Book picks similar to
Lone Wolf Adventure Game by Joe DeverFrancesco Mattioli
rpg
lone-wolf
rpg-stuff
gaming
City On Fire: Five LAPD Thrillers
Dallas Barnes - 2020
He silently hopes his life choices aren’t a reflection of what he sees wrong in others.Detective Bobbi Marshal is an attractive woman whose beauty turns heads. Ironically, she and her partner comprise the LAPD Wilshire Division sex team. Bobbi, mature, sophisticated, capable and compassionate, finds herself working and competing in a man’s world.Detective Sergeant Stryker and Detective West are a “Salt & Pepper” team, one white, one Black. Besides race, there’s one crucial difference between the men…at End of Watch, Stryker drives out of the ghetto into a White community where he lives. West has a much shorter drive, his home is in the ghetto.Now, it’s just a matter of time and cunning …and who makes the first fatal mistake.
City on Fire includes: City of Passion, Badge of Honor, Deadly Justice, See the Woman and Yesterday Is Dead.
Tom and the Normeend: The slavers come.
Stephen Matthews - 2018
The Cave was surviving but Twar had flashbacks to another time when a Cave had died during a bad winter. Tom’s Hearth did all they could to help. Then the Normeend came. They killed, enslaved and then destroyed what they did not steal. Twar took the Spear holders north to find his Hearth and the remaining members of his Cave, leaving Tom holding the fort. Tom, with little more than his Hearth for help, went about finding the Normeend and bringing back all that remained of Willow Cave.
A Cat and His Human
Michael Atamanov - 2020
Andrei chooses life, and sets off alongside his pet, a ginger cat with a limp, for a primeval world fraught with danger. The trouble is… who is whose pet becomes entirely unclear; the man’s consciousness is split between both creatures, and the little cat gets a far greater share of intelligence and wit than his hulking master. What do you do as a weak little kitty? Abandon the clumsy human who always seems to get into trouble, go in search of a new master? Or protect your human body in the hope of one day returning to it?
Pathfinder Roleplaying Game: GameMastery Guide
Cam BanksKenneth Hite - 2010
Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG GameMastery Guide includes:- Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.- Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.- Difficult player types, and how to handle them gracefully.- New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.- Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.- Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.- Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.... and much, much more!Cover art by Wayne Reynolds
Call of the Wolf
J.P. Nelson - 2014
Later, the builders of Xibalba called it, Xn’Csero, meaning the 3rd World. But the youth who calls himself Timber Wolf doesn’t care. Born into slavery, the human and elf half-breed was taken from his momma’s side and sold into hazardous labor. Over the years he learned to hate, but there was something more; something, some kind of power from his lost, forgotten elvin ancestry was growing inside. But why? Did it have anything to do with the strange weather patterns, awakening volcanoes, tidal waves and part of a continent falling into the sea? Magic was a dying practice, his mother was last of the Elvin Tell-Singers, there were no more Druids, and Kn’Yang, the youth’s great-great-grandfather had been last of the Gahjurahnge Warriors … or was he? The word was, religious leaders around the known world were moving toward the Kohntia Mountains in belief an upcoming stellar phenomenon would transform one individual into godhood. But in the overall scheme of things, why should the youth care? Besides, what difference can one person make? Follow Timber Wolf’s path in a world of chaos, tyranny, oppression by the sword and a worldwide Quest for Conquest by those seeking divine ascension … a world desperately in need of heroes. Call of the Wolf is the 1st novel in The Kohrinju Tai Saga. Weaving a story driven by character development, captivating visuals, fast moving action and intricate paradox against a background of richly detailed history and culture, J P Nelson has created an innovative new look at elves, leprechauns, dragons and magic with all new creatures, intelligent species and more …
Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement
Mike Mearls - 2010
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Wicked Songbook: A New Musical - Piano/Vocal Selections (Melody in the Piano Part)
Stephen Schwartz - 2004
Nominated for a whopping 10 Tony Awards in 2005, Wicked is an undeniable Broadway smash! A prequel to the all-American classic The Wizard of Oz , this new musical is a character study of Elphaba and Glinda, school roommates who grow up to become the Wicked Witch and the Good Witch, respectively. This songbook, in standard piano/vocal format with the melody in the piano part, feature a color photos from the production, a note from composer/lyricist Stephen Schwartz, and these fantastic tunes: As Long as You're Mine * Dancing Through Life * Defying Gravity * For Good * I Couldn't Be Happier * I'm Not That Girl * No Good Deed * No One Mourns the Wicked * One Short Day * Popular * What Is This Feeling? * The Wizard and I * Wonderful.
Pathfinder Roleplaying Game: Bestiary 4
Jason BulmahnTim Hitchcock - 2013
Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring-Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Bestiary 4 includes:- More than 300 different monsters.- Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju.- New player-friendly races like changelings, kitsune, and nagaji.- Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!.- New creatures you can construct, like clockworks and juggernauts.- New familiars, animal companions, and other allies.- New templates to help you get more life out of classic monsters.- Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.- Expanded universal monster rules to simplify combat.- Challenges for every adventure and every level of play.... and much, much more!Cover art by Wayne Reynolds
Tome of Magic: Pact, Shadow, and Truename Magic
Matt Sernett - 2006
These magic subsystems function alongside the existing D&D ® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.Pact MagicPowerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic -- a combination of symbols and secret rituals -- to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.Shadow MagicThe Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.Truename MagicEvery creature has a truename -- the word of its creation. The truenamer knows the primal language of the universe -- the language of Truespeech -- and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Agent of the Imperium: A Story of the Traveller Universe
Marc W. Miller - 2015
In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Clan Novel Saga, Volume 1: The Fall of Atlanta
Stewart Wieck - 2003
Now, the entire epic is represented in four beautiful trade-format volumes. The Clan Novel Saga reorganizes the chapters from all 13 novels (and the Clan Novel Anthology) in strict chronological order, showing the progress of the epic night by night and minute by minute.The Fall of AtlantaVolume One features a variety of prologue material and the dramatic events of June 1999. The vampires of the Sabbat move into the Camarilla city of Atlanta, and the dreaded relic called the Eye of Hazimel makes its appearance on the scene.With a Foreword by Stewart Wieck and an All-New Story by Philippe Boulle
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Scion Hero
John Chambers - 2007
Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scionsthe offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.