Star Wars: The Roleplaying Game


Greg Costikyan - 1987
    Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Hard Drop


Will van der Vaart - 2013
    Their objective is classified, marked only by coordinates leading them into a deserted city at the heart of the fighting. From the beginning, everything possible goes wrong. A missile strike rocks the carrier mid-launch, and only a fraction of the unit reaches the surface alive.Outmanned, outgunned, and scattered, with a hard deadline to orbital bombardment looming, it is up to Drop Commander Tyco Hale to rally his troops and reach their objective. But what they find, hidden deep in the tunneled passages under the city, will change everything about what he fights for and what he believes in. With the unit in tatters and loyalties divided, the choice he makes in the dark will seal all of their fates - and much more besides.

In Every Clime and Place


Patrick LeClerc - 2014
    Always Faithful. The motto of the United States Marine Corps. Words to live by. On the ragged edges of civilization, Corporal Michael Collins has lived those words, taking on riots and evacuations, rebels and terrorists. Asteroid belt patrol is just another deployment. Ninety nine percent boredom, one percent terror. But soon the platoon of Marines find themselves entangled in the threads of a conspiracy of corporate greed, government corruption, piracy, and a band of war criminals. As the fire team leader struggles with tensions in the close knit unit, Collins and his fellow Marines find themselves outnumbered in a pitched battle to stop a corrupt land grab that seems right out of the Old West, but on a new, wider, more unforgiving frontier. And now he must confront the harsh demands of being “always faithful.” Semper Fi. Words to live by. Words to die by. Time to earn that combat pay, Marines. Welcome to the Suck. And remember, you volunteered for this. Patrick LeClerc has crafted a tense, military action adventure on the edge of civilization: Earth’s mining colonies in the asteroid belt. “In Every Clime and Place” combines the spirit of classic s/f of Heinlein’s “Starship Troopers” or David Drake’s “Hammer’s Slammers” with the isolated, small unit grunt’s eye view intimacy of George MacDonald Fraser’s “Quartered Safe Out Here.” "In Every Clime and Place” is a frontier land grab; a tale of government corruption and corporate piracy, and a near future Marine science fiction story, told with gritty authenticity, gallows humor and raw emotion, evoking the closeness and isolation of a small unit deployed to the distant edge of a bleak and dangerous frontier. BOOK REVIEW Set some 60 years in the future, this impressive, fast-paced novel is as much ‘Semper fi’ as it is sci-fi. The convincing story centers on the hard-hitting law and order role of the USMC in dealing with organized commercial pirates causing mayhem on planet Mars. The plot’s development is cleverly stage-managed by the author (a former US Marine) From the very first page, authenticity is the dominant hallmark of this exciting and very readable book. Don’t expect to read this novel a chapter at a time, last thing at night and then drop off to sleep. I found it impossible to put down. This book demanded and held my attention. The very believable characters live off the pages. They, their gritty Service dialogues and the battle scenes are all USMC through and through. Long before that iconic US Marine legend, Chesty Puller, was mentioned in the story, I was sold on this book’s authenticity and the author’s credibility. I thoroughly recommend it as an absorbing, exciting read. It has, too, the makings of a great film. -Mike Williams, Royal Marine, SBS, Author of The Tremayne Trilogy

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Cadets


Edward Miller - 2013
    But when news comes of an alien invasion of Earth--the first in human history--they are thrown together on a deadly, unauthorized mission to face an unknown enemy. What they find is beyond their wildest expectations. A discovery that changes everything they thought they knew...about their hostile adversaries--and mankind. With a trail of riddles and mysteries, epic space battles and journeys to the far corners of Earth, this "Star Trek meets Indiana Jones" Sci-Fi Adventure from Author Edward Miller should appeal to fans of Sci-Fi Space Operas and Young Adult Science Fiction. Edward Miller's debut novel with co-author J.B. Manas, The Kronos Interference, was named to Kirkus reviews best of 2012 and received a Starred Review from Kirkus, which called it "Impressively original" and a "Tour De Force."

The Masters of Limitation: An ET's Observations of Earth


Darryl Anka - 2020
    

Resolute Command


James Prosser - 2013
    Humanity has been enslaved or scattered to the galaxy, hiding out in lonely systems far from home. A cry for help from an enemy ship prompts action from an unlikely group of refugees and a lone fighter pilot. This begins an epic adventure that will unite the remains of the human race and take them into the depths of the darkest soul.The battle for survival is underway and the War for Terra has finally begun.

The Best Science Fiction of the Year 12


Terry Carr - 1983
    Le Guin * 197 • Understanding Human Behavior • (1982) • novelette by Thomas M. Disch * 221 • Relativistic Effects • (1982) • novelette by Gregory Benford * 243 • Firewatch • [Time Travel] • (1982) • novelette by Connie Willis (aka Fire Watch) * 283 • The Wooing of Slowboat Sadie • [Springfield] • (1982) • shortstory by George Alec Effinger [as by O. Niemand ] * 293 • With the Original Cast • (1982) • novelette by Nancy Kress * 323 • When the Fathers Go • (1982) • novelette by Bruce McAllister * 351 • The Science Fiction Year (1982) • (1983) • essay by Charles N. Brown * 359 • Recommended Reading - 1982 • (1983) • essay by Terry Carr

Riverworld : The Great Short Fiction of Philip José Farmer


Philip José Farmer - 1987
    

Wraith: The Oblivion


Mark Rein-Hagen - 1994
    

The Sunless Citadel


Bruce R. Cordell - 2000
    Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned." The" Sunless Citadel" is the first in a series of eight stand-alone adventures for the Dungeons & Dragons game. This carefully crafted adventure, designed to challenge 1st-level D& D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness. To use this adventure, a Dungeon Master also needs the "Player's Handbook," the" Dungeon Master's ""Guide," and the "Monster Manual,"

Traveller Core Rulebook: Science-Fiction Adventure in the Far Future


Gareth Ryder-Hanrahan - 2008
    Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

Scion Hero


John Chambers - 2007
     Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scions—the offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981