Replay: The History of Video Games


Tristan Donovan - 2010
    Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.

The Game Design Reader: A Rules of Play Anthology


Katie SalenJussi Holopainen - 2005
    A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

John F. Kennedy’s Women: The Story of a Sexual Obsession


Michael O'Brien - 2011
    Kennedy has been more carefully scrutinized. Michael O’Brien, who knows as much about Kennedy as any historian now writing, here takes a comprehensive look at the feature of Camelot that remained largely under the radar during the White House years: Kennedy’s womanizing. Indeed, O’Brien writes, Kennedy’s approach to women and sex was near pathological, beyond the farthest reaches of the media’s imagination at the time. The record makes for an astonishing piece of presidential history.---Michael O’Brien was born in Green Bay, Wisconsin, and studied at the University of Notre Dame and the University of Wisconsin at Madison, where he received a Ph.D. in history. He is the author of the widely praised John F. Kennedy: A Biography, a full-scale study based on eleven years’ research into letters, diaries, financial papers, medical records, manuscripts, and oral histories; and a concise analytical life of the president, Rethinking Kennedy. He is now emeritus professor of history at the University of Wisconsin, Fox Valley, and lives in Door County, Wisconsin.

Capcom 30th Anniversary Character Encyclopedia


Casey Loe - 2013
    The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!

Extra Lives: Why Video Games Matter


Tom Bissell - 2010
    He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

Roman History, Books I-III


Livy - 2004
    The title of his most famous work, Ab Urbe Condita ("From the Founding of the City"), expresses the scope and magnitude of Livy's undertaking. He wrote in a mixture of annual chronology and narrative. Livy claims that lack of historical data prior to the sacking of Rome in 387 BC by the Gauls made his task more difficult. He wrote the majority of his works during the reign of Augustus. However, he is often identified with an attachment to the Roman Republic and a desire for its restoration. His writing style was poetic and archaic in contrast to Caesar's and Cicero's styles. Also, he often wrote from the Romans' opponent's point of view in order to accent the Romans' virtues in their conquest of Italy and the Mediterranean.

Chasing Moonlight


Brett Friedlander - 2009
    But what's the real story of Moonlight Graham? In Chasing Moonlight, the authors follow Graham's life from his youth spent with his younger brother, Frank Porter Graham, who became the president of the University of North Carolina and a United States Senator; through his career as a medical student in Baltimore and New York while he played baseball at the same time; through his minor league successes in Scranton, Pennsylvania; to his one and a half innings in a major league game. In Graham's Minnesota years, the authors reveal a man whose pioneering research on children's blood pressure is still used at institutions such as the Mayo Clinic and whose quiet philanthropy made him beloved in his community.

Nikon D3100 for Dummies


Julie Adair King - 2010
    Say you?re already an experienced photographer? The helpful tips and tricks in this friendly book will get you quickly up to speed on the D3100's new 14-megapixel sensor, continous video/live focus, full HD video, expanded autofocus, and more. As a seasoned instructor at the Palm Beach Photographic Center, Julie anticipates all questions, whether you?re a beginner or digital camera pro, and offers pages of easy-to-follow advice.Helps you get every bit of functionality out of the new Nikon D3100 camera Walks you through its exciting new features, including the 14-megapixel sensor, continous video/live focus, full HD video, expanded autofocus, and the updated in-camera menu Explores shooting in Auto mode, managing playback options, and basic troubleshooting Explains how to adjust the camera's manual settings for your own preferred exposure, lighting, focus, and color style Covers digital photo housekeeping tips?how to organize, edit, and share your files Tap all the tools in this hot new DSLR camera and start taking some great pix with Nikon D3100 For Dummies.

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything


Daniel Goldberg - 2011
    Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in.Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age.

Read Better Faster: How to Triple Your Reading Speed and Comprehension Without Speed Reading, Skimming, or Skipping


Debbie Drum - 2017
    These poor reading habits hold us back, and it’s why so many people don’t enjoy reading. You see, your brain is a lot like Goldilocks. When you read too slow, your mind wanders, you get distracted, and reading feels like a chore. When you try to read too fast, you can't comprehend what you're reading. The key is to read at the right speed using the best reading strategies for your learning type. In this short read, you’ll discover proven strategies to read faster without having to: Practice speed-reading techniques for hours and hours Skim text and risk missing crucial information Read cliff notes or shortened versions of a book This book combines the best lessons from speed reading techniques, neuroscience, and modern technology to allow you to read faster and comprehend more than you ever thought possible—and you can start to see the results today! Say Goodbye to Slow Reading Forever! I was always a slow reader. I could never focus long enough to read an entire book. I often forgot what I had just read, and had to re-read sentences over and over again. Reading was a frustrating, slow, and painful experience, so I tried to make up for my poor reading skills by studying more and working harder. But studying hard will only get you so far when you're using the wrong strategies. I wanted to be able to read more, learn more, and, most importantly, remember more of what I was reading. If you’ve quit reading more books than you can remember because of boredom or frustration, this book will change your life—and every book from now on will be a “quick read” for you. Everything changed when I developed a better way to read entire books very fast… Incredible Reading Results in 7 Days I was able to read four large books in my first week of using these methods. In Read Better Faster: How to Triple Your Reading Speed and Comprehension Without Speed Reading, Skimming, or Skipping you will discover: The exact methods anyone can use to read books faster than you ever imagined Never again struggle to finish a book, no matter how big or complex it is Start reading (and finishing) more books your friends and colleagues recommend to you How to guarantee laser-focused reading so you never have to re-read or forget what you just read How to comprehend and retain everything you read using a method that forces your brain to turn what you read into long-term memory storage How to accelerate your ability to learn more by reading faster and remembering more information than ever before This book is perfect for you if: You need to study for an exam, improve your grades, or do better in school You need to learn new business skills to improve your career or company You want to easily breeze through your favorite fiction books so you can enjoy reading even more You’ve always wanted to read more books but just can’t find the time or struggle to get through a book I encourage you to in

The Tetris Effect: The Game that Hypnotized the World


Dan Ackerman - 2016
    But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits.The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

Death by Video Game: Tales of Obsession from the Virtual Frontline


Simon Parkin - 2015
    In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

Destiny Limited Edition Strategy Guide


Phillip Marcus - 2014
    Deluxe print treatments create a must-have collectible for Destiny fans.Two Exclusive Lithographs - Each LE guide includes two high-quality lithographs depicting Destiny artwork produced by artists at Bungie, both enclosed in a custom linen-textured sleeve.Strategy Guide FeaturesThe Mission - Your guide to the missions, patrols, public events, and strikes within the solar system of Destiny. Reclaim hidden chests and Ghosts.The Field Manual - Learn the best ways to outfit your Guardian to suit your playstyle. Tips and strategies for creating your build and maximizing your performance in both player-vs.-player and player-vs.-environment gametypes.The Armory - Discover the hidden values associated with all types of in-game gear. Equip yourself with the best gear for your playstyle and learn how each item mod affects your weapons and armor.The Multiplayer Crucible - Tips and tactics learned on site at Bungie. Learn how to adjust your Guardian’s abilities and gear to dish out maximum carnage in multiplayer games.Bonus - Includes access to a digital version of the strategy guide!

The Good Listener


James E. Sullivan - 2000
    Readers learn the effects that their listening has on others and insight into the effects that the listening skills of others have upon them.

Byrne's New Standard Book of Pool and Billiards


Robert Byrne - 1978
    “The definitive work on pool and billiards” (National Billiard News) by champion player Robert Byrne Now updated throughout and expanded with new material on strategy in eight- and nine-ball, trick shots, and billiard memorabilia, Byrne's New Standard Book of Pool and Billiards is the classic guide to cue games—complete with detailed diagrams and photographs to help improve play at every level.