The Japanese Tattoo


Sandi Fellman - 1987
    They are the visions of the Irezumi, the legendary tattoo artists, who spend years creating living masterpieces. Photographer Sandi Fellman describes this strange and violent world both in her text and in her stunning, large 20 x 24 inch Polaroid photographs.

The Heart of Dogen's Shobogenzo


Dōgen - 2002
    This book is centered around those essays that generations have regarded as containing the essence of Dogen's teaching. These translations, revised from those that first appeared in the 1970s, clarify and enrich the understanding of Dogen's religious thought and his basic ideas about Zen practice and doctrine. Dogen's uncommon intellectual gifts, combined with a profound religious attainment and an extraordinary ability to articulate it, make Sho�bo�genzo� unique even in the vast literature the Zen school has produced over the centuries, securing it a special place in the history of world religious literature.

Japanese Art


Joan Stanley-Baker - 1984
    Extensively revised, updated, and expanded since its first publication, this authoritative survey of the arts of Japan from the prehistoric period to the present brings together the results of the most recent research on the subject. Profusely illustrated with examples from all the arts—painting, calligraphy, the decorative arts, and architecture—and with a wide-ranging bibliography, Japanese Art addresses itself equally to those who come to the subject for the first time and to the student. It is a concise overview of a fascinating and perplexing culture in which interest has never been greater than it is today.

Ten Nights of Dream, Hearing Things, The Heredity of Taste


Natsume Sōseki - 1974
    Ranging from humor to profound maturity, the works in this volume offer the full spectrum of Soseki's genius. They are among Soseki's best, and brilliantly display his temperament and thought, the richness of his humor, and the sureness of his satirical touch. Ten Nights of Dream comprises a collection of ten short stories of dreams. Couched in a surrealistic atmosphere, they reveal the attitudes of a major writer at a turning point in his career.

Japanese Woodworking Tools: Their Tradition, Spirit and Use


Toshio Odate - 1984
    A complete guide to the tools used by a shokunin, or master Japanese craftsman, this book is ideal for both beginning and professional woodworkers.

Daido Moriyama: How I Take Photographs


Daido Moriyama - 2019
    In Daido Moriyama: How I Take Photographs , he offers a unique opportunity for fans to learn about his methods, the cameras he uses, and the journeys he takes with a camera.

Hokusai, First Manga Master


Jocelyn Bouquillard - 2007
    This book features a selection of 60 of the master's woodcut prints, culled from the complete series of the 'Manga' volumes.

Japanese Haiku


Matsuo Bashō - 1955
    Beloved translator Peter Beilenson’s goal was twofold: to craft a book of haiku accessible to anyone, and to render his best guess at what the poets would have written in English. His translations preserve the sublime spirit of each verse, conjuring vivid visual and emotional impressions in spare words.Haiku icon Basho is represented amply here, as are imagery-virtuoso Buson and wry, warm, painfully human Issa. The verses of Shiki, Joso, Kyorai, Kikaku, Chora, Gyodai, Kakei, Izen, and others also appear, all illuminated by lovely woodblock prints. Ranging from exquisite (In the sea surf edge/Mingling with the bright small shells…/Bush-clover petals –Basho) to bittersweet (Dead my fine hopes/And dry my dreaming, but still…/Iris, blue each spring –Shushiki) to silly (Dim the grey cow comes/Mooing, mooing, and mooing/Out of the morning mist –Issa), this collection will stir your senses and your heart.

Banzai Babe Ruth: Baseball, Espionage, and Assassination during the 1934 Tour of Japan


Robert K. Fitts - 2012
    Hundreds of thousands of fans, many waving Japanese and American flags, welcomed the team with shouts of “Banzai! Banzai, Babe Ruth!” The all-stars stayed for a month, playing 18 games, spawning professional baseball in Japan, and spreading goodwill. Politicians on both sides of the Pacific hoped that the amity generated by the tour—and the two nations’ shared love of the game—could help heal their growing political differences. But the Babe and baseball could not overcome Japan’s growing nationalism, as a bloody coup d’état by young army officers and an assassination attempt by the ultranationalist War Gods Society jeopardized the tour’s success. A tale of international intrigue, espionage, attempted murder, and, of course, baseball, Banzai Babe Ruth is the first detailed account of the doomed attempt to reconcile the United States and Japan through the 1934 All American baseball tour. Robert K. Fitts provides a wonderful story about baseball, nationalism, and American and Japanese cultural history.

Amano: The Complete Prints


Yoshitaka Amano - 2003
    Drawing from influences as diverse as Art Nouveau and Art Deco traditions, American comics, Japanese ukiyo-e, and traditional fantasy illustration, Amano's prints capture a breathtaking world -- sometimes whimsical, sometimes luxurious, and sometimes terrifying.Amano: The Complete Prints showcases hundreds of these captivating works, comprising an impressive, comprehensive look at one of the art world's visionary talents. Art scholar and critic Unno Hiroshi contributes an insightful message on Amano, the genesis of this style, and his place in the panoply of art history. Also included is a brief timeline noting the high points of the artist's career.

Neon Genesis Evangelion: Anima, Vol. 1


Ikuto Yamashita - 2019
    Under the leadership of Commander Katsuragi Misato, the Evangelion suits have been updated with advanced designs and powers, in preparation for the possible return of the monstrous Angels. Four copies of Ayanami Rei have been tasked with operating a global anti-Angel search-and-destroy program. But when one of these clones goes rogue, it's up to Shinji to stop her.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

Anime Explosion! The What? Why? and Wow! of Japanese Animation


Patrick Drazen - 2002
    . . exploding. But where did Japanese animation come from, and what does it all mean? Written for fans, culture watchers, and perplexed outsiders, this is an engaging tour of the anime megaverse, from older arts and manga traditions to the works of modern directors like Miyazaki and Otomo. Read about anime standbys like giant robots, samurai, furry beasts, high school heroines, and gay/girl/fanboy love—even war and reincarnation, plus all of anime’s major themes, styles, and conventions. At the end of the book are essays on 15 of fandom’s favorite anime, including Evangelion, Esca-flowne, Sailor Moon, and Patlabor."A good resource and guide to the foundation, historical development and overall themes in Japanese animation and serves as an excellent reference source whether you are an established fan or a person who wants to learn about the cultural aspects of this specific and increasingly popular genre. It is an easy yet thorough read on the myriad of societal aspects and cultural references Japanese animation holds." -- Active Anime

Japanese Schoolgirl Inferno: Tokyo Teen Fashion Subculture Handbook


Izumi Evers - 2007
    This playful and thoroughly researched handbook examines the key styles and subcultures past and present: sailor-suited gangsters, Pippi Longstockings risen from the dead, girls in blackface, teens sporting giant hamster costumes, and more. Each fashion profile is packed with photos and illustrations, history, ideal boyfriends, and must-have items. Also included are a gatefold evolutionary fashion chart, resources, and makeup tips. At last, an in-depth guide to what the girls are wearingand why on earth they're wearing it.

Clueless in Tokyo: An Explorer's Sketchbook of Weird and Wonderful Things in Japan


Betty Reynolds - 1997
    Clueless in Tokyo provides an outsider's take on everyday life in Japan's capital city—a place where vending machines talk, toilets can be terrifying, and centuries-old festivals unfold against a backdrop of space-age architecture. During the seven years Reynolds lived in Japan, she filled thirty sketchbooks with everything that caught her eye. Whether it's fashion, food, sport, transport, seasonal rituals, or Japanese pastimes, each vibrant sketch is a delight, and Reynolds' witty hand-lettered captions in both Japanese and English provide an entertaining resource for beginning learners of the Japanese language.Adult students and travelers alike will find this Japan travel guide to be a charming and insightful addition to their trip.