Imponderables: The Solution to the Mysteries of Everyday Life


David Feldman - 1986
    Written in an informative and entertaining style and illustrated with drawings that are clearly to the point, "Imponderables" gets to the bottom of everyday life's mysteries, among them:Why is a mile 5,280 feet?Which fruits are in Juicy Fruit' gum?Why does an X stand for a kiss?Why don't cats like to swim?Why do other people hear our voices differently than we do?Dictionaries, encyclopedias, and almanacs don't have the answers --"Imponderables" does! And in answering such questions, it touches on an astonishing variety of subjects, including sports, science, history, politics, television, radio, and much more. No trivial pursuit, "Imponderables "takes a surprising, illuminating, and humorous look at ourselves and the world around us.

The Silver Eyes


Scott Cawthon - 2015
    It’s been exactly ten years since the murders at Freddy Fazbear’s Pizza, and Charlotte, who goes by the name Charlie, has spent the last ten years trying to forget. Her father had owned Freddy Fazbear’s Pizza and had built its four adult-sized animatronic animals. After meeting up with her friends, curiosity leads them back to the old pizza place, and they find it hidden, but still standing. They discover a way inside, but things are not as they used to be: the four mascots that delighted and entertained them as children have changed. The animatronic animals have a dark secret and a murderous agenda.

Capcom 30th Anniversary Character Encyclopedia


Casey Loe - 2013
    The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

1,000 Places to See Before You Die


Patricia Schultz - 2003
    Sacred ruins, grand hotels, wildlife preserves, hilltop villages, snack shacks, castles, festivals, reefs, restaurants, cathedrals, hidden islands, opera houses, museums, and more. Each entry tells exactly why it's essential to visit. Then come the nuts and bolts: addresses, websites, phone and fax numbers, best times to visit. Stop dreaming and get going.This hefty volume reminds vacationers that hot tourist spots are small percentage of what's worth seeing out there. A quick sampling: Venice's Cipriani Hotel; California's Monterey Peninsula; the Lewis and Clark Trail in Oregon; the Great Wall of China; Robert Louis Stevenson's home in Western Samoa; and the Alhambra in Andalusia, Spain. Veteran travel guide writer Schultz divides the book geographically, presenting a little less than a page on each location. Each entry lists exactly where to find the spot (e.g. Moorea is located "12 miles/19 km northwest of Tahiti; 10 minutes by air, 1 hour by boat") and when to go (e.g., if you want to check out The Complete Fly Fisher hotel in Montana, "May and Sept.-Oct. offer productive angling in a solitary setting"). This is an excellent resource for the intrepid traveler.Copyright 2003 Reed Business Information, Inc.

The Official Pokémon Handbook


Maria S. Barbo - 1999
    Every character is detailed with their statistics, techniques, secret facts and training tips."

Tolkien: A Dictionary


David Day - 2013
    Arranged in a handy A-Z format, this book explores and explains the creatures, plats, events and places that make up these strange and wonderful lands.

Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds


J.C. Herz - 1997
    In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape.Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons.Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.

Pokémon Adventures, Vol. 1


Hidenori Kusaka - 1997
    Bulbasaur and Poliwhirl seem game. But independent Pikachu won't be so easy to win over! And watch out for Team Rocket, Red... They only want to be your enemy!Reads R to L (Japanese Style).

The Sims 3: Prima Official Game Guide


Catherine Browne - 2009
    Design: Our new design section will supply tips and tricks from the pro's to build the most elaborate homes and yards.Customization: Learn how to update your décor with tutorials to help you customize your own chairs, walls, and floors. Wishes: Detailed walkthroughs and tutorials will help you learn how to achieve your short term and long term wishes.

The Walking Dead Chronicles


Paul Ruditis - 2011
    Featuring new interviews with series creator Robert Kirkman and executive producer Frank Darabont, as well as the cast and crew, the book also includes sidebars that serve as a detailed episode guide, reproducing excerpts from early drafts and final scripts, and revealing new direc­tions for the second season and beyond.Praise for the Walking Dead Chronicles:“Paul Ruditis provides an interesting and insightful look at both the comic book and TV series. . . . The text is filled with thoughtful commentary from the cast and crew, as well as an eye-catching assortment of production photos, set designs, storyboards, special-effects images, and reproductions of comic book artwork.” —School Library Journal

Finding Lost: The Unofficial Guide


Nikki Stafford - 2006
    The perplexing plotlines and bewildering array of characters on the Emmy and Golden Globe award-winning television program "Lost" are analyzed and pieced together in this in-depth exploration.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

Dark Souls The Official Guide Collector's Guide


Future Press - 2011
    

The Star Wars Trilogy


George Lucas - 1976
    Together, the three original Star Wars movies–A New Hope, The Empire Strikes Back, and Return of the Jedi–told one epic: a heroic tale of innocence lost and wisdom gained, of downfall and redemption, of the never-ending fight between the forces of good and evil. Read the story of the movies–all three in one trade paperback volume–and rediscover the wonder of the legend that begins: A long time ago, in a galaxy far, far away . . . Luke Skywalker lived and worked on his uncle’s farm on the remote planet of Tatooine, but he yearned to travel beyond the farthest reaches of the universe to distant, alien worlds. Then Luke intercepted a cryptic message from a beautiful, captive princess . . . and found himself catapulted into the adventure of a lifetime.Luke Skywalker, proud Princess Leia, and headstrong Han Solo . . . merciless Darth Vader, wise Obi-Wan Kenobi, loyal droids R2-D2 and C-3PO, and the inscrutable Yoda . . . Chewbacca the Wookiee, shifty Lando Calrissian, and the vile Jabba the Hutt . . . all the vivid characters from the Star Wars universe spring to life in these thrilling pages.The Star Wars Trilogy is a must-read for anyone who wants to relive the excitement, the magic, and the sheer entertainment of this legendary saga–now and forever.