Book picks similar to
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More by Dustin Hansen
nonfiction
non-fiction
history
video-games
Half-Life 2: Raising the Bar
David Hodgson - 2004
-Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team
Shelf Discovery: The Teen Classics We Never Stopped Reading
Lizzie Skurnick - 2009
What's the point? There's so much else to read. With these essays, Lizzie Skurnick has answered those questions. It's as if a kindly psychiatrist suddenly appeared with a sheaf of missing brain scans. Does the mere mention of a mink-trimmed coat make you secretly swoon, even though you are rabidly anti-fur? You have 'A Little Princess' complex. Do you long to cover your enemies with leeches? You're having a 'Little House' flashback... So stretch out on Dr. Lizzie's couch and find out why you think it would be kind of cozy to be locked up in an attic with your brother. Or learn to dissect the subtle class consciousness of Judy Blume's New Jersey. Ponder the way that Lois Duncan's characters come into unexpected powers, natural and supernatural alike, as they enter adolesence. And most of all, enjoy.
The CRPG Book Project - Expanded Edition
Felipe Pepe - 2018
The completed ebook was first released as a free PDF in 2018, getting over 160,000 downloads. A deal was then made with Bitmap Books, which published a limited hardcover version of the book in 2019. All of the author’s profits (£20.992 as of January 2022) were donated to Vocação, a Brazilian NGO that helps kids and teenagers from poor areas to get a better education and find employment.In 2022, a new expanded edition was released, now with 160 extra pages, addressing issues with the previous release and expanding it to include games that were never released in English, as well as MMOs, MUDs, RPG Maker titles and more.This expanded edition is freely available for download at the project's website.
Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
Ken Williams - 2020
The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.
The Talk: Conversations about Race, Love & Truth
Wade Hudson - 2020
Thirty diverse, authors and illustrators engage young people in frank discussions about racism, identity, and self-esteem.THE TALK has the following featured contributors: Selina Alko, Tracey Baptiste, Derrick Barnes, Natacha Bustos, Cozbi A. Cabrera, Raúl Colón, Adam Gidwitz, Nikki Grimes, Rudy Gutierrez, April Harrison, Wade Hudson, Gordon C. James, Minh Lê, E.B. Lewis, Grace Lin, Torrey Maldonado, Meg Medina, Christopher Myers, Daniel Nayeri, Zeke Peña, Peter H. Reynolds, Erin K. Robinson, Traci Sorell, Shadra Strickland, Don Tate, MaryBeth Timothy, Duncan Tonatiuh, Renée Watson, Valerie Wilson Wesley, Sharon Dennis Wyeth.
What the World Eats
Faith D'Aluisio - 2008
But in every corner of the world this age-old custom is rapidly changing. From increased trade between countries to the expansion of global food corporations like Kraft and Nestlé, current events are having a tremendous impact on our eating habits. Chances are your supermarket is stocking a variety of international foods, and American fast food chains like McDonald’s and Kentucky Fried Chicken are popping up all over the planet. For the first time in history, more people are overfed than underfed. And while some people still have barely enough to eat, others overeat to the point of illness. To find out how mealtime is changing in real homes, authors Peter Menzel and Faith D’Aluisio visited families around the world to observe and photograph what they eat during the course of one week. They joined parents while they shopped at mega grocery stores and outdoor markets, and participated in a feast where a single goat was shared among many families. They watched moms making dinner in kitchens and over cooking fires, and they sat down to eat with twenty-five families in twenty-one countries--if you’re keeping track, that’s about 525 meals! The foods dished up ranged from hunted seal and spit-roasted guinea pig to U.N.-rationed grains and gallons of Coca-Cola. As Peter and Faith ate and talked with families, they learned firsthand about food consumption around the world and its corresponding causes and effects. The resulting family portraits offer a fascinating glimpse into the cultural similarities and differences served on dinner plates around the globe.
Re:cyclists: 200 Years on Two Wheels
Michael Hutchinson - 2017
The calls to ban it were more or less instant.Re:cyclists is the tale of what happened next, of how we have spent two centuries wheeling our way about town and country on bikes--or on two-wheeled things that vaguely resembled what we now call bikes. Michael Hutchinson picks his way through those 200 years, discovering how cycling became a kinky vaudeville act for Parisians, how it became an American business empire, and how it went on to find a unique home in the British Isles. He considers the penny-farthing riders exploring the abandoned and lonely coaching roads during the railway era, and the Victorian high-society cyclists of the 1890s bicycle craze--a time when no aristocratic house party was without bicycles and when the Prince of Wales used to give himself an illicit thrill on a weekday afternoon by watching the women's riding-school in the Royal Albert Hall.Re:cyclists looks at how cycling became the sport, the pastime and the social life of millions of ordinary people, how it grew and how it suffered through the 1960s and '70s, and how at the dawn of the twenty-first century it rose again, much changed but still ultimately just someone careering along on two wheels.
100 Things We've Lost to the Internet
Pamela Paul - 2021
NAMED ONE OF THE TEN BEST BOOKS OF THE YEAR BY CHICAGO TRIBUNE AND THE DALLAS MORNING NEWS - "A deft blend of nostalgia, humor and devastating insights."--PeopleRemember all those ingrained habits, cherished ideas, beloved objects, and stubborn preferences from the pre-Internet age? They're gone.To some of those things we can say good riddance. But many we miss terribly. Whatever our emotional response to this departed realm, we are faced with the fact that nearly every aspect of modern life now takes place in filtered, isolated corners of cyberspace--a space that has slowly subsumed our physical habitats, replacing or transforming the office, our local library, a favorite bar, the movie theater, and the coffee shop where people met one another's gaze from across the room. Even as we've gained the ability to gather without leaving our house, many of the fundamentally human experiences that have sustained us have disappeared.In one hundred glimpses of that pre-Internet world, Pamela Paul, editor of The New York Times Book Review, presents a captivating record, enlivened with illustrations, of the world before cyberspace--from voicemails to blind dates to punctuation to civility. There are the small losses: postcards, the blessings of an adolescence largely spared of documentation, the Rolodex, and the genuine surprises at high school reunions. But there are larger repercussions, too: weaker memories, the inability to entertain oneself, and the utter demolition of privacy.100 Things We've Lost to the Internet is at once an evocative swan song for a disappearing era and, perhaps, a guide to reclaiming just a little bit more of the world IRL.
Redbone: The True Story of a Native American Rock Band
Christian Staebler - 2019
They influenced The Doors and jammed with Jimmy Hendrix before he was "Jimi," and the idea of a band made up of all Native Americans soon followed. Determined to control their creative vision and maintain their cultural identity, they eventually signed a deal with Epic Records in 1969. But as the American Indian Movement gained momentum the band took a stand, choosing pride in their ancestry over continued commercial reward.Created with the cooperation of the Vegas family, authors Christian Staebler and Sonia Paolini with artist Thibault Balahy take painstaking steps to ensure the historical accuracy of this important and often overlooked story of America's past. Part biography and part research journalism, Redbone provides a voice to a people long neglected in American history.
Game Engine Architecture
Jason Gregory - 2009
The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
An Atlas of Extinct Countries
Gideon Defoe - 2020
Sometimes it's murder, sometimes it's by accident, and sometimes it's because they were so ludicrous they didnt deserve to exist in the first place. Occasionally they explode violently. A few slip away almost unnoticed. Often the cause of death is either 'got too greedy' or 'Napoleon turned up'. Now and then they just hold a referendum and vote themselves out of existence.This is an atlas of 48 nations that fell off the map. The polite way of writing an obituary is: dwell on the good bits, gloss over the embarrassing stuff. This book refuses to do so, because these dead nations are so full of schemers, racists, and con men that it's impossible to skip the embarrassing stuff.Because of this - and because treating nation-states with too much reverence is the entire problem with pretty much everything - these accounts are not concerned with adding to the earnest flag saluting in the world, however nice some of the flags might be.
Dragon Age: Origins: Prima Official Game Guide
Mike Searle - 2009
•Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!
The Simpsons and Their Mathematical Secrets
Simon Singh - 2013
That they exist, Simon Singh reveals, underscores the brilliance of the shows' writers, many of whom have advanced degrees in mathematics in addition to their unparalleled sense of humor. While recounting memorable episodes such as “Bart the Genius” and “Homer3,” Singh weaves in mathematical stories that explore everything from p to Mersenne primes, Euler's equation to the unsolved riddle of P v. NP; from perfect numbers to narcissistic numbers, infinity to even bigger infinities, and much more. Along the way, Singh meets members of The Simpsons' brilliant writing team-among them David X. Cohen, Al Jean, Jeff Westbrook, and Mike Reiss-whose love of arcane mathematics becomes clear as they reveal the stories behind the episodes. With wit and clarity, displaying a true fan's zeal, and replete with images from the shows, photographs of the writers, and diagrams and proofs, The Simpsons and Their Mathematical Secrets offers an entirely new insight into the most successful show in television history.
The Nerdy Nummies Cookbook: Sweet Treats for the Geek in All of Us
Rosanna Pansino - 2015
It is the perfect companion that you’ll turn to whenever you want to whip up a delicious treat and be entertained all at once. And best of all, these treats are as simple as they are fun to make! No need for costly tools or baking classes to create these marvelous delights yourself.The Nerdy Nummies Cookbook combines two things Rosanna loves: geek culture and baking. Her fondness for video games, science fiction, math, comics, and lots of other things considered “nerdy” have inspired every recipe in this book. You’ll find the recipes for many beloved fan favorites from the show, such as Apple Pi Pie, the Chocolate Chip Smart Cookie, and Volcano Cake; as well as many new geeky recipes, such as Dinosaur Fossil Cake, Moon Phase Macarons, and the Periodic Table of Cupcakes. The Nerdy Nummies Cookbook showcases Rosanna’s most original and popular creations, and each recipe includes easy-to-follow photo instructions and a stunning shot of the finished treat in all its geeky glory: a delicious confection sure to please the geek in all of us!
Dice Games Properly Explained
Reiner Knizia - 2000
The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.