Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

All I Really Need to Know I Learned in Kindergarten


Robert Fulghum - 1988
    The little seed in the Styrofoam cup offers a reminder about our own mortality and the delicate nature of life . . . a spider who catches (and loses) a full-grown woman in its web one fine morning teaches us about surviving catastrophe . . . the love story of Jean-Francois Pilatre and his hot-air balloon reminds us to be brave and unafraid to “fly” . . . life lessons hidden in the laundry pile . . . magical qualities found in a box of crayons . . . hide-and-seek vs. sardines—and how these games relate to the nature of God. All I Really Need to Know I Learned in Kindergarten is brimming with the very stuff of life and the significance found in the smallest details.

Mass Effect, Volume 1: Redemption


Mac Walters - 2010
    The story of what happens next - exclusive to this graphic novel - will have the commander's companion Dr. Liara T'Soni undertake a deadly mission of extraordinary importance in the Milky Way's lawless Terminus Systems.Book Details: Format: Paperback Publication Date: 6/2/2010 Pages: 96 Collects MASS EFFECT: REDEMPTION #1-4.

The Sorcerer's Companion: A Guide to the Magical World of Harry Potter


Allan Zola Kronzek - 2001
    K. Rowling dream up the terrifying basilisk, the seductive veela, or the vicious grindylow? And if she didn’t, who did?Millions of readers around the world have been enchanted by the magical world of wizardry, spells, and mythical beasts inhabited by Harry Potter and his friends. But what most readers don’t know is that there is a centuries-old trove of true history, folklore, and mythology behind Harry’s fantastic universe. Now, with The Sorcerer’s Companion, those without access to the Hogwarts Library can school themselves in the fascinating reality behind J. K. Rowling’s world of magic. Newly updated to include Harry Potter and the Order of the Phoenix, The Sorcerer’s Companion allows curious readers to look up anything magical from the Harry Potter books and discover a wealth of entertaining, unexpected information. Wands and wizards, boggarts and broomsticks, hippogriffs and herbology, all have astonishing histories rooted in legend, literature, or real-life events dating back hundreds or even thousands of years. Magic wands, like those sold in Rowling’s Diagon Alley, were once fashioned by Druid sorcerers out of their sacred yew trees. Love potions were first concocted in ancient Greece and Egypt. And books of spells and curses were highly popular during the Middle Ages. From Amulets to Zombies, you’ll also learn:•how to read tea leaves •where to find a basilisk today •how King Frederick II of Denmark financed a war with a unicorn horn •who the real Merlin was •how to safely harvest mandrake root •who wore the first invisibility cloak•how to get rid of a goblin •why owls were feared in the ancient world•what really lies beyond the Veil•the origins of our modern-day “bogeyman,” and more. A spellbinding tour of Harry’s captivating world, The Sorcerer’s Companion is a must for every Potter aficionado’s bookshelf.The Sorcerer's Companion has not been prepared, approved, or licensed by any person or entity that created, published, or produced the Harry Potter books or related properties.

Sins of the Fathers


Jane Jensen - 1997
    The Voodoo Murders are spreading fear through his native New Orleans. His interest in them is more than professional--it brings back memories of a terrible nightmare that has haunted his sleep since he was a teen.His inexplicable attration to a beautiful woman surrounded by voodoo lore and mystery leads him much too close to an ancient curse and its deadly threat. To escape its diabolical evil, Gabriel, in a race against time and vile magics, must find the key to his survival...a key hidden in a shocking family history.

Wicked: The Grimmerie


David Cote - 2005
    Two girls quite accidentally crossed paths: one, pretty and popular; the other smart and . . . green. The story of how these two unlikely friends became Glinda the Good and the Wicked Witch of the West has made for the most spellbinding musical in years: WickedWicked: The Grimmerie is the behind-the-scenes story of the hit that has captivated Broadway—and now the world. Designed to resemble the ancient book of spells that changes Ozian history, Wicked: The Grimmerie includes profiles of the cast and creative team, the complete, illustrated lyrics to all the songs, and more than 200 full-color photographs. Packed with thrillifying details, Wicked: The Grimmerie is also full of bonus features that will delight fans of the show, from an Ozian Glossararium and an Oz travelogue to a step-by-step look at how Elphaba gets green. No need for innuendo or outuendo: This is a must-have for Wicked fans of all ages.

Harry Potter: the Character Vault


Jody Revenson - 2015
    Dive into the personal journeys of beloved Harry Potter heroes, and an insightful look at the motivations and actions of the films’ most notorious and complicated villains. Concept art, behind-the-scenes imagery, and film stills track everyone from Harry, Hermione, and Ron to Dobby, Mad-Eye Moody, and Dolores Umbridge, telling their complete stories as they evolve throughout the film series. A comprehensive collection of the movies’ beloved characters, this beautifully designed book is the ultimate Harry Potter character overview.

The Greek Gods


Bernard Evslin - 1966
    They could change day to night, turn people into animals, and punish men with eternal torture. Their whims and desires changed the course of human destiny. No legends are more fabulous than those of the Greek gods. This classic collection tells their stories.

Knee-Deep in the Dead


Dafydd ab Hugh - 1995
    Inert, unyielding, impossibly alien constructs, for twenty years they sat lifeless, mute testaments to their long-vanished creators, their secrets hidden. Then one day, they sprang to life... Meet Corporal Flynn Taggart, United States Marine Corps; serial number 888-23-9912. He's the best warrior the twenty-first century has to offer, which is a damn good thing. Because Flynn Taggart is all that's standing between the hell that just dropped in on Mars and an unsuspecting planet Earth...

The World of the Witcher


Marcin Batylda - 2015
    This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Lords of Darkness (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)


Sean K. Reynolds - 2001
    Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting.28 villainous groups Maps of evil strongholds New spells, feats, and magic items To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.

From Myst to Riven: The Creations and Inspirations


Richard Kadrey - 1997
    With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.