive telling of our journey with gambling, from its evolutionary beginnings to today—a great read for both the serious student of gambling history and the merely curious. This book will become the ‘gold standard’ of gambling history.” —Crandell Addington, championship poker legend and member of the Poker Hall of Fame
Project Alpha
R.A. Mejia - 2017
Unfortunately, he gets lost on the huge campus and when he follows a hot girl to what he thinks may be his first class, he’s accidentally introduced to a new world full of action and adventure. A world that exists in parallel with our own, the System. Now Anthony is getting new skills for doing every day tasks, gaining levels from fighting monsters, and experiencing adventures he never thought possible. Not everyone is happy to see someone like Anthony with these new powers and is willing to do whatever it takes to stop him from using them. Including murder. Will he be able to handle these strange new powers? Or will his enemies win and force him back to his normal boring life? Project Alpha is a LitRPG Adventure.
The Land: Founding
Aleron Kong - 2015
to "The Land!"Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?ps - Gnomes Rule
Deadlands Reloaded (Savage Worlds; S2P10200)
Shane Lacy Hensley - 2006
The guns of the Civil War are silent thanks to a tense cease fire between North and South. California is shattered by the Great Quake of '68, a new superfuel called ghost rock is revealed in the flooded channels and buried in the cliff faces that loom above. Powerful Rail Barons strive to be the first to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll on an American frontier divided between not only the Union and Confederacy, but the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California. Amid the chaos, fortunes can be made by those bold enough to make their way West. These brave souls have more than plain old human violence to contend with. Something's going on in the West, something downright nasty. Fear stalks the land like a hungry beast, and abominations from man's myths and nightmares haunt the High Plains. Legends tell of ancient and powerful beings that thrive on the fear created by these horrific creatures. All around, the night grows darker and the shadows grow longer as evil twists the land. Arrayed against the forces of darkness are the heroes of the Weird West: Grim gunslingers, spell slinging hucksters, brilliant mad scientists, and wizened Indian shamans stake their souls and fortunes on the battle against the evils of the frontier, and often lay down their very lives for the cause of righteousness and light. And sometimes, death is not the end. Back in the Saddle! Deadlands: The Weird West returns, with the popular Savage Worlds game engine under the hood. Within these pages, you'll find all the rules you need to build a posse of heroes, and all the dirt the Marshal (that's the game master, partner) needs to bury 'em. We've also got a whirlwind tour of the Weird West, complete with a whole passel of nasty varmints and critters to vex adventurous souls. If your posse's the ambitious t
Oathbreaker
Nick Kyme - 2008
In this storming tale of courage and heroism, a band of dwarf adventurers make a doomed attempt to reconquer the lost dwarf hold of Karak Varn.
Omnia Online
Christopher Booth - 2016
The people of Earth being to primitive to to be useful members of the Imperium. Now a new member of the Department of Cultural Development has a new idea to bring the people of Earth into the Imperium... "Let’s ask them to play a game…” I would like to invite you on an adventure with me, as we explore the potential of a Fully Immersive Virtual Reality Massive Multi-Player Online Roleplaying Game (FIVR-MMORPG) to change lives. Not just a game, but also as a tool for physical and mental development. Omnia Online is soon to be released, the first ever of it’s kind in Kevin’s world. Join Kevin, as he experiences just how big and complex his universe really is. Warning: This book contains adult content and language…
The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen
Jason Fox - 2014
It is the perfect resource for forward-thinking leaders in organisations and teams focused on crafting a work culture that gets the best out of their people.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Selling to the C-Suite: What Every Executive Wants You to Know about Successfully Selling to the Top
Nicholas A.C. Read - 2009
Selling to the C-Suite is the first book that reveals how to land those career-making sales in the words of CEOs themselves!With 60 years of combined experience selling to corporations around the world, Nicholas A.C. Read and Stephen J. Bistritz, Ed.D., conducted in-depth interviews with executive- level decision makers of more than 500 organizations. One thing they learned might surprise you: leaders at the highest corporate levels don't avoid sales pitches; in fact, they welcome them--provided the salesperson approaches them the right way. Inside this invaluable book, CEOs reveal exactly which sales techniques they find most effective, as well as those you should avoid.Selling to the C-Suite provides all the insight you need to:Gain access to executivesEstablish trust and credibilityLeverage relationshipsCreate value at the executive levelIt also reveals when executives personally enter the buying process and sheds light on what role they play.Selling to the C-Suite provides field-tested techniques to put you well ahead of thecompetition when it comes to making those multimillion-dollar sales you never thought possible.