Is Tiny Dancer Really Elton's Little John?: Music's Most Enduring Mysteries, Myths, and Rumors Revealed


Gavin Edwards - 2006
    . . Ham Sandwiches?If you are a music fan, you may be aware of some of music’s most enduring mysteries. Where did Pearl Jam get their name? Are the White Stripes related by blood or by marriage? Did Mama Cass really die from choking on a ham sandwich? Gavin Edwards has heard just about every strange question, racy rumor, and legend of the music world. As the writer of Rolling Stone’s “Rolling Stone Knows” column, Edwards proved himself as a one-man encyclopedia of music trivia. Now he shares all of his knowledge with you. Look inside to find the answers to these questions and more: •What’s the connection between The Beach Boys and Charles Manson? •How did Dr. Dre and Eminem meet?•Did Mick Jagger and David Bowie really sleep together?•What’s the deal with Led Zeppelin and the shark?•What’s the feud between The Smashing Pumpkins and Pavement all about? •Was Elton John’s “Tiny Dancer” really written about his most private body part?Is Tiny Dancer Really Elton’s Little John? might not tell you who shot Tupac or why Celine Dion is still allowed to make records, but with thorough research and answers straight from the mouths of the performers themselves, Edwards will help you become a music geek extraordinaire.

50 Years of Rolling Stone: The Music, Politics and People that Changed Our Culture


Rolling Stone - 2017
    This landmark book documents the magazine’s rise to prominence as the voice of rock and roll and a leading showcase for era-defining photography. From the 1960s to the present day, the book offers a decade-by-decade exploration of American music and history. Interviews with rock legends—Bob Dylan, Mick Jagger, Kurt Cobain, Bruce Springsteen, and more—appear alongside iconic photographs by Baron Wolman, Annie Leibovitz, Mark Seliger, and other leading image-makers. With feature articles, excerpts, and exposés by such quintessential writers as Hunter S. Thompson, Matt Taibbi, and David Harris, this book is an irresistible and essential keepsake of the magazine that has defined American music for generations of readers.

Breasts: A Natural and Unnatural History


Florence Williams - 2012
    But in the modern world, the breast is changing. Breasts are getting bigger, arriving earlier, and attracting newfangled chemicals. Increasingly, the odds are stacked against us in the struggle with breast cancer, even among men. What makes breasts so mercurial—and so vulnerable?In this informative and highly entertaining account, intrepid science reporter Florence Williams sets out to uncover the latest scientific findings from the fields of anthropology, biology, and medicine. Her investigation follows the life cycle of the breast from puberty to pregnancy to menopause, taking her from a plastic surgeon’s office where she learns about the importance of cup size in Texas to the laboratory where she discovers the presence of environmental toxins in her own breast milk. The result is a fascinating exploration of where breasts came from, where they have ended up, and what we can do to save them.

Good Luck Have Fun: The Rise of eSports


Roland Li - 2016
    A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles’s Staples Center, Seoul’s World Cup Stadium, and Seattle’s KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues.Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.

Don't Make Me Pull Over!: An Informal History of the Family Road Trip


Richard Ratay - 2018
    In the days before cheap air travel, families didn’t so much take vacations as survive them. Between home and destination lay thousands of miles and dozens of annoyances, and with his family Richard Ratay experienced all of them—from being crowded into the backseat with noogie-happy older brothers, to picking out a souvenir only to find that a better one might have been had at the next attraction, to dealing with a dad who didn’t believe in bathroom breaks.In hundreds of amusing ways, he reminds us of what once made the Great American Family Road Trip so great, including twenty-foot “land yachts,” oasis-like Holiday Inn “Holidomes,” “Smokey”-spotting Fuzzbusters, twenty-eight glorious flavors of Howard Johnson’s ice cream, and the thrill of finding a “good buddy” on the CB radio.Don’t Make Me Pull Over! reveals how the family road trip came to be, how its evolution mirrored the country’s, and why those magical journeys that once brought families together—for better and worse—have largely disappeared.

A New Dawn: Your Favorite Authors on Stephenie Meyer's Twilight Series


Ellen Hopkins - 2008
    A New Dawn gives it to them, inviting readers to join some of their favorite YA authors as they look at the series with fresh eyes and fall in love with Edward, Bella and the rest of Forks, Wash., all over again.Edited by bestselling author Ellen Hopkins, A New Dawn is packed with the same debates readers engage in with friends: Should Bella have chosen Edward or Jacob? How much control do Meyer’s vampires and werewolves really have over their own lives? The collection also goes further: Is Edward a romantic or a (really hot) sociopath? How do the Quileute werewolves compare to other Native American wolf myths? What does the Twilight series have in common with Shakespeare? With contributions from Megan McCafferty, Cassandra Clare, Rachel Caine and many more, A New Dawn answers these questions and more for a teen (and adult!) audience hungry for clever, view-changing commentary on their favorite series.

Because I Was A Girl: True Stories for Girls of All Ages


Melissa de la CruzAnjenette Johnston - 2017
    Edited by #1 New York Times-bestselling author Melissa de la Cruz, the book is the perfect gift for girls of all ages.The collection includes writings from an impressive array of girls and women who are trailblazers in their fields, including bestselling authors Victoria Aveyard, Libba Bray, and Margaret Stohl; industry pioneers like Dolores Huerta, Trish McEvoy, and Holly Knight; renowned chef Katie Button; aerospace and mechanical engineer Emily Calandrelli; and many more.Because I Was a Girl features powerful stories from:Elizabeth AcevedoKatrina AdamsVictoria Aveyard Bonnie BartlettBrenda Bowen Libba BrayKatie ButtonEmily Calandrelli Babette DavisWilliabell Jones DavisMelissa de la CruzAbby FalikJena Friedman Joan Hanawi Jane Hawley Tina Hay Jody HouserDolores Huerta Zareen JafferyAnjanette JohnstonMattie Johnston Holly KnightJill Lorie Zoey LunaTrish McEvoyLoretta MirandaGloria Molina Susan MorrisonAnna PonderMargaret Semrud-ClikemanRebecca SofferCheri SteinkellnerMargaret StohlNoor TagouriTillie Walden Quvenzhane Wallis Francesca ZambelloLenore Zion

Mad Science: Einstein's Fridge, Dewar's Flask, Mach's Speed, and 362 Other Inventions and Discoveries that Made Our World


Randy Alfred - 2012
    On the next day, 17 years earlier, the first U.S. Satellite passed through the Van Allen radiation belt. On March 17, the airplane "black box" made its maiden voyage (1953). And what about today? Every day of the year has a rich scientific and technological heritage just waiting to be uncovered, and Wired's top-flight science-trivia book MAD SCIENCE collects them chronologically, from New Year's Day to year's end, showing just how entertaining, wonderful, bizarre, and relevant science can be.In 2010, Wired's popular "This Day in Tech" blog peaked with more than 700,000 page views each month, and one story in 2008 drew more than a million unique viewers. This book will collect the most intriguing anecdotes from the blog's run-one for each day of the year-and publish them in a package that will instantly appeal to hardcore techies and curious laypeople alike.

Open Borders: The Science and Ethics of Immigration


Bryan Caplan - 2019
    Those in favor of welcoming more immigrants often cite humanitarian reasons, while those in favor of more restrictive laws argue the need to protect native citizens.But economist Bryan Caplan adds a new, compelling perspective to the immigration debate: He argues that opening all borders could eliminate absolute poverty worldwide and usher in a booming worldwide economy—greatly benefiting humanity.With a clear and conversational tone, exhaustive research, and vibrant illustrations by Zach Weinersmith, Open Borders makes the case for unrestricted immigration easy to follow and hard to deny.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

The Pun Also Rises: How the Humble Pun Revolutionized Language, Changed History, and Made Wordplay More Than Some Antics


John Pollack - 2011
    But this attitude is a relatively recent development in the sweep of history. In The Pun Also Rises, John Pollack — a former Presidential Speechwriter for Bill Clinton, and winner of the world pun championship — explains how punning revolutionized language and made possible the rise of modern civilization. Integrating evidence from history, pop culture, literature, comedy, science, business and everyday life, this book will make readers reconsider everything they think they know about puns.

Ripped: How the Wired Generation Revolutionized Music


Greg Kot - 2009
    Now, more people are listening to more music from a greater variety of sources than at any time in history. And big corporations such as Viacom, Clear Channel, and Sony are no longer the sole gatekeepers and distributors, their monopoly busted by a revolution -- an uprising led by bands and fans networking on the Internet. "Ripped" tells the story of how the laptop generation created a new grassroots music industry, with the fans and bands rather than the corporations in charge. In this new world, bands aren't just musicmakers but self-contained multimedia businesses; and fans aren't just consumers but distributors and even collaborators.As the Web popularized bands and albums that previously would have been relegated to obscurity, innovative artists -- from Prince to Death Cab for Cutie -- started coming up with, and stumbling into, alternative ways of getting their music out to fans. Live music took on an even more significant role. TV shows and commercials emerged as great places to hear new tunes. Sample-based composition and mash-ups leapfrogged ahead of the industry's, and the law's, ability to keep up with them. Then, in 2007, Radiohead released an album exclusively on the Internet and allowed customers to name their own price, including $0.00. Radiohead's "it's up to you" marketing coup seized on a concept the old music industry had forgotten: the customer is always right.National radio host and critically acclaimed music journalist Greg Kot masterfully chronicles this story of how we went from $17.99 to $0.00 in less than a decade. It's a fascinating tale of backward thinking, forward thinking, and the power of music.

Challenges for Game Designers


Brenda Brathwaite - 2008
    Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 -non-digital shorts- to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball


Adam Ruben - 2017
    The strangest thing about pinball is that it persists, and not just as nostalgia. Pinball didn’t just stick around—it grew and continues to evolve with the times. Somehow, in today’s iPhone world, a three-hundred-pound monstrosity of wood and cables has survived to enjoy yet another renaissance. Pinball is more to humor writer Adam Ruben than a fascinating book topic—it’s a lifelong obsession. Ruben played competitive pinball for years, rising as high as the 80th-ranked player in the world. Then he had children. Now, mired in 9,938th place—darn kids—Ruben tries to stage a comeback, visiting pinball museums, gaming conventions, pinball machine designers, and even pinball factories in his attempt to discover what makes the world’s best players, the real wizards, so good. Along the way, Ruben examines the bigger story of pinball's invention, ascent, near defeat, resurgence, near defeat again, and struggle to find its niche in modern society.

I Lost It At the Video Store: A Filmmakers' Oral History of a Vanished Era


Tom Roston - 2015
    They were the salons where many of today’s best directors first learned their craft. The art of discovery that video stores encouraged through the careful curation of clerks was the fertile, if sometimes fetid, soil from which today’s film world sprung. Video stores were also the financial engine without which the indie film movement wouldn’t have existed.In I Lost it at the Video Store, Tom Roston interviews the filmmakers—including John Sayles, Quentin Tarantino, Kevin Smith, Darren Aronofsky, David O. Russell and Allison Anders—who came of age during the reign of video rentals, and constructs a living, personal narrative of an era of cinema history which, though now gone, continues to shape film culture today.