Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Wilderness Survival Guide


Kim Mohan - 1986
    Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all --the wilderness!

Dungeon Master's Guide


Skip Williams - 2000
    Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

Abomination


Gary Whitta - 2015
    But when he is called back into service to combat a plague of monstrous beasts known as abominations, he meets a fate worse than death and is condemned to a life of anguish, solitude, and remorse.She is a fierce young warrior, raised among an elite order of knights. Driven by a dark secret from her past, she defies her controlling father and sets out on a dangerous quest to do what none before her ever have—hunt down and kill an abomination, alone.When a chance encounter sets these two against one another, an incredible twist of fate will lead them toward a salvation they never thought possible—and prove that the power of love, mercy, and forgiveness can shine a hopeful light even in history’s darkest age.

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

The Masada Complex


Avraham Azrieli - 2010
    – President Barack Obama calls America’s alliance with Israel “unshakeable.” The Masada Complex questions this assertion with a realistic political thriller taking place in Arizona, Washington and Jerusalem.The Masada Complex unveils a chilling scenario. Its hero is Masada El-Tal, a beautiful Israeli expatriate, currently an investigative reporter in Arizona. Her exposure of a bribe payment causes a disgraced U.S. senator to commit suicide. Angered by Israel’s supposed culpability, an angry Congress moves to terminate all military aid to the Jewish state. At the same time, someone repeatedly attempts to assassinate Masada, whose relentless investigation becomes a race against time, leading to a shocking discovery and a spectacular climax.

Spider Shepherd: SAS: Volume 2


Stephen Leather - 2014
    The short stories are Personal Protection, The Rope, Planning Pack, Friendly Fire, Dead Drop and Kill Zone and feature Dan "Spider" Shepherd whose adventures have been Sunday Times bestsellers. Stephen Leather is one of the UK's most successful thriller writers. He was a journalist for more than ten years on newspapers such as The Times, the Daily Mail and the South China Morning Post in Hong Kong. He has sold more than a million eBooks and was named by Bookseller magazine as one of the most influential figures in British publishing. His bestsellers have been translated into more than ten languages. He has also written for television shows such as London's Burning, The Knock and the BBC's Murder in Mind series. Two of his books, The Stretch and The Bombmaker, were made into movies.

Lovecraft Country


Matt Ruff - 2016
    When his father Montrose goes missing, twenty-two year old Army veteran Atticus Turner embarks on a road trip to New England to find him, accompanied by his Uncle George—publisher of The Safe Negro Travel Guide—and his childhood friend Letitia. On their journey to the manor of Mr. Braithwhite—heir to the estate that owned Atticus’s great grandmother—they encounter both mundane terrors of white America and malevolent spirits that seem straight out of the weird tales George devours.At the manor, Atticus discovers his father in chains, held prisoner by a secret cabal named the Order of the Ancient Dawn—led by Samuel Braithwhite and his son Caleb—which has gathered to orchestrate a ritual that shockingly centers on Atticus. And his one hope of salvation may be the seed of his—and the whole Turner clan’s—destruction.A chimerical blend of magic, power, hope, and freedom that stretches across time, touching diverse members of one black family, Lovecraft Country is a devastating kaleidoscopic portrait of racism—the terrifying specter that continues to haunt us today.

Pathfinder Roleplaying Game: GameMastery Guide


Cam BanksKenneth Hite - 2010
    Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG GameMastery Guide includes:- Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.- Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.- Difficult player types, and how to handle them gracefully.- New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.- Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.- Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.- Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.... and much, much more!Cover art by Wayne Reynolds

Heroes of Horror


James Wyatt - 2005
    "Heroes of Horror" provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.

Assignment Bletchley: A WWII Novel of Navy Intelligence, Spies and Intrigue (Commander Romella, USN, WWII Assignments series Book 1)


Peter J. Azzole - 1999
    Navy is a specialist in the field of communications intelligence. Little did Tony know that the Japanese attack on Pearl Harbor would have such a direct impact on his career and life. He is urgently ordered from his comfortable duty in Washington, DC to an assignment at Bletchley Park, the British communications intelligence center. This fast-paced, riveting story thrusts Tony into personal, technical and diplomatic situations that test his skills and ingenuity. His love life intermingles with his involvement in a high-level world of intelligence, spies and intrigue. Tony loves every minute of it. Published author, Peter J. Azzole, is a retired U.S. Navy officer with a career in communications intelligence. He crafts this story from history and professional experience.

Ravenloft Campaign Setting:


Bruce Nesmith - 1994
    Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.

Sekret


Lindsay Smith - 2014
    But if she sometimes manipulates the black market traders by reading their thoughts when she touches their skin, so what? Anything to help her survive.Russia's powerful spy agency, the KGB, is recruiting young people with mind-reading capabilities for their psychic espionage program. Their mission: protect the Soviet space program from American CIA spies. Why shouldn't the KGB use any means necessary to make the young psychic cooperate? Anything to beat the American capitalist scum to the moon.Yulia is a survivor. She won't be controlled by the KGB, who want to harness her abilities for the State with no regard for her own hopes and dreams. She won't let handsome Sergei plan her life as a member of elite Soviet society, or allow brooding Valentin to consume her with his dangerous mind and even more dangerous ideas. And she certainly won't become the next victim of the powerful American spy who can scrub a brain raw—and seems to be targeting Yulia.