Book picks similar to
Carbon 2185: A Cyberpunk RPG by Robert Marriner-Dodds
rpg
tabletop
dragon-turtle-games
science-fiction
The Forbidden Tower / Two to Conquer / Hawkmistress! / Darkover Landfall
Marion Zimmer Bradley
Nobilis
R. Sean Borgstrom - 1999
Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.
Sakura: Intellectual Property
Zachary Hill - 2019
It’s the best possible memorial for Zachary Hill and everything he thought was awesome. Tracy and Genesse did a fantastic job finishing this excellent book filled with samurai robots, evil megacorporations, jetpacks, espionage, hacker battles, anime fights, cyber nukes, bullet bikes—all with a badass, headbanging, horn-throwing, stage-diving soundtrack, blessed by the goddess of heavy metal herself. I loved it.”—Larry Correia, NYT bestselling author of HOUSE OF ASSASSINS “A hard-rocking literary mosh pit about a heavy-metal android who becomes both the hero and villain of a brutal cyberpunk thriller. Sakura is loaded with more computers, guns, music, and hard-edged futurism than any five other books working together, and it gives you both barrels straight to the face. STOP HOGGING ALL THE AWESOME, SAKURA; LET THE REST OF US HAVE SOME.”—Dan Wells, NYT bestselling author of BLUESCREEN “Sakura: Intellectual Property lands like a power chord from a world-class rock opera. From the first chapter, we are card-carrying members of the Sakura fan club. The story is tighter than a lead guitarist’s E string and twice as resonant. Any fan of outstanding science fiction will be rocked. Just press ‘play’ on Sakura.”—Michael Darling, #1 Amazon Bestselling Author of GOT LUCK“ Sakura is a myth-tinted, hard-rock Japanese cyberpunk thriller that starts with a bang and gets louder. Full of mystery, mayhem, guitars, and swagger, recommended for readers who like THINGS THAT ARE AWESOME.”—D.J. Butler, author of WITCHY EYE “Heavy metal with hints of Ghost in the Shell, Do Androids Dream of Electric Sheep?, and the Illuminati. It’s a super fun ride.”—Joe Monson, coeditor of TRACE THE STARS “A cybernetic tour de force starring a plucky heavy-metal heroine—in which we find out if music really can save us all.”—Julie Frost, award-winning author of the PACK DYNAMICS series "A stunning book, and not only because of its fast-paced, action-driven story, thrilling plot twists, gorgeous illustrations, and meticulously crafted playlists that engage the readers’ senses in ways other books never could. What makes this volume so exceptional is its capacity to make the readers interrogate both their own humanity and the personhood of others, to delve deep into the different and surprising aspects of being human and experience the wide spectrum of ways in which we show up in the world: imperfect, flawed, and broken, yes, but also brave, glorious, and alive in more ways than one. This work teaches us that the soul is never lost but may be hiding in the most unexpected of places, patiently waiting to be rediscovered and recognized for what it is: a “spiritual electricity,” as Rilke describes it. This is a book not to be missed.——Dr. Masha Shukovich, multiple award winning author “A high-octane story, fueled by rocket-grade heavy metal. Sakura: Intellectual Property tells a high-tech tale of intrigue, action, and rock and roll. The main character, an android/rock star/Manchurian candidate, is written in vivid 3-D. This book is a page-turner from beginning to end. It reads like a full-stack Marshall amplifier. If I could, I would plug my guitar right into this book and shake down the rafters.” —Craig Nybo, author, musician, and creator of CHOPS: THE OFFICIAL GUIDEBOOK TO AN ALTERNATE ROCK AND ROLL UNIVERSE SAKURA is the most famous android rock star of all time.
Shall Not Perish
Richard Tongue - 2018
Her crew a patchwork of veterans near retirement and rookies too green for the rest of the fleet, her commanding officer passed-over twice for her first star. A place where careers go to die. Until, early one morning, she finds herself on the front lines of her third interstellar war, the only ship standing between victory and defeat. Caught in a strange, hostile universe, Old Abe and her crew must fight the battle of their lives, or see freedom and liberty extinguished throughout the galaxy forever...
Dark Sun Creature Catalog
Richard Baker - 2010
It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.
Clanbook: Toreador
Steven C. Brown - 1995
For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. No other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador. Clanbook: Toreador includes:* the history of the clan and the roles it has played in both human and vampiric culture;* ten sample characters suitable for players and Storytellers;* the secrets of how the Toreador use their arts to destroy their enemies.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Shadowrun
FanPro - 2005
The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.
Gabriel's Journey
Steve Umstead - 2011
Military science-fiction adventure at its best!---GABRIEL'S REDEMPTION, Book OneNorth American Federation Navy Commander Evan Gabriel was dishonorably discharged after losing his covert team on a far off world called Eden. Now, he’s being offered an opportunity to command a new team, on a new world, with a new mission, but the true motives behind the mission are unclear.From the decaying Caribbean to politically-charged South America, from the slums of Mars to a tiny colony on a planet six hundred light years from Earth, Gabriel's Redemption is a near-future military science fiction story of a personal journey seen from the perspective of a soldier who has lost everything; one who desperately needs to redeem himself not only in his government’s eyes, but also his own. Interstellar action and political intrigue mix with one-on-one battles on the surface of a frozen planet in this exciting tale of salvation.Approximately 66,000 words.GABRIEL’S RETURN, Book TwoOn the far-off icebound planet of Poliahu, North American Federation Navy Commander Evan Gabriel suffered the loss of several team members in order to free a native species and save his brother. Now he is being called away on a new mission by a friend in trouble, and by a name from his distant past. He and his surviving team must again travel across the galaxy to the planet where he lost his naval command, and his original team, so many years ago: Eden.Evan Gabriel must face three distinct threats on Eden: the well-armed terrorist group that has been raiding Eden City, the dangerous planet itself, and his own haunting memories of his past.Gabriel's Return continues the epic science fiction/adventure trilogy with characters new and old, devious political intrigue on the moon and Mars, and deadly jungle combat on Eden.Approximately 87,000 wordsGABRIEL’S REVENGE, Book ThreeA missile has no conscience. It is an inanimate steel object: cold, emotionless. But once ignited, it burns white hot inside, and cannot be shut off. Fired in combat, it has but one objective: the total destruction of its intended target. And it will only stop when its objective has been achieved, or it runs out of fuel.Not all missiles are made of steel.North American Federation Navy Commander Evan Gabriel thought it was over. Returning from a mission on the far-off world of Eden, he finds that Mars is in a state of political upheaval. Two major dome cities are now under the control of ambitious and ruthless men backed by the scheming South American Republic. Friends are in trouble, Renay Gesselli is missing, and the future of a world is in flux while rival governments bicker behind closed doors. From the ice-bound planet of Poliahu, to the dangerous jungle world of Eden, and back to his adopted home of Mars, Evan Gabriel has witnessed death follow him. Now, he's turning the tables, and no force would stand in his way.Approximately 80,000 wordsREVIEWS:“The action in this series rocks, complete with super-cool weapons and technology. Umstead takes a complex cast and gives them each a distinct personality that makes the team dynamic just great.” - L. Petersen“I am a huge fan of well-written science fiction, and the Evan Gabriel series hasn't disappointed... layered with dimension and feeling unlike quite a few other sci-fi titles out there.” - N. Holderby“Umstead has created what I can only describe as a Tom Clancy-esque world a few hundred years into the future.” - W.E. Linde
QUANTUM MORTIS: A Man Disrupted
Steve Rzasa - 2013
It is the responsibility of the Xenocriminology and Alien Relations department of the Military Crimes Investigation Division to keep a firm leash on the hundreds of thousands of xenos residing on-planet. Assassinations, revolutions, civil wars, and attempted planetary genocides are all in a day's work for Chief Warrant Officer Graven Tower, MCID-XAR. In addition to a missile-armed aerovar, his trusty Sphinx CPB-18, and MCID's extremely liberal policies concerning collateral damage and civilian casualties, Chief Tower is assisted by his extreme xenophobia as well as a military-grade augmented machine intelligence that believes it has found God. So when the disintegrated remnants of the heir apparent of an alien royal house are discovered on the streets of Trans Paradis, the question is not so much whether the killers will eventually be found, but if it is the criminals or the crime investigators who will contribute more to the final body count. QUANTUM MORTIS is the new action-packed Mil-SF mystery series from Vox Day, author of the epic fantasy series The Arts of Dark and Light. Written with Steve Rzasa, author of The Word Reclaimed, QUANTUM MORTIS A Man Disrupted is the first novel in the series featuring Graven Tower, MCID. Print Length: 326 pages
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
Judge Dredd: The Apocalypse War
John Wagner - 2004
But that pales in comparison to the second phase - a co-ordinated nuclear strike which devastates the Block Mania survivors and leaves Mega-City One ripe for invasion... by the treacherous thugs of East-Meg One Now, a beleaguered Dredd and a few survivors must strike back by any means they can find... because if they fail, Mega-City One is doomed forever With art by fan favourites Brian Bolland (Batman), Steve Dillon (Preacher), Carlos Ezquerra (Just a Pilgrim), Mike McMahon (Slaine) and Ron Smith (Transformers), this deluxe hardcover edition is a must for every Judge Dredd and 2000 AD fan
Supercute Futures
Martin Millar - 2018
They founded the global business Supercute Enterprises as teenagers, armed only with a phone, a collection of their favourite cuddly toys and a love of all things kawaii. Thanks to them, the Supercute aesthetic is now a way of life.In a world dominated by massive conglomerates, Supercute has continued to grow bigger and more powerful, morphing from an entertainment company to a ruthless organisation fighting for their right to the world's water.Now Mox and Mitsu face a choice. In a world that is tearing itself apart, who will win in the battle for ultimate control - and where will Supercute draw the line . . .