Book picks similar to
The Traveller Book by Marc W. Miller


sci-fi
science-fiction
rpgs
in-the-library

Birds of a Feather (Stormcrow #2)


N.C. Reed - 2016
    When Captain Meredth Simmons decides to set down on Porto San Lucia, notorious for being the center of organized crime for most of the known galaxy, it's supposed to be for her husband (and the ship’s pilot), Lincoln Simmons to see an eye doctor, which sounds simple enough. Simple enough, that is, until a mob heiress is kidnapped while they are there, sending part of the crew on a desperate hunt for her kidnappers even as others are trying to unravel the mysteries that surround another member of the crew....all the while Lincoln waits to see if his flying days are over for good.

Lockheed Elite


Tyler Wandschneider - 2017
    Now Anders must decide quickly—stay and fight or cut cables and run.Either way, it’s too late. Someone has other plans for them. The trap has been set, they’ve rescued the woman and taken the bait, and before long Anders and what’s left of his dwindling crew must navigate with caution through the grips of the military and an especially vile outlaw.But Anders doesn’t captain just another team flying the black. With a genius mechanic who uses his ragtag high-tech machine shop to aid them in getting in and out of trouble, they’ve earned a reputation as the best of the best. With Anders’s careful planning, this motley crew must band together and flip the military to use them on a monster heist and dig themselves out from the heat pressing in from both sides of the law.Fly with them. They are clever, they are fierce, they are Lockheed Elite.

The Galactic Peace Committee


L.G. Estrella - 2016
    In another universe, humanity is overrun by monsters so evil that their very presence dims the light of the stars. In yet another universe, humanity is drawn into an endless battle for dominion over the galaxy. This is not one of those universes. In this universe, humanity is in charge of the Galactic Peace Committee. In theory, the Committee is an unmatched force for good, bringing peace and prosperity to countless worlds and ensuring that conflicts between different races are settled with words and not planet-cracking weaponry or super plagues designed to turn everyone into goo. In theory. Jake Smith is a diplomat. He works for the Committee. This is his story – and it goes about as well as you’d expect. In other words, it doesn’t go very well at all. Can Jake survive petty aliens? Sure. He’s a diplomat. It’s all part of the job. What about angry aliens? Probably. He does have a killer robot for a secretary, and he’s not bad with a shock staff. How about a fleet of aliens out for blood? That… that might be a little bit trickier. The Galactic Peace Committee… keeping peace (sort of) throughout the galaxy.

Rescue on Gimhae: Stories of the Orphan Corps 1


Earl T. Roske - 2018
    Comfort. Defend. There is no love lost between the Radial Marines and the Hospitaller Orphan Corps. So, when Sergeant Seavers learns a platoon of Marines will be tagging along for the drop down to the surface of Gimhae, he’s certain this will doom his chances at officer candidate training.As if that wasn’t enough for one mission, the colonists on Gimhae are acting skittish and uncharacteristically rude. Sgt Seavers isn’t used to this kind of behavior. Not from people his team of Hospitallers has come to save from the terraflu.Something’s amiss. Sgt Seavers can feel it. And it may have something to do with the smuggler ships hiding over the next hill.Rescue on Gimhae is the first book in the Stories of the Orphan Corps series. It is also a standalone story in the Hospitaller universe. There is no required sequence to the books in the Stories of the Orphan Corps series. Be the first on deck to experience the beginning of the adventures with the Orphan Corps. Buy it now!

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

EVE: Source


Ccp Games - 2014
    * A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

The Forever War #1


Joe Haldeman - 2017
    An epic SF war story spanning space and time, The Forever War explores one soldier's experience caught up in the brutal machinery of a war that reaches across the stars.

Shattered Under Midnight


Dorothy Grant - 2018
    Instead, she found a city in revolt, and now both sides are after her to control the alien gifts engineered into her DNA. Her only ally is an offworld investigator trying to get to the bottom of the explosive mix of on-planet and alien politics... but his secrets are even deadlier than her own. From the back alleys of the souk to the depths of alien ruins, they're now in a desperate fight to stop the revolution before everything is lost!

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age