Clipping Through: One Mad Week In Video Games


Leigh Alexander - 2014
    The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.

What Video Games Have to Teach Us about Learning and Literacy


James Paul Gee - 2003
    James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.

Unity in Action


Joseph Hocking - 2015
    You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What Would Keith Richards Do?: Daily Affirmations from a Rock and Roll Survivor


Jessica Pallington West - 2009
    What is a wise man? What is a prophet? Someone with a strange, unflappable demeanor. Someone who speaks in cryptic koans, words whose meanings take years to unravel. Someone who has confronted death, God, sin, and the immortal soul. Someone unfit for this world, but too brilliant to depart it. Someone, in short, like Keith Richards. Here, at last, the wisdom of this indefatigable man is recorded and set forth. These are his visionary words: “I would rather be a legend than a dead legend.†Or “Whatever side I take, I know well that I will be blamed.†And—indeed—“I’ve never had a problem with drugs, only with policemen.†Not merely a compendium of wisdom, this book is also a complete guide to the inner workings of a complex and inspired belief system, and the life of a man sanctified by fame. What Would Keith Richards Do? reminds us to learn from our mistakes, let our instincts lead us, and above all, do what Keith has done better than anyone—survive.

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Complete Guide to Film Scoring


Richard Davis - 2000
    Interviews with top film scoring professionals add the priceless insight of the wisdom that comes with experience.

Fast Forward: Confessions of a Post-Punk Percussionist: Volume II


Stephen Morris - 2020
    

Big Bangs: Five Musical Revolutions


Howard Goodall - 2000
    The author aims to make these complicated musical advances both clear to the layman and interesting, as well as offering a sense of culture of trial and error and competition, be it in 11th century Italy or 19th century America, in which all progress takes place.

Brand Like a Rock Star: Lessons from Rock 'n' Roll to Make Your Business Rich and Famous


Steve Jones - 2011
    This book helps readers learn inside information about the world's most popular bands that translates directly and memorably into actionable business practices.

Understanding Video Games: The Essential Introduction


Simon Egenfeldt-Nielsen - 2007
    This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game? who plays games? why do we play games? how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/978041597...) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

Basic Principles in Pianoforte Playing


Josef Lhevinne - 1972
    Lhevinne was, with Rachmaninoff, Schnabel, and Hoffman, one of the great modern masters, and was the first artist invited to teach at the newly formed Julliard Graduate School of Music. Technique, through essential, must be subordinate to musical understanding. Complete knowledge of scales, apprehended not mechanically but musically; understanding of the uses of rests and silence, which Mozart considered the greatest effect in music; a feeling for rhythm and training of the ear; these are the basic elements of a thorough grounding in musicianship and are accordingly emphasized in the opening chapters. The heart of the book is devoted to the attainment of a beautiful tone. Anyone who has heard Lhevinne play or has listened to one of his recordings will know how great were his achievements in that area. The secret lay, at least in part, in the technique he called "the arm floating in air," and in the use of the wrists as natural shock absorbers. The achievement of varieties of tone, of the singing, ringing tone, of brilliancy, of delicacy, and of power are all explained in terms of a careful analysis of the ways in which the fingers, hand, wrist, arm, and indeed the whole body function in striking the keys. There are further remarks about how to get a clear staccato and an unblurred legato, about the dangers of undue emphasis on memorization and the need for variety in practicing, and special comments on the use of the pedal, which should be employed with as much precision as the keys. Throughout, specific musical examples are presented as illustrations. The author draws not only upon his own experiences and methods, but upon the examples of Anton Rubenstein and of his teacher, Safonoff, for this remarkably lucid and concise formulation of basic principles.

No Commercial Potential: The Saga Of Frank Zappa


David Walley - 1972
    This updated edition of David Walley's cutting-edge classic includes a new foreword, a substantial chapter carrying the Zappa saga through his death from cancer, an afterword, bibliography, discography, videography, and guide to Zappa on the Internet. From 1960's Freak Out! to the posthumous Civilization Phaze III, No Commercial Potential offers converts and connoisseurs the most practical and penetrating book ever written on the musical phenomenon known as Frank Zappa.

Blue Note Records: The Biography


Richard Cook - 2001
    With record-collector zeal, Cook analyzes everything from Sidney Bechet's 78s to Norah Jones' recent chart-topper.

The Future Is The Beginning: The Words and Wisdom of Bob Marley


Bob Marley - 2011
    He would go on to be inducted into the Rock and Roll Hall of Fame, and he also received a Grammy Lifetime Achievement Award and a United Nations Medal of Peace. Marley’s compilation album Legend is one of the bestselling recordings of all time, going platinum ten times in the United States and selling twenty million copies worldwide.Bob Marley’s wisdom came not only through his songs but also from his poetic, spoken words. The short selections in this book, which are compiled from interviews he gave over the years, will give readers a true sense of who Bob Marley really was and are bound to inspire them with his timeless message of faith, unity, and love.“It’s Bob, as he was, as he is, as he will always be, talking personally to you.”—Gerald Hausman,from the editor’s note“My father spoke plain and simple words, the least tricky of all. These came from Proverbs in the Bible and also the folk sayings of the people of Jamaica. . . . He was wise beyond education, beyond information.”—Cedella Marley,from the introduction

Device 6


Jonas Tarstad - 2013
    All she remembers is an unusually unpleasant doll...Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.