Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Rogue Trader: Core Rulebook


Owen Barnes - 2009
    Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

Liber Chaotica: Complete edition


Marijan von Staufer - 2005
    They were released one after another in 2003 and 2004.The books are presented in the form of the fictional writings of Richter Kless, a character of the Warhammer world. The authors take the role of an editor who goes through Kless' works, which contains studies, illustrations and excerpts from other fictional sources. The Liber Chaotica also provides background related to the Warhammer 40.000 universe, written as cryptic records of recurring visions Kless suffered. Being an account of the dark secrets and arcane law of the most terible mysteries and hidden truths of the ruinous powers (Warhammer) This book is the most in-depth examination available of the terrible Chaos powers that so threaten the Warhammer Old World, Games Workshop's grim fantasy land. Each of the four Chaos powers is examined in fascinating detail. This volume combines the classic Liber Chaotica series of background books and reveals more secrets on Chaos Undivided, which every Warhammer fan will be desperate to know. Liber Chaotica: Complete edition collecting all previous books into a single volume and including as well as a fifth volume called Liber Undivided was released in 2006.

Warhammer 40,000 Rulebook


Games Workshop - 1998
    Warhammer 40,000 is set in a time when power-armoured Space Marines and the uncountable numbers of the Imperial Guard must stand against the slavering hordes of alien warriors.This 320-page hardback rulebook contains all the information you need to get started with Warhammer 40,000, including: full rules for fighting tabletop battles, a history of the 41st Millennium, and a guide to the races and armies that can be found in the far future. Also included is a comprehensive hobby section with advice on choosing, collecting and painting a Warhammer 40,000 army of Citadel miniatures and tips on setting-up a battlefield to fight over.

Codex: Space Marines


Matthew Ward - 1998
    They are barely human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Organised into small independent armies called Chapters, their unswerving loyalty is to the Emperor of Mankind and no other.This 144-page Warhammer 40,000 Codex contains all the rules you'll need to field a Space Marine army, as well as detailed background information, bestiary, accompanying artwork and 'Eavy Metal showcase.You must possess a copy of Warhammer 40,000 in order to use the contents of this book.

Down Amongst the Dead Men


Steve Lyons - 2013
    In the midst of a live-fire exercise, one of these human targets disobeys orders and follows the trail of a mysterious alien beast, one that could spell doom for all of Krieg if it is not stopped...ABOUT THE BOOKA brand new Death Korps of Krieg story by Steve Lyons, author of Dead Men Walking.

Daemonology


Chris Wraight - 2014
    Finally, on Terathalion, the truth of Mortarion’s sinister heritage will be exposed, and the future of the XIV Legion will be written...READ IT BECAUSEThe Death Guard have already embraced treachery, but this story follows their Primarch as he continues upon the road that will eventually doom his Legion to a plague-wracked damnation.THE STORYChagrined by his defeat at the hands of Jaghatai Khan, Mortarion abandons the pursuit of the White Scars and instead leads the Death Guard in a spiteful, punitive rampage across the systems of the Prosperine empire. World after world has fallen to this horrific onslaught, and yet the insular and secretive primarch seems preoccupied by some other, unspoken goal. Finally, on Terathalion, the truth of Mortarion's sinister heritage will be exposed, and the future of the XIV Legion will be written...This story is also available in Blades of the Traitor.

A Ghost Return


Dan Abnett - 2014
    Descending beneath Sangrel Hive in search of an ancient shrine to Saint Sabbat herself, Gaunt and his men encounter something altogether more sinister.

Truman's War: Vol. Two: The World in Flames Trilogy


Jack Strain - 2015
    Stalin’s War told the story of the build up to war, and now Truman’s War tells the story of two superpowers at war in the devastated landscape of post-war Germany that soon spreads across the globe. The drama opens with a massive series of attacks across a four hundred mile front as Marshal Zhukov’s powerful Red Army launches Operation Stalin’s Revenge against the ill-prepared Allied armies. The American and British armies having never faced such a powerful foe are sent reeling back from the opening attacks as entire units are soon overwhelmed by the advancing Soviet forces. The relatively untried American President is forced to grapple with the realization that the United States is threatened with its most deadly enemy in its history and a choice must be made…fight or retreat across the Atlantic in disgrace. Will President Truman rise to the occasion or instead falter and fail to live up to the exalted legacy of his predecessor. Massive battles in the air, land, and sea break out as Allied forces strike back but at an appalling cost. Massive pitched battles from Hamburg to Pilsen try to stem the Soviet onslaught, but victorious Soviet tanks push hard for the Rhine to secure a swift victory ever mindful they are up against the clock trying to win before American atomic arms can be brought to bear. Heroes emerge while others fall in disgrace unable to stand up to a new type of war, a total war unlike any the Allied armies ever thought possible. Truman’s War tells the story through the lives and actions of numerous historical figures from Truman, Churchill, Eisenhower, Patton, Montgomery, Bradley and countless others while also focusing on the great Soviets figures of the era, Stalin, Zhukov, Khrushchev, Rokossovsky, Chuikov, and others. Plus, numerous lesser known historical figures play their parts and fictional characters are also introduced to play important roles in the drama that plays out page-by-page until we reach the stunning conclusion setting up the third and final volume of the World in Flames trilogy.

Silent Hunters


Edoardo Albert - 2021
    Some swim closer to the light, drawn by the beacon that is the Astronomican, while others stalk the Void, predators in the dark. The Carcharodons have hunted for millennia, but now they are drawn into a new blackness… the Dark City of the drukhari itself. Commorragh.For a thousand years, Chaplain Tangata Manu has searched for a relic lost under his watch – an ancient thing, once charged into the keeping of the Forgotten One himself. But at the brink of seeing his hunt fulfilled and the relic returned, it is stolen from under him. Now, if Tangata would see his honour restored, he must lead his hunt against some of the vilest predators the galaxy has ever seen, before they can turn the artefact to their own purposes…

Mars, The 51st State (The Artifact Series Book 4)


D.R. Swan - 2020
    

Yesterdays War


Gerald Hall - 2017
    When one of his research projects opened a portal into Earth’s past, he had no idea that he would be using it less than a day later to escape a world doomed by a cataclysmic nuclear war. Now, James has had to assume a new identity on an Earth nearly a hundred years before he was even born. His quest is to somehow try to change history and prevent the devastating future war that only happened yesterday for him.

Warhammer 40,000 Rogue Trader


Rick Priestley - 1987
    Set in the grim future of the 41st millennium humanity hangs on the brink of survival beset on all sides by alien, mutant, and heretic. In this future there is only war.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!