Chess Master vs. Chess Amateur


Max Euwe - 1962
    What better way could the amateur have of learning to exploit the weak play of fellow amateurs than to study how a master would handle such situations? Selected by former World Chess Champion Max Euwe and Walter Meiden, a typical amateur player, the games point out graphically how the chess master takes advantage of characteristic errors of the amateur.In general, the games have been presented in order of the degree of skill of the amateur. The early games were played against beginners; later games, against "coffeehouse" players of various skill levels; the last games, against amateur "book" players. Each game, with commentary by Dr. Euwe, was chosen to illustrate a specific aspect of chess, from various openings to a number of typical chess situations. By carefully studying these games, the amateur player will learn how to recognize and avoid a variety of weak strategic and tactical moves.Dr. Euwe's helpful and informative commentary on each contest consists of a discussion of significant moves in the game, an analysis of the opening used and explanations of important chess concepts as they arise. Often, he includes a detailed analysis of tactical variations that might have been played as alternatives. The result is an indispensable aid for amateurs seeking to raise the quality of their games as well as a book that can be read with profit by chess players at every level of expertise.

Quirk Books Throws You 5 Awesome Parties


Quirk D.I.Y. - 2013
    And they'll love yours the most, thanks to this festive collection of themes, snacks, crafts, drinks, and decor...all handpicked by the party monsters at Quirk D.I.Y., the Quirk Books community for makers of everything awesome. So roll back the rug, call your friends, and let's get at least one of these parties started! Party Themes include: SPARKLE PARTY, featuring Mini Candy Apples, Holiday Cake Pops, Sweet Surrender Punch, and more. OVER EASY PARTY, Featuring Huevos Rancheros Tacos, Maple Bacon Cupcakes, Golden Hog Cocktail, and more. GIANT PARTY for kids, featuring Mini Corn Dogs, Super-Small Deep-Dish Pizzas, Teensy Funnel Cakes, and more. CRAFTERNOON TEA PARTY featuring Pansy Tea Sandwiches, English Rose Cocktail, homemade Pom-Pom Headbands, and more. THE WEATHER OUTSIDE IS FRIGHTFUL PARTY featuring Salted Caramel Hot Chocolate, Beef-and-Beer Chili, homemade Plush Penguin party favors, and more.

Think Like A Grandmaster


Alexander Kotov - 1970
    Twenty years later, it remains a bestseller in the field and one of the best practical training manuals available.

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Magic: The Complete Course in Becoming a Magician


Joshua Jay - 2008
    But until now, learning it has never been easy that's all about to change with "Magic," a book that does for close-up magic what "How to Grill" does for barbecue. Written by charismatic young magician Joshua Jay, "Magic" combines expertise, photographs, step-by-step directions showing how to perform 100 tricks, and a DVD that demonstrates 35 of them. Joshua Jay took home the top prize at the World Magic Seminar (the Olympics of magic) when he was just 16 years old. Ten years later, he continues to perform magic, write about magic, eat, sleep, and breathe magic. Here, he brings all his passion and knowledge to teaching magic. Each trick is broken down into the Effect, the Secret, the Set-up, and, most important, the Performance, with lessons on what to say, how to direct the audience's attention, where to keep your hands, and so on. (In other words, how to be smart about the things your audience is surprisingly clueless about.) Here are the Ten Greatest Card Tricks; tricks to dazzle a dinner date; tricks to perform for the boss (poke a hole through his shirt, then magically mend it); tricks especially for kids; and even tricks for an audience in another state with "Australian Self-Help," you can find a participant's chosen card over the phone. It's the Aha book for a subject whose time has come.

Elder Scrolls V Skyrim Revised & Expanded - Prima Official Game Guide


David Hodgson - 2012
    • All Dawnguard™ and new Side Quest outcomes revealed.• In-depth knowledge on Hearthfire™ house building and adoption.• Exploration and discovery – New game add-on content is completely explored and detailed so you get the best experience possible.  • Improve your character – Find out where all the new quests, best weapons, spells, and skill books can be found with updated maps. • 100% Developer approved - The same reliable production team pours their heart and soul into the next chapter of The Elder Scrolls V: Skyrim®. Covers: Xbox 360®, Playstation®3, PC

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

The Poker Tournament Formula


Arnold Snyder - 2006
    The strategies for small buy-in no-limit hold'em tournaments are similar to the big-money games, but the important factors-hand value, position, aggression and others, and speed of play-cause a radical change of strategy. Snyder recounts his own experience with these methods at a win rate of almost 300% and gives readers specific strategies for winning the big money available in prizes at the hundreds of small buy-in no-limit hold'em tournaments taking place weekly around the country and on the Internet.

Concepts and Case Analysis in the Law of Contracts


Marvin A. Chirelstein - 1990
    This Contracts primer is vastly uncluttered - one that picks up the main themes in the first-year Contracts course, together with related cases.

63 Easy-to-Crochet Pattern Stitches


Darla Sims - 1987
    A Basic Stitch Guide and clear, easy-to-follow instructions are included.

The Full Tilt Poker Strategy Guide: Tournament Edition


Michael CraigTed Forrest - 2007
    Their accomplishments are unparalleled, with countless World Series of Poker and World Poker Tour championships to their names and well in excess of $100 million in winnings in private games. Now, this group of poker legends has banded together to create The Full Tilt Poker Strategy Guide, which will stand as an instant classic of the genre and is sure to become the industry standard.

The Rookie: An Odyssey through Chess (and Life)


Stephen Moss - 2016
    Stephen Moss sets out to master its mysteries, and unlock the secret of its enduring appeal. What, he asks, is the essence of chess? And what will it reveal about his own character along the way?In a witty, accessible style that will delight newcomers and irritate purists, Moss imagines the world as a board and marches across it, offering a mordant report on the world of chess in 64 chapters--64 of course being the number of squares on the chessboard. He alternates between "black" chapters--where he plays, largely uncomprehendingly, in tournaments--and "white" chapters, where he seeks advice from the current crop of grandmasters and delves into the lives of great players of the past.It is both a history of the game and a kind of "Zen and the Art of Chess"; a practical guide and a self-help book: Moss's quest to understand chess and become a better player is really an attempt to escape a lifetime of dilettantism. He wants to become an expert at one thing. What will be the consequences when he realizes he is doomed to fail?Moss travels to Russia and the US--hotbeds of chess throughout the 20th century; meets people who knew Bobby Fischer when he was growing up and tries to unravel the enigma of that tortured genius who died in 2008 at the inevitable age of 64; meets Garry Kasparov and Magnus Carlsen, world champions past and present; and keeps bumping into Armenian superstar Levon Aronian in the gents at tournaments.He becomes champion of Surrey, wins tournaments in Chester and Bury St Edmunds, and holds his own at the famous event in the Dutch seaside resort of Wijk aan Zee (until a last-round meltdown), but too often he is beaten by precocious 10-year-olds and finds it hard to resist the urge to punch them. He looks for spiritual fulfilment in the game, but mostly finds mental torture.

London Underground's Strangest Tales: Extraordinary but True Stories


Iain Spragg - 2013
    Located deep beneath the heart of Greater London, the Underground is awash with more strangeness than you can shake your prepaid train card at. So, pack up your day bag and travel stop-by-stop with us on this strange and fantastic journey along the Northern, Picadilly, Metropolitan, Jubilee, Hammersmith & City, and District Line, and explore the Underground as you've never seen it before with this treasure trove of the humorous, the odd, and the baffling—an alternative travel guide to the Underground's best-kept secrets.

Bigger Deal: A Year on the New Poker Circuit


Anthony Holden - 2007
    The author of Big Deal takes his game on the worldwide tournament circuit once more to see if his famed card skills can hold up against the vastly changed world of poker in the 21st century.