Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Complete Psionic: Mastering the Powers of the Mind


Bruce R. Cordell - 2006
    Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.

Curse of the Azure Bonds


Jeff Grubb - 1989
    

Rise of the Weakest Summoner: Volume II


J.R. Saileri - 2021
    

Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

Dragonlance Dragons of Spring (Dragonlance)


Cam Banks - 2007
    The heroes must bring the devastating War of the Lance to its end and drive back Takhisis, Queen of Darkness. This all-new version of the classic TSR adventure has been completely revised, drawing on twenty years of Dragonlance history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. It includes new character statistics featuring the popular Heroes of the Lance.

Clanbook: Lasombra


Richard Dansky - 1996
    Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

Spirit Animals: Wild Born, Hunted, Blood Ties, Fire and Ice, Against the Tide


Brandon Mull - 2015
    A dark force has risen from long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers. Hunted In the world of Erdas, only a rare few are able to summon a spirit animal in the way Conor, Abeke, Meilin, and Rollan have. But what if there was another way to create a spirit animal? And what if someone with selfish intentions was offered this gift? The four young heroes face a brutal confrontation against an enemy who will break any rule to defeat them. Blood Ties Erdas is a land of balance. The Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power—including Meilin's home. Fed up and ready to fight, Meilin has set off into enemy territory with her spirit animal. Her friends aren't far behind. Fire and Ice Strange things are happening at the frozen edge of the world. Conor, Abeke, Meilin, and Rollan have crisscrossed Erdas in their quest to stop the ruthless Conquerors. While chasing down a lead in the cold North, the heroes arrive at a quiet village where not everything is as it seems. Rooting the truth out of this deceptively beautiful place won't be easy. Against the Tide Conor, Abeke, Meilin, and Rollan have traveled across the world, seeking a set of powerful talismans in order to keep them from enemy hands. Throughout their journey the young heroes have been hounded by pursuers, who always seem to know just where to find them. Now they know why. One of them is a traitor.

Immortal Mana (A Mage's Cultivation Book 4)


Bruce Sentar - 2021
    No matter how much he'd practiced with immortal mana before venturing into the Immortal World hadn’t prepared him for it, and his first bumbling steps into the new world have him collared and sold to a brothel.Those who did this to him will pay dearly for underestimating him. Isaac plots his escape and the new path in cultivation as he makes plans to break through to his 5th ring and seek revenge.

Dead Witch Walking by Kim Harrison Summary & Study Guide


BookRags - 2011
    0 pages of chapter summaries, quotes, character analysis, themes, and more – everything you need to sharpen your knowledge of Dead Witch Walking. This detailed literature summary also contains Topics for Discussion on Dead Witch Walking by Kim Harrison.

The Emily Giffin Collection: Volume Two: Baby Proof, Where We Belong, Heart of the Matter


Emily Giffin - 2014
    Includes:BABY PROOFClaudia Parr has everything going for her. A successful editor at a publishing house in Manhattan, she's also a devoted sister, aunt, and friend. Yet she's never wanted to become a mother—which she discovers is a major hurdle to marriage, something she desperately wants. Then she meets her soul mate Ben who, miraculously, feels the same way about parenthood. The two fall in love and marry, committed to one another and their life of adventure and discovery. All's well until one of them has a change of heart. Someone wants a baby after all.This is the witty, heartfelt story about what happens to the perfect couple when they suddenly want different things and there is no compromise. It's about deciding what is most important in life and wagering everything to get it. And most of all, it's about the things we will—and won't—do for love.WHERE WE BELONGMarian Caldwell is a thirty-six-year-old television producer living her dream in New York City. With a fulfilling career and picture-perfect relationship, she has convinced everyone, including herself, that her life is just as she wants it to be. But one night, Marian answers a knock on the door . . . only to find Kirby Rose, an eighteen-year-old girl with a key to a past that Marian thought she had locked away forever. As Marian and Kirby embark on a quest to find the one thing missing in their lives, each will come to recognize that where we belong is often where we least expect to find ourselves. A place that we may have willed ourselves to forget, but that the heart remembers forever.HEART OF THE MATTERTessa Russo is a stay-at-home mother of two young children and the wife of a renowned pediatric surgeon. Valerie Anderson is an attorney and single mother to six-year-old Charlie—a boy who has never known his father. Although both women live in the same Boston suburb, they are strangers to one another and have little in common, aside from a fierce love for their children. But one night, a tragic accident causes their lives to converge in ways no one could have imagined. This is the moving, luminous story of good people caught in untenable circumstances. Each being tested in ways they never thought possible. Each questioning everything they once believed. And each ultimately discovering what truly matters most.

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

Legends of the Drenai


David Gemmell - 1990
    Legends of the Drenai: Legend / The King Beyond the Gate / Quest for Lost Heroes

Clanbook: Ravnos


Robert Hatch - 1997
    From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. Now learn of the Ravnos' secret arts, and the centuries of hate that can lie behind a jester's smile. Clanbook: Ravnos includes: * The history of the clan, from Mohenjo Daro to Birkenau. * Information on Ravnos around the world, and the bitter schism between Gypsy and giorgio. * New Merits, Flaws and Chimerstry powers.