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Malleus Monstrorum: Creatures, Gods, & Forbidden Knowledge by Scott David Aniolowski
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Winter Tide
Ruthanna Emrys - 2017
government rounded up the people of Innsmouth and took them to the desert, far from their ocean, their Deep One ancestors, and their sleeping god Cthulhu. Only Aphra and Caleb Marsh survived the camps, and they emerged without a past or a future.The government that stole Aphra's life now needs her help. FBI agent Ron Spector believes that Communist spies have stolen dangerous magical secrets from Miskatonic University, secrets that could turn the Cold War hot in an instant, and hasten the end of the human race.Aphra must return to the ruins of her home, gather scraps of her stolen history, and assemble a new family to face the darkness of human nature.
Shadows over Innsmouth
Stephen JonesNeil Gaiman - 1994
Lovecraft. Although "Shadows Over Innsmouth" includes the said novella, the book is a collection of Innsmouth-related stories by a number of later authors and not a single story or novel. You might also consider moving your personal rating and/or review to the appropriate page if you have read only the novella.
SEVENTEEN CHILLING STORIES, INCLUDING THE ORIGINAL MASTERPIECE OF HORROR:
“THE SHADOW OVER INNSMOUTH” by H. P. LovecraftInspired by H. P. Lovecraft’s classic, today’s masters of horror take up their pens and turn once more to that decayed, forsaken New England fishing village with its sparkling treasure, loathsome denizens, and unspeakable evil. “ONLY THE END OF THE WORLD AGAIN” by Neil Gaiman: The community of Innsmouth performs a blood sacrifice–with shocking, terrifying results.“THE CHURCH IN HIGH STREET” by Ramsey Campbell: In the crypt of a derelict church, a sensible young man meets a bestial, unthinkable fate. “INNSMOUTH GOLD” by David Sutton: An adventurer searches for buried treasure–and discovers a slithering hell on earth.“THE BIG FISH” by Jack Yeovil: A few months after Pearl Harbor, a mobster and his floating casino lie under water, teeming with the stuff of nightmares.AND THIRTEEN MORE TERRIFYING TALES!
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Cthulhu Mythos Writers Sampler 2013
David ConyersDavid Dunwoody - 2013
“The Great White Bed” – A senile old man makes a deal with a strange being for a new lease on life. What happens when a book reads you? “The Cellar Gods” – In the 1940s, a young medical student protects a beautiful Asian woman from prejudiced townsfolk, only to discover she is connected to mysterious entities from an unholy dimension. “The Locked Door” – The visions of a psychic threatens the existence of a secret order. “In the Gyre” – A research vessel investigating a growing pollution problem in the ocean finds that something else has discovered a use for our waste material—something designed for building, and growing, and multiplying. “The Gate and the Way” – Poking around the local spook house for redeemable cans and bottles, two brothers stumble upon cosmic horrors from beyond space and time. “I Cannot Begin To Tell You” – A desperate father kidnaps his infant son and flees to a remote cabin to wait out an apocalypse only he can perceive. Is the man psychotic? Or is the boy a conduit for an ancient malevolence from the depths of Time? “Cutter” – A man and boy are trapped in an abandoned house by plague of bizarre monsters. “Graveyard Orbit” – In the future, the deep space exploration vessel Wellington encounters the unthinkable orbiting the uncharted planet Osiris II. Amid the debris of a trillion alien corpses, the Wellington’s Captain Walker will stumble upon an unlikely ally—and potentially, the secrets of the universe. “The Weaponized Puzzle” – A Russian spy steals an alien artifact from the Australian Government which soon transforms into a prison, and Australian spy Harrison Peel must solve its various puzzles and confront its captive horrors to escape again. Fiction by Don Webb, Jeffrey Thomas, Brian M, Sammons, Peter Rawlik, William Meikle, Kevin Lucia, David Kernot, Scott R. Jones, C.J. Henderson, Cody Goodfellow, David Dunwoody, Shane Jiraiya Cummings and David Conyers. Cover illustration by Paul Mudie. This sampler collection provides links to the various author’s works, personal interviews, and further information on their e-books. Step inside, and discover the newest horror releases lurking in the nightmare lands of Lovecraft…
The Hastur Cycle
Robert M. PriceRamsey Campbell - 1993
They represent the whole evolving trajectory of such notions as Hastur, the King in Yellow, Carcosa, the Yellow Sign, the Black Stone, Yuggoth, and the Lake of Hali. A succession of writers from Ambrose Bierce to Ramsey Campbell and Karl Edward Wagner have explored and embellished these concepts so that the sum of the tales has become an evocative tapestry of hypnotic dread and terror, a mythology distinct from yet overlapping the Cthulhu Mythos. Here for the first time is a comprehensive collection of all the relevant tales.
Kindred of the East
Robert Hatch - 1997
Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers tremble in the talons of the Resplendent Cranes, and the Devil-Tigers howl for souls in the dark.May You Live in Interesting TimesKindred of the East is a giant hardcover sourcebook describing the unique and deadly vampires of the East. This mammoth volume includes new character creation rules, new powers, descriptions of the Eastern spirit worlds (plus rules for traveling there), and two chapters full of setting and cultural information.
Changeling: The Dreaming
Ian Lemke - 1997
Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.
Tales of the Cthulhu Mythos
Jim TurnerFritz Leiber - 1990
His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes - dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness - have earned him a permanent place in the history of the macabre.In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition.Contents:- Iä! Iä! Cthulhu Fhtagn! (1990) by Jim Turner [as by James Turner] - The Call of Cthulhu (1928) by H.P. Lovecraft- The Return of the Sorcerer (1931) by Clark Ashton Smith- Ubbo-Sathla (1933) by Clark Ashton Smith- The Black Stone (1931) by Robert E. Howard- The Hounds of Tindalos (1929) by Frank Belknap Long- The Space-Eaters (1928) by Frank Belknap Long- The Dweller in Darkness (1944) by August Derleth- Beyond the Threshold (1941) by August Derleth- The Shambler from the Stars (1935) by Robert Bloch- The Haunter of the Dark (1936) by H.P. Lovecraft- The Shadow from the Steeple (1950) by Robert Bloch- Notebook Found in a Deserted House (1951) by Robert Bloch- The Salem Horror (1937) by Henry Kuttner- The Terror from the Depths (1976) by Fritz Leiber- Rising with Surtsey (1971) by Brian Lumley- Cold Print (1969) by Ramsey Campbell- The Return of the Lloigor (1969) by Colin Wilson- My Boat (1976) by Joanna Russ- Sticks (1974) by Karl Edward Wagner- The Freshman (1979) by Philip José Farmer- Jerusalem's Lot (1978) by Stephen King- Discovery of the Ghooric Zone (1977) by Richard A. LupoffCover illustration by John Jude Palencar
Lovecraft: A Look Behind The Cthulhu Mythos (Starmont Popular Culture Series, Vol 3)
Lin Carter - 1972
Carter takes particular interest in noting the stories where particular aspects of Mythos lore first appeared, and tracing their reappearances in later tales.The book takes pains to establish whether each Lovecraft story "belongs to the Cthulhu Mythos" or not. His requirement for including a story on the list of Mythos stories is that it must "present us with a significant item of information about the background lore of the Mythos, thus contributing important information to a common body of lore."
Clanbook: Malkavian
Daniel Greenberg - 1995
No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.
The Rise of Tiamat
Alexander Winter - 2014
The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
H.P. Lovecraft's At the Mountains of Madness, Volume 1
Gou Tanabe - 2016
LOVECRAFT'S THE HOUND AND OTHER STORIES!January 25, 1931: an expedition team arrives at a campsite in Antarctica...to find its crew of men and sled dogs strewn and dead. Some are hideously mangled, as if in rage--some have been dissected in a curious and cold-blooded manner. Some are missing. But a still more horrific sight is the star-shaped mound of snow nearby...for under its five points is a grave--and what lies beneath is not human!At the Mountains of Madness is a journey into the core of Lovecraft's mythos--the deep caverns and even deeper time of the inhospitable continent where the secret history of our planet is preserved--amidst the ruins of its first civilization, built by the alien Elder Things with the help of their bioengineered monstrosities, the shoggoths. Since it was first published in Astounding Stories during the classic pulp era, At the Mountains of Madness has influenced both horror and science fiction worldwide!
The Ancient Track: The Complete Poetical Works
H.P. Lovecraft - 1983
P. Lovecraft is best known for his fiction, but he spent a great portion of his creative energy on his poetry. The Ancient Track collects the complete poetry of one of the twentieth centuries most iconic writers. The great majority of these poems were written between 1914, and 1920, the period of Lovecraft's heaviest concentration on poetry.Lovecraft's poetry may be regarded as the lesser of is literary output, but it merits collection precisely because it is an important ancillary to his other more well known forms of creative endeavor. Prior to the publication of The Ancient Track, Lovecraft's poetry had been scattered across several different volumes whose textual accuracy has not always been exemplary, while several poems had been uncollected."The Ancient Track"By H. P. LovecraftThere was no hand to hold me backThat night I found the ancient trackOver the hill, and strained to seeThe fields that teased my memory.This tree, that wall-I knew them well,And all the roofs and orchards fellFamiliarly upon my mindAs from a past not far behind.I knew what shadows would be castWhen the late moon came up at lastFrom back of Zaman's Hill, and howThe vale would shine three hours from now.And when the path grew steep and high,And seemed to end against the sky,I had no fear of what might restBeyond that silhouetted crest.Straight on I walked, while all the nightGrew pale with phosphorescent light,And wall and farmhouse gable glowedUnearthly by the climbing road.There was the milestone that I knew-"Two miles to Dunwich"-now the viewOf distant spire and roofs would dawnWith ten more upward paces gone. . . .There was no hand to hold me backThat night I found the ancient track,And reached the crest to see outspreadA valley of the lost and dead:And over Zaman's Hill the hornOf a malignant moon was born,To light the weeds and vines that grewOn ruined walls I never knew.The fox-fire glowed in field and bog,And unknown waters spewed a fogWhose curling talons mocked the thoughtThat I had ever known this spot.Too well I saw from the mad sceneThat my loved past had never been-Nor was I now upon the trailDescending to that long-dead vale.Around was fog-ahead, the sprayOf star-streams in the Milky Way. . . .There was no hand to hold me backThat night I found the ancient track.Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
Werewolf: The Wild West: A Storytelling Game of Historical Horror
Richard Kane Ferguson - 1997
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf: The Wild West is a complete rulebook, containing everything you need to play the Garou of the Savage West, whether Pure One or newcomer, human-born or wolf-blood. Fight the undead parasites who maneuver to control fledgling towns, or tear into the corrupt humans who have gone where nobody should. The frontier is a savage battleground, where both glory and death await you. Welcome to the Wild Times.