Book picks similar to
Swords & Wizardry WhiteBox by Marv Breig
rpg
fantasy
fiction
oldschool-dungeon-resources
Pour Some Magic on Me
Ty Burson - 2021
Of course, nicking what doesn’t belong to you is a whole lot easier when you possess a magic jewelry box with the power to make anything disappear.When a supernatural being with mysterious powers and suspect motives comes calling, however, it turns out Jen’s once dull, ordinary life is actually just window dressing—and that behind the curtain lies a whimsical world rife with wizards, wereskunks, and pot-smoking garden gnomes.In time and with the “aid” of her newfound acquaintance, Jen will find answers to questions she never thought to ask. Questions like “why can’t my mother talk about my father?” or “why is my rocker boyfriend never around when the full moon is out?” or “how suicidal do you have to be to rip off a wizard cabal on a dare?”The answer? Very.But then you know what they say...ask not what magic can do for you, but what you can do for magic.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Nobilis
R. Sean Borgstrom - 1999
Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.
Legend of the Five Rings RPG
Rich Wulf - 2005
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Warhammer Fantasy Roleplay 4th Edition Rulebook
Dominic McDowallTS Luikart - 2018
You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Forbidden Lands Player's Handbook
Tomas Härenstam - 2018
Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Lore and Order
Steve K. Peacock - 2014
The fire brigade have been doing their best, as have the other emergency services, but whoever is behind the fires has been systematically running them ragged. Whitehall is worried. Something doesn’t add up, so they’ve dispatched a warlock – a former illegal mage, pressed into service of the government to deal with matters of the arcane – to look things over. Jameson Parker is that warlock, and he’s pretty okay with that. His freedoms might be heavily restricted, and any unauthorised use of magic means he’ll be struck down dead instantly, but it could be worse. He gets more or less free rein to swan around Humberside like the big I am, and it gives him a way to atone for his less than stellar past. He’s better off without magic, and he knows it. But is magic better off without him? The warlocks of Humberside don’t seem to think so, and there are rumblings that, as well as the fires, something big is about to go down. Jameson is not best pleased.
Storms and Shades - Two Complete Series: Storms of Magic and The Hidden Magic Chronicles from the Age of Magic
Justin Sloan - 2020
The Fire Heart Chronicles: The Complete Series
Juliana Haygert - 2019
More than 1800 pages of pure adventure, magic, and romance! Over 50% discount from individuals books.**
"For over twenty years, I've been lied to--magic burns within my veins, and I'm unable to resist its call."
Mirella wants to be a normal college student ... but she's far from normal. Since she was born, her mother has been hiding the truth. Mirella is a descendent of a powerful bloodline that spans centuries, a bloodline that gives her an uncontrollable sixth sense. Masked men desire her blood. Strangers long for her to join their cause, and a gorgeous man with magic of his own seeks to forge a forbidden bond between them. For Mirella, there is no escape. Bodies surface, and killers run rampant as her people are hunted and slaughtered. Mirella is the only one who can save them. Trapped in a life she doesn't want, Mirella must find the strength to summon the power inside of her--or risk the extinction of her kind. An exciting and heart stopping urban fantasy series. With plenty of romance, intrigue, and mystery, readers will love this supernatural new adult tale featuring a strong heroine that's equal parts dark and magical. Includes:Heart Seeker (Book 1)Flame Caster (Book 2)Earth Shaker (Book 2.5)Sorrow Bringer (Book 3)Soul Wanderer (Book 4)Fate Summoner (Book 5)War Maiden (Book 6)
The Knights of Dragonwatch
Eric T. Knight - 2020
The only ones who could have opposed him are the Knights of Dragonwatch, an ancient order created to defend the world against the Dragon Queen, and they are no more, betrayed by one of their own and hunted to extinction.Jarryd is a young man with a secret. He sees demons. The visions have plagued him since he witnessed a traumatic event as a small boy.Jarryd lives in fear that his secret will be discovered, and he will be condemned to the fate of those who consort with demons. Or, even worse, that the demons will consume him, make him one of them.As the visions grow ever more powerful, Jarryd sets out on a journey to find answers at Knights Keep, the ancestral home of the Dragonwatch Knights. The journey brings him to the notice of the Emperor himself and sets Jarryd on a desperate quest to resurrect the Dragonwatch Knights.Can Jarryd overcome the demons within himself and defeat the Emperor in time? Or will the Dragon Queen escape her prison and ravage the cosmos once again?
Clanbook: Giovanni
Justin Achilli - 1997
Baptized in blood and treachery, this sinister clan of incestuous necromancers worms its way through the Jyhad while freigning noninvolvement. Whether gutting companies or animating corpses, the Giovanni is a power to be reckoned with.It's an Offer You Can't RefuseClanbook: Giovanni provides players and Storytellers with all the pertinent details of this clan, from its bloody history to its shadowy ultimate goals, from its connections in the Mafia to its powers over the world of the dead.