Book picks similar to
An Atlas Of Fantasy by J.B. Post


fantasy
reference
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The Atlas of Middle-Earth


Karen Wynn Fonstad - 1981
    Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.

A Diversity of Dragons


Anne McCaffrey - 1997
    Soar on imagination's wings and see them all: from the ancient legends to the modern creations; from the firebreather that battled Beowulf to the delightful beasts of Jane Yolen and Terry Pratchett. Everything you ever wanted to know about the most fabulous creatures ever to inhabit our collective memory is here, and more, snorting fire and phosphine gas and ploughing the waters of primordial chaos. The Babylonians knew him, the Sumerians, the ancient Egyptians. He is found not only in the Bible but in China, in the Norse sagas and the lost myths of the Americas. Drawing on sources from myth, folklore, and novels, the authors offer a compendium on dragons--similarities and differences, the dragon of the hero quest, humorous dragons, cuddly dragons, and more. But Anne McCaffrey is a storyteller, not an encyclopedist; and dragons are wary of dry and dusty places, like lecture rooms and libraries. So this book begins (as must all good tales) with a mysterious visitor and ends (as do all true dragon encounters) with an adventure almost too wondrous for words to tell.

Tolkien's World: Paintings of Middle-Earth


J.R.R. TolkienTed Nasmith - 1992
    Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.

The Lord of the Rings: The Art of the Fellowship of the Ring


Gary Russell - 2002
    This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.

A Tolkien Bestiary


David Day - 1978
    All of the imaginary beasts, monsters, fauna, and flora of J.R.R. Tolkien's lush fantasy worlds of the Middle-Earth and the Undying Lands are presented in more that 100 black-and-white illustrations and 36 full color paintings. A Chronology of all the historical ages, a general index, genealogies of the races of men, maps, and a special index referring to Tolkien's original works are also included.

Barlowe's Guide to Fantasy: Great Heroes and Bizarre Beings from Imaginative Literature


Wayne Barlowe - 1996
    At last these bizarre and beautiful beings have been brought magnificently to life by acclaimed artist Wayne Douglas Barlow, who has often been called the "Audubon of the Otherworld". This book is a sequel to the bestselling Barlowe's Guide to Extraterrestrials. 50+ four-color illustrations.

Doctor Who Character Encyclopedia


Jason Loborik - 2013
    Packed with fascinating facts and statistics for characters from the Abzorbaloff to the Zygons, and with large cut-out poses and stunning stills from the program, this is the ultimate compendium of Doctor Who characters.

Tower of the Hand: A Flight of Sorrows


Marc N. Kleinhenz - 2012
    There has been nearly a metric ton of essays, forum posts, and encyclopedia entries logged at the site to date, all designed to give the hardest of the core fan the most rewarding experience possible while reading George R.R. Martin's seminal novels.And now we’re taking all those years of mastery and applying them to an ebook.“Tower of the Hand: A Flight of Sorrows” takes five of the site's most prolific authors - including its two founders - and draws out their best, most in-depth work yet. Unlike other “Ice and Fire” compendiums, the focus of these essays is on the narrative, character, and thematic elements of the story itself, as opposed to the literary aspects surrounding the books.Even better, the TOTH editors are joined by some of their good friends, who just so happen to be leading voices in the “Game of Thrones” community: A Podcast of Ice and Fire co-hosts Amin Javadi and Mimi Hoshut, WinterIsComing.net founder Phil Bicking, and “A Feast of Ice and Fire” co-author Chelsea Monroe-Cassel, along with noted fantasy editor and author Douglas Cohen.Altogether, the book’s eight authors (and two special guests) cover a wide gamut of subjects and perspectives, from the most obvious to the most subtle, challenging readers to look at the novels they love so much in entirely new - and more enriching - ways.

Good Faeries/Bad Faeries


Brian Froud - 1998
    That was before they burst upon my life as vibrant, luminous beings, permeating my art and my everyday existence, causing glorious havoc..." In the long-awaited sequel to the international bestseller "Faeries", artist Brian Froud rescues pixies, gnomes, and other faeries from the isolation of the nursery and the distance of history, bringing them into the present day with vitality and imagination. In this richly imagined new book, Brian reveals the secrets he has learned from the faeries-- what their noses and shoes look like, what mischief and what gentle assistance they can give, what their souls and their dreams are like.As it turns out, faeries aren't all sweetness and light. In addition to such good faeries as Dream Weavers and Faery Godmothers, Brian introduces us to a host of less well behaved creatures-- traditional bad faeries like Morgana le Fay, but also the Soul Shrinker and the Gloominous Doom. The faery kingdom, we find, is as subject to good and evil as the human realm. Brilliantly documenting both the dark and the light, "Good Faeries/Bad Faeries" presents a world of enchantment and magic that deeply compels the imagination.

The People of Pern


Robin Wood - 1988
    A book illustrating various characters for the Anne McCaffrey crafted world of Pern

All Things Alice: The Wit, Wisdom, and Wonderland of Lewis Carroll


Linda Sunshine - 2004
    Editor Linda Sunshine, in her follow-up to the bestselling All Things Oz, has gathered together an incredible collection of artwork, quotations, letters, recipes, puzzles and games inspired by the works of Lewis Carroll. She has traveled the world for the most extraordinary examples of art from hundreds of editions of Carroll’s works, including versions from the United States, England, Italy, France, Japan and Russia. Complementing Sir John Tenniel’s classic drawings are works by such renowned illustrators as Arthur Rackham, Gwynedd Hudson, Charles Folkard, Blanche McManus, Gertrude Kay, Mabel Lucie Attwell and Milo Winter.Also among the treasures in this collection is a short story Carroll penned for a young friend, “Isa’s Adventures in Oxford,” which has gone unpublished since 1900. Excerpts from Carroll’s letters, most of which have been seen only in scholarly texts, reveal his passion for wordplay and his unique wit. Even rare excerpts from the magazines Carroll created as a child for members of his family are featured here, alongside images of his most famous characters.Open this book and begin a curiouser and curiouser journey with Alice and her friends: the Caterpillar, the Cheshire Cat, the Mad Hatter, the Queen of Hearts, Humpty Dumpty, and, of course, the White Rabbit.

Appendix N: The Literary History of Dungeons & Dragons


Jeffro Johnson - 2017
    It is a deep intellectual dive into the literature of science fiction's past that will fascinate any serious role-playing gamer. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews every single work listed by Gygax in the famous appendix, and in doing so, draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.

The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.


Martin Olson - 2013
          Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad.  Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!

The Complete Guide to Middle-Earth


Robert Foster - 1974
    Now in a gorgeous new hardcover format with a four-color map of Middle-earth, this is the completely revised guide to every creature, place, and event from the great fantasy epic.

The Resurrectionist: The Lost Work of Dr. Spencer Black


E.B. Hudspeth - 2013
    A city of gas lamps, cobblestone streets, and horse-drawn carriages—and home to the controversial surgeon Dr. Spencer Black. The son of a grave robber, young Dr. Black studies at Philadelphia’s esteemed Academy of Medicine, where he develops an unconventional hypothesis: What if the world’s most celebrated mythological beasts—mermaids, minotaurs, and satyrs—were in fact the evolutionary ancestors of humankind?  The Resurrectionist offers two extraordinary books in one. The first is a fictional biography of Dr. Spencer Black, from a childhood spent exhuming corpses through his medical training, his travels with carnivals, and the mysterious disappearance at the end of his life. The second book is Black’s magnum opus: The Codex Extinct Animalia, a Gray’s Anatomy for mythological beasts—dragons, centaurs, Pegasus, Cerberus—all rendered in meticulously detailed anatomical illustrations. You need only look at these images to realize they are the work of a madman. The Resurrectionist tells his story.