Book picks similar to
The Making of Final Fantasy: The Spirits Within by Steven L. Kent
art
film
non-fiction
artbooks
Drawing Dynamic Hands
Burne Hogarth - 1977
The most comprehensive book ever published on drawing hands, it uses a revolutionary system for visualizing the hand in an almost infinite number of positions.
The Complete Pin-Ups
Gil Elvgren - 1999
His technique-which earned him a reputation as "The Norman Rockwell of cheesecake"-involved photographing models and then painting them into gorgeous hyper-reality, with longer legs, more flamboyant hair and gravity-defying busts, and in the process making them the perfect moral-boosting eye-candy for every homesick private.
The Horus Heresy: Collected Visions
Alan Merrett - 2007
It tells the full story of this pivotal period in the history of the Warhammer 40,000 universe, in which the arch-traitor Horus betrayed Emperor of Mankind. The epic tale is described in one huge tome with exciting text and masses of fantastic art.
Photography Q&A: Real Questions. Real Answers.
Zack Arias - 2013
Known for his photography, his teaching, and his ability to connect with photographers, Zack has long had an "open door" approach to discussing his career-the ups and the downs-and in so doing has provided a straightforward and candid look inside the industry. By consistently showing great work and offering helpful advice, he has built a large, loyal readership that looks to him for guidance in navigating the currents of a difficult and dynamic industry. Now, Zack finds yet another way to cut through the noise and offer truly valuable information to those struggling to make their way through the twists and turns of an ever-changing landscape.In Photography Q&A, Zack answers over 100 questions that he fielded directly from the public. These are questions that range across all aspects of the photo industry: gear, marketing, street photography, vision, pricing, branding, light, models, work/life balance, technical advice, and much more. From how to "put yourself out there" and start to get jobs, to how to get paid for those jobs when the client is slow to cut the check-and everything in between- Photography Q&A answers many of the pressing questions that photographers are asking, but until now have not been addressed. The book also includes intermittent "Visual Intermission" sections-where Zack discusses individual images that were milestones in his development as a photographer-as well as worksheets on topics such as pricing and costs that help photographers to "know their numbers."With all this material, and with insightful, honest answers that come straight from Zack's experience as a photographer who has seen it all (or at least a lot of it), Photography Q&A is an essential resource for any photographer looking for the real answers to the real questions in the industry today.
Art of Atari
Tim Lapetino - 2016
Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE
The Art of Rick and Morty
Justin Roiland - 2017
Now, take a deep trans-dimensional dive into the creation of these many insane universes with The Art of Rick and Morty!This new book is a must-have, not only for followers of the series, but for fans of animation as well! Featuring intimate commentary from the show's creators accompanying a vast collection of process, concept, and production art, this striking volume offers a tantalizing exploration of one of the most outlandish and beloved shows on television. Don't miss your chance to see the amazing art that goes into creating this twisted and fantastic Adult Swim series!
The Art of Monsters University
Karen Paik - 2013
Now they take audiences back in time to Monsters University, where the world's #1 Scaring team are just your average freshmen with dreams of making it in the Scaring Program. Including a cast of characters that are both familiar and new, Monsters University gave the film's designers a chance to expand the Monsters world in a colorful and nostalgic university setting, and the opportunity to reinvent existing characters as their younger (thinner) and more naive selves.Featuring a gorgeous range of concept art alongside a discussion of the film's design challenges, inspirations, and , particularly, the tricky art of making a prequel, The Art of Monsters University will please fans with its thoughtful and thorough exploration of a collegiate Monsters world. Throughout the book, the film's artists, storyboarders, designers, filmmakers, and technicians, describe the incredible amount of creativity and detail that goes into the making of an animated film, alongside a diverse selection of the film's thousands of pieces of art and storyboards, as curated by the filmmakers themselves.
Star Wars: The Action Figure Archive
Stephen J. Sansweet - 1999
These are the immensely popular and eminently collectible action figures that Kenner Toys has produced for the past 20 years. Until now, there has never been a comprehensive book for the legions who collect these fantastic figures. "Star Wars: The Action Figure Archive is the visual compendium they've been waiting for. This definitive reference covers the older Kenner action figures as well as the new Hasbro/Kenner line. Every full-color page features shots of the action figures, many with movie stills on which the figure was based, and showcases accessories and the original packaging. Captions enumerate different versions of the figures, providing the exhaustive information required by the serious collector. With over 2,000 color photos, this is the definitive tour of the "Star Wars action figure galaxy.To the Official "Star Wars" Web SiteCheck out other Star Wars titles published by Chronicle Books!
Breaking Ground
Daniel Libeskind - 2004
Drawing on his uncommon background and global perspective, in Breaking Ground Daniel Libeskind explores ideas about tragedy and hope, and the way in which architecture can memorialize-and reshape-human experience. Born in 1946 to Holocaust survivors in Poland, Daniel Libeskind eventually emigrated to New York City in 1959. A virtuoso musician before studying architecture, Libeskind has designed iconic buildings around the world, including the Jewish Museum Berlin and the Imperial War Museum in Manchester, England. In February 2003, Libeskind was chosen as the Master Plan Architect for the World Trade Center reconstruction. Full of the vitality, humor, and visionary spark that helped win him the Trade Center Commission, Breaking Ground invites readers to see architecture-and the larger world-through new perspectives.
Wisdom: 50 Unique and Original Portraits
Andrew Zuckerman - 2008
To create profound, honest, and truly revealing portraits of these luminaries, Zuckerman has captured their voices, their physical presence, and the written word. The resulting book and film - included here on a DVD - provide an extraordinary legacy for the generations that follow, and a timeless portrait of the common experiences that unite us all.
Art of He-Man and the Masters of the Universe
Tim Seeley - 2015
What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!
Anatomy for the Artist
Sarah Simblet - 2001
This superb drawing guide helps you unravel its complexity and capture its aesthetic on paper. Packed with instructive illustrations and specially-commissioned photographs of male and female models, Anatomy for the Artist unveils the extraordinary construction of the human body and celebrates its continuing prominence in Western Art today. Through her detailed sketches, acclaimed artist Sarah Simblet shows you how to look inside the human frame to map its muscle groups, skeletal strength, balance, poise, and grace.Selected drawings superimposed over photographs reveal fascinating relationships between external appearance and internal structure. Six drawing classes guide you through human anatomy afresh, offering techniques for observing and drawing the skeleton, including the head, ribcage, pelvis, hands, and feet. By investigating a series of masterworks juxtaposed against photographs of real-life models, Dr. Simblet also traces the visions of different artists across time, from Holbein's Christ Entombed to Edward Hopper's Hotel Room.For any artist, learning about the human body is always a palpable delight. This imaginative reference guide will enhance your anatomical drawing and painting techniques at every level.
The Art of The Lord of the Rings
Gary Russell - 2004
Many of the images included in this volume, depicting pivotal scenes and characters, were previously embargoed and have never appeared in book form. The work of Alan Lee and John Howe — the two artists most closely associated with Tolkien’s world — is featured, along with that of many other talented artists and designers. The artists’ own descriptions of the design process used in creating the look of the films both enlighten and enliven this essential book.
Metal Gear Solid V: The Phantom Pain: The Complete Official Guide Collector's Edition
Piggyback - 2015
A Must Have for the Metal Gear Solid Collector!!EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content.THE ULTIMATE GUIDE TO 100% COMPLETION: All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips!TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots.ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame.
A WEALTH OF EXTRAS:
Includes an extensive story recap, a poster covering the immense game area and much more!DEVELOPMENT: Developed directly with Kojima Productions in Tokyo.
MAINTAINING TRADITION:
From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance.QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.
Fables: Covers
James Jean - 2008
Also included is a afterword by celebrated Fables writer/creator Bill Willingham. Designed and annotated by the artist, this deluxe, oversized hardcover includes ten vellum sleeve inserts, an embossed case and other fine art details that make Fables: Covers by James Jean as elegant and unique as the Fables covers themselves.