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True Crime: Streets of L.A. Official Strategy Guide by Brady Games
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Final Fantasy XIII: Episode Zero: Promise
Jun Eishima - 2009
The only threat to their comfortable lives is the world of Pulse below, ruled by its own fal'Cie with their own intentions. And should trouble ever arise, the fal'Cie sometimes choose humans to do their bidding-and life will never be the same for these people marked by fate.Before the unlikely heroes of FINAL FANTASY XIII banded together, each had their own story to tell. This series of short stories chronicles the last few days before their encounter with a fal'Cie, providing a deeper look at the characters of the hit game!
Itchy, Tasty: An Unofficial History of Resident Evil
Alex Aniel - 2021
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
High Score!: The Illustrated History of Electronic Games
Rusel DeMaria - 2002
Featuring hundreds of interviews with game creators and thousands of never-before-seen photos from the early days, this book honors the games that have captivated youngsters and the young-at-heart for more than 30 years--making this the ultimate tribute to electronic games.
Knock-Out Blackjack: The Easiest Card-Counting System Ever Devised
Olaf Vancura - 1998
The scientifically devised unbalanced K-O count can be used profitably anywhere blackjack is played: Las Vegas, Atlantic City, Mississippi, riverboat casinos, Native American casinos, the Bahamas, and on cruise ships.This second edition, revised and expanded, is now easier to use than ever. Step into the ring and learn to:Implement an abbreviated system—the “K-O Rookie”— that’s powerful enough to yield a player advantage and simple enough to be mastered in a few hours.Advance to a profession-level system—the “K-O Preferred”—which performs on par with the most sophisticated systems on the market.Win the cat-and-mouse game between the casinos and the players.
Baseball Prospectus 2009: The Essential Guide to the 2009 Baseball Season
Baseball Prospectus - 2009
The 2009 edition contains critical essays on each of the thirty teams and player comments for some sixty players for each of those teams. Each player’s statistics are projected for the coming season using the groundbreaking PECOTA projection system, called “perhaps the game’s most accurate projection model” (Sports Illustrated). Baseball Prospectus 2009 also contains cutting-edge essays on performance analysis, the likes of which have inspired twenty-nine of the thirty major league teams to hire current and formerBaseball Prospectus writers and analysts as consultants. The baseball bible for fantasy players and devoted fans, Baseball Prospectus can be relied upon to once again hit it out of the park.
Undertale: Overworld: (An Unofficial Undertale Book)
Tony Frisk - 2016
Innocent curiosity had brought that day a lot faster than either of you had planned for. *** Read It FREE With Kindle Unlimited Or Prime Membership! Don't have a Kindle device? No worries! Read it on your PC, Mac, Tablet Or Smartphone! ***
The Poker Tournament Formula
Arnold Snyder - 2006
The strategies for small buy-in no-limit hold'em tournaments are similar to the big-money games, but the important factors-hand value, position, aggression and others, and speed of play-cause a radical change of strategy. Snyder recounts his own experience with these methods at a win rate of almost 300% and gives readers specific strategies for winning the big money available in prizes at the hundreds of small buy-in no-limit hold'em tournaments taking place weekly around the country and on the Internet.
Once Upon Atari: How I made history by killing an industry
Howard Scott Warshaw - 2020
Seven-Card Stud for Advanced Players
David Sklansky - 1989
Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal, playing against a paired door card, scare card strategy, and buying a free card.
Bigger Deal: A Year on the New Poker Circuit
Anthony Holden - 2007
The author of Big Deal takes his game on the worldwide tournament circuit once more to see if his famed card skills can hold up against the vastly changed world of poker in the 21st century.
Puzzle Baron's Logic Puzzles
Puzzle Baron - 2010
Unlike other logic puzzle books, every puzzle includes statistics - such as the average completion time, the record completion time, and the percentage of people to complete the puzzle - to bring out the competitor in each puzzler and better inform them on how easy or difficult each puzzle is.?Features 200 grid-based logic puzzles?Includes puzzles statistics for added excitement?Ideal for kids and adults
Tron: Legacy
Alice Alfonsi - 2010
This 144-page junior novel retells all the action and adventure of Tron: Legacy and includes an 8-page insert with film stills.
Chris Crawford on Game Design
Chris Crawford - 2003
This book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, and more.
Bad for You: Exposing the War on Fun
Kevin C. Pyle - 2014
COMICS BE BANNED?“SATANIC” HARRY POTTER BOOKS BURNTPLAYGROUNDS POSE THREAT TO CHILDRENTEXT-MAD YOUTH LOSING WRITING ABILITIESCHILD SUSPENDED FOR BRANDISHING CHICKENSOCIAL WEBSITES HARM CHILDREN’S BRAINSSTUDENT ARRESTED FOR “PASSING GAS” AT SCHOOL These are all real headlines screaming about the terrible stuff that’s out there . . . stuff that’s supposed to be BAD FOR YOU. But, honestly—is it?!Bad for You asks this question and many more—and not just about the things that modern parents fear like violent video games, social media, and dirty hands. Stuff in this book goes back centuries—all the way to Plato (yeah, that one) and his worries over the new “technology” of his time: the written word! Kevin C. Pyle and Scott Cunningham cleverly expose the long-standing CAMPAIGN AGAINST FUN for what it really is: a bunch of anxious adults grasping at straws, ignoring scientific data, and blindly yearning for the good old days that never were. Bad for You presents the facts, figures, and a whole lot more—in eye-grabbing graphics—to debunk these myths and give kids the power to prove there’s nothing wrong with having fun . . . or with being young.