Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Resistance


Max Carver - 2017
    Rapid expansion into habitable worlds brings immense prosperity and a new age of exploration unlike any humanity has seen. WAR Conflicts over control of the colonial worlds spawn a massive, generation-long war among humans. Under a shaky armistice, humanity has just begun to crawl out of the shadows of destruction, but suspicion and bitter hostility run deep. INVASION On a rocky, desolate planet, a small band of gold prospectors find themselves making a discovery they never expected—valuable and powerful relics of the galaxy's deep past. The prospectors also discover a hostile alien species, ruthless beings who do not tolerate humans and wipe them out on sight. Humanity's first contact with intelligent aliens becomes a war for survival. The invasion has begun...but the beginning of the invasion is also the beginning of the resistance. "Resistance is a terrific space opera adventure. It combines mystery, heart-pounding action, and a good dose of humor. It's Aliens meets Tremors. I can't wait to read the sequel." -Daniel Arenson, USA Today bestselling author of the Earthrise series

Dungeon Crawl Classics RPG


Joseph Goodman - 2012
    You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Dungeon World


Sage LaTorra - 2012
    You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!

Ghost Fleet


D.A. Boulter - 2011
    Experts say they are scanner echoes tossed out of the past by the Phenomenon. The rumors and a cryptic entry in an ancestor's diary propel Lieutenant-Commander Mart Britlot of the Confederation navy into the dangerous Sivon sector of space. There, Britlot hopes to find help for the Confederation, now facing a two-front war. As the last living Confederation descendant of the Adian nation, Britlot is obsessed with finding the ghost ships, believed destroyed during a mass emigration 300 years in the past. He dreams of riding to the rescue at the head of the never defeated Adian fleet; he dreams of finding family after the death of all his near relatives at the hands of the Combine. He'll drive his ship and crew beyond endurance to achieve this. The felid Tlartox Empire, eager to avenge their humiliating defeat at the hands of the Confederation, has voted to annul the long-standing peace treaty. The glory of The Hunt beckons. Admiral Tood Tlomega has focused on the human planet Lormar, with its great naval base, as a fitting target for retribution. She will return dignity to the people of Tlar. She will return them to the path that Tlar illuminated so many centuries ago.But a small band of Tlartox subversives intend to rake a claw across the plans of the war-mongers, and give both the Empire and the Confederation something they hadn't counted on.

The Second Universe in Flames Trilogy - Books 4 to 6


Christian Kallias - 2017
    Powers Unlocked. An Alliance is Born.Ten thousand years ago, the Furies nearly exterminated all life in the universe before being defeated by a coalition of worlds led by the Olympians.Or so everyone thought.Now they're back, and a new reign of terror has begun.

Alive And Alone


W.R. Benton - 2013
    Jim Wade, and his son David. Both have survived the crash, but not unscathed. Food, fire and shelter are all a priority. Following the death of his father, it is up to David to figure out what to do next, and how to survive, on a remote Alaskan mountain - in winter! This is a story of survival, resilience and of the spirit to live. It is both authentic and accurate, having been written by a former Air Force life support survival instructor. For ages 10 and up. * Revised edition, as of 8/14/13 (Corrects some text size issues with certain ereaders)

Works of E. E. "Doc" Smith (8 books)


E.E. "Doc" Smith - 2009
    To find each work in the anthology, you must go to the "Go To" section of your Nook, and then select "Chapter." It might get a blank screen--if it does, then hit the page forward button and the work will appear. Eight works by classic sci-fi author E.E. Smith collected in one book with an active table of contents.Works include:The Galaxy PrimesMasters of SpaceThe Skylark of SpaceSkylark ThreeSpacehounds of IPCSubspace SurvivorsTriplanetaryThe Vortex Blaster

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

Serenity Role Playing Game


Jamie Chambers - 2005
    The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film!

Boundary (Field Book 3)


Simon Winstanley - 2017
    The sharp corners and twists are taken at speed, leaving you to grip the edge of your seat! Continue your journey now,Go beyond Time itself...

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

The Wraith's Story


Natalie K. French - 2015
     THIS BOOK CONTAINS ADULT CONTENT DANGEROUS BEAUTY... This first novella in an exciting new series will take you to a future unlike anything you’ve ever seen. The world of BRIGAND is as beautiful as it is cruel - a landscape of sharp edges and sharper characters. Sometimes it's funny, sometimes harsh, always sexy, it's a world filled with people who play power games that span multiple planets and the life of a scut can be bought for a few ounces of fresh water. Genetically modified and cybernetically augmented before she even left the womb, Subject 11 was to be one of the Mandate of St. Nicolo's most potent tools of statecraft. With her contract bid out to one of the great families of Marajo Lift, she would become a crucial wheel within the many thousands of wheels that formed the Mandate's legendary engine of intrigue. But 11 had other plans... NOTE: The cover illustration for this novella has been changed to more accurately reflect the main character. DO NOT buy it if you have already purchased The Wraith's Story. ~22,000 words

Play Unsafe


Graham Walmsley - 2007
    We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.