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Killing Fairfax: Packer, Murdoch and the Ultimate Revenge
Pamela Williams - 2013
iOS Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)
Christian Keur - 2015
After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS Bootcamp course and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful.Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.
Hawkins Middle School Yearbook/Hawkins High School Yearbook (Stranger Things)
Matthew J. Gilbert - 2019
Filled with class pictures, AV Club candids, lists, and some of Mike Wheeler's secrets notes, this is sure to fascinate fans of all ages.
Grantland Issue 3
Bill Simmons - 2012
It will feature the best sports writing from the website, delivered in a full-color book featuring original artwork and a host of print exclusives—including original fiction, new writing from editor-in-chief Bill Simmons, posters and pull-out sections, old-school baseball cards and mini-booklets, and a cover that looks and feels like you're holding a basketball. Like its namesake website, Grantland Quarterly will regularly include some of the most exciting and form-pushing sports writers currently plying the trade, including Chuck Klosterman, Malcolm Gladwell, Tom Bissell, Harris Wittels, John Brandon, Anna Clark, Chris Jones, Colson Whitehead, and many more.
Microprocessors And Microcontrollers Architecture, Programming And System Design 8085, 8086, 8051, 8096
Krishna Kant - 2013
It comprehensively presents the material necessary for understanding the internal architecture as well as system design aspects of Intel’s legendary 8085 and 8086 microprocessors and Intel’s 8051 and 8096 microcontrollers.The book throughout maintains an appropriate balance between the basic concepts and the skill sets needed for system design. Besides, the book lucidly explains the hardware architecture, the instruction set and programming, support chips, peripheral interfacing, and cites several relevant examples to help the readers develop a complete understanding of industrial application projects. Several system design case studies are included to reinforce the concepts discussed.With exhaustive coverage and practical approach, the book would be indispensable to undergraduate students of Electrical and Electronics, Electronics and Communication, and Electronics and Instrumentation Engineering. It can be used for a variety of courses in Microprocessors, Microcontrollers, and Embedded System Design.The second edition of the book introduces additional topics like I/O interfacing and programming, serial interface programming, delay programming using 8086 and 8051. Besides, many more examples and case studies have been added.Contents:Preface • Preface to the First EditionAcknowledgements1. System Design Using Microprocessor2. What a Microprocessor Is3. Intel 8085 Microprocessor—Hardware Architecture4. Intel 8085 Microprocessor—Instruction Set and Programming5. Intel 8086—Hardware Architecture6. Intel 8086 Microprocessor—Instruction Set and Programming7. Microprocessor—Peripheral Interfacing8. System Design Using Intel 8085 and Intel 8086 Microprocessors—Case Studies9. Intel 8051 Microcontroller—Hardware Architecture10. Intel 8051 Microcontroller—Instruction Set and Programming11. The 8051 Microcontroller-Based System Design—Case Studies12. Intel 8096 Microcontroller—Hardware Architecture13. Intel 8096 Microcontroller—Instruction Set and Programming14. The 8096 Microcontroller-Based System Design—Case StudiesAppendices • Index
I Killed Pink Floyd's Pig: Inside Stories of Sex, Drugs and Rock & Roll
Beau Phillips - 2014
Never-been-told stories of sex, drugs and rock & roll. Plus exclusive photos! It's your all-access pass...a behind-the-scenes VIP tour of when rock was great. The author takes you backstage and inside bands' dressing rooms, hotel suites and private planes of Led Zeppelin, Rolling Stones, AC/DC, Eric Clapton, Paul McCartney and dozens more.
The Idealist: Aaron Swartz and the Rise of Free Culture on the Internet
Justin Peters - 2016
He committed suicide in 2013 after being indicted by the government for illegally downloading millions of academic articles from a nonprofit online database. From the age of fifteen, when Swartz, a computer prodigy, worked with Lawrence Lessig to launch Creative Commons, to his years as a fighter for copyright reform and open information, to his work leading the protests against the Stop Online Piracy Act (SOPA), to his posthumous status as a cultural icon, Swartz’s life was inextricably connected to the free culture movement. Now Justin Peters examines Swartz’s life in the context of 200 years of struggle over the control of information.In vivid, accessible prose, The Idealist situates Swartz in the context of other "data moralists" past and present, from lexicographer Noah Webster to ebook pioneer Michael Hart to NSA whistleblower Edward Snowden. In the process, the book explores the history of copyright statutes and the public domain; examines archivists’ ongoing quest to build the “library of the future”; and charts the rise of open access, copyleft, and other ideologies that have come to challenge protectionist IP policies. Peters also breaks down the government’s case against Swartz and explains how we reached the point where federally funded academic research came to be considered private property, and downloading that material in bulk came to be considered a federal crime.The Idealist is an important investigation of the fate of the digital commons in an increasingly corporatized Internet, and an essential look at the impact of the free culture movement on our daily lives and on generations to come.
Getting Clojure
Russ Olsen - 2018
The vision behind Clojure is of a radically simple language framework holding together a sophisticated collection of programming features. Learning Clojure involves much more than just learning the mechanics of the language. To really get Clojure you need to understand the ideas underlying this structure of framework and features. You need this book: an accessible introduction to Clojure that focuses on the ideas behind the language as well as the practical details of writing code.
The Unkindest Cut: How a Hatchet-Man Critic Made His Own $7000 Movie and Put It All On His Credit Card
Joe Queenan - 1996
Following in the maverick mold of Quentin Tarentino, Spike Lee, and Richard Rodriguez, Joe Queenan becomes an auteur and, in the process, funnier than ever, as he tries to master the art of writing, directing, scoring, casting, and marketing a movie--all by himself.
The Way to Go: A Thorough Introduction to the Go Programming Language
Ivo Balbaert - 2012
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The Pirate's Dilemma: How Youth Culture Is Reinventing Capitalism
Matt Mason - 2007
Hip-hop, rave, graffiti, and gaming took it to another level, and now modern technology has made the ideas and innovations of youth culture increasingly intimate and increasingly global at the same time.In "The Pirate's Dilemma," "VICE" magazine's Matt Mason -- poised to become the Malcolm Gladwell of the iPod Generation -- brings the exuberance of a passionate music fan and the technological savvy of an IT wizard to the task of sorting through the changes brought about by the interface of pop culture and innovation. He charts the rise of various youth movements -- from pirate radio to remix culture -- and tracks their ripple effect throughout larger society. Mason brings a passion and a breadth of intelligence to questions such as the following: How did a male model who messed with disco records in the 1970s influence the way Boeing designs airplanes? Who was the nun who invented dance music, and how is her influence undermining capitalism as we know it? Did three high school kids who remixed Nazis into Smurfs in the 1980s change the future of the video game industry? Can hip-hop really bring about world peace? Each chapter crystallizes the idea behind one of these fringe movements and shows how it combined with technology to subvert old hierarchies and empower the individual.With great wit and insight -- and a cast of characters that includes such icons as the Ramones, Andy Warhol, Madonna, Russell Simmons, and 50 Cent -- Mason uncovers the trends that have transformed countercultural scenes into burgeoning global industries and movements, ultimately changing our way of life.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
Angular 4: From Theory To Practice: Build the web applications of tomorrow using the new Angular web framework from Google.
Asim Hussain - 2017
- Build an Angular 2 application from scratch using TypeScript and the Angular command line interface. - Write code using the paradigm of reactive programming with RxJS and Observables. - Know how to Unit Test Angular 2 using Jasmine, Karma and the Angular Test Bed The first chapter in the course is a quickstart where you dive straight into writing your first Angular 2 application. We use the web editor plunker so you can get stuck in writing code ASAP. In this quickstart you'll get a 50,000 foot view of the major features of Angular 2. Then chapter by chapter we go much deeper into each of these features. I'll cover the theory for that feature, using plunker as much as possible so you can try out the code yourself in a browser. Then you'll practice what you've learnt with either an online quiz or a set of flash cards. You are going to learn all about:- - Typescript & ES6 Javascript. - Components & Binding - Directives - Dependancy Injection & Services - Angular Modules & Bootstrapping your Angular application. - SPAs & Routing - Angular CLI - Forms - Reactive Programming with RXJs - HTTP - Unit Testing The ideal student is an existing web developer, with some JavaScript knowledge that wants to add Angular 2 to their skill set. Or perhaps you are an existing Angular 1 developer who wants to level up to Angular 2. You do need to be comfortable with at least the ES5 version of JavaScript. We'll be using a UI framework called twitter bootstrap throughout the course but you still must know HTML and some CSS.
Close to the Machine: Technophilia and Its Discontents
Ellen Ullman - 1997
We find a smart, funny bisexual torn between the pure, abstract world of programming and her involvement in San Francisco's city-wide registration system for AIDS patients.
Twisty Little Passages: An Approach to Interactive Fiction
Nick Montfort - 2003
Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.