Book picks similar to
Anthology by Stewart Wieck
vampire-the-masquerade
urban-fantasy
world-of-darkness
horror
By Blood We Live
John Joseph AdamsBarbara Hambly - 2008
And yet, there is an attraction, undeniable, to the vampire archetype, whether the pale European count, impeccably dressed and coldly masculine, yet strangely ambiguous, ready to sink his sharp teeth deep into his victims' necks, draining or converting them, or the vamp, the count's feminine counterpart, villain and victim in one, using her wiles and icy sexuality to corrupt man and woman alike... Edited and introduced by acclaimed anthologist John Joseph Adams (Wastelands, The Living Dead), By Blood We Live gathers together the best vampire literature from the preceding three decades, authored by many of today's most renowned writers of fantasy, speculative fiction, and horror.
Contents:
(Author, title (type, year of first publication, beginning page in print edition))01 - Neil Gaiman, Snow, Glass, Apples (short story, 1995, p3)02 - Anne Rice, The Master of Rampling Gate (novelette, 1984, p13)03 - Harry Turtledove, Under St. Peter's (novelette, 2007, p33)04 - Tad Williams, Child of an Ancient City (novelette, 1988, p43)05 - Michael A. Burstein, Lifeblood (novelette, 2003, p75)06 - Barbara Roden, Endless Night (short story, 2008, p88)07 - Garth Nix, Infestation (novelette, 2008, p106)08 - Carrie Vaughn, Life Is the Teacher (short story, 2008, p120)09 - Nancy Kilpatrick, The Vechi Barbat (short story, 2007, p134)10 - Kristine Kathryn Rusch, The Beautiful, The Damned (short story, 1995, p148) 11 - David Wellington, Pinecones (short story, 2006, p161)12 - Norman Partridge, Do Not Hasten to Bid Me Adieu (novelette, 1994, p165)13 - Sergei Lukyanenko, Foxtrot at High Noon (short story, 2008, p180)14 - Michael Marshall Smith, This Is Now (short story, 2004, p189)15 - Nancy Holder, Blood Gothic (short story, 1985, p199)16 - Jane Yolen, Mama Gone (short story, 1991, p204)17 - Joe Hill, Abraham's Boys (short story, 2004, p209)18 - Tanith Lee, Nunc Dimittis (novelette, 1983, p224)19 - Gabriela Lee, Hunger (short story, 2007, p240)20 - Caitlín R. Kiernan, Ode to Edvard Munch (short story, 2006, p250)21 - L.A. Banks, Finders Keepers (short story, 2008, p256)22 - Brian Stableford, After the Stone Age (short story, 2004, p275)23 - Kevin J. Anderson, Much at Stake (short story, 1991, p286)24 - Elizabeth Bear, House of the Rising Sun (short story, 2005, p297)25 - Lilith Saintcrow, A Stand-Up Dame (short story, 2008, p302)26 - Kelley Armstrong, Twilight (novelette, 2007, p316)27 - Eric Van Lustbader, In Darkness, Angels (novelette, 1983, p333)28 - Barbara Hambly, Sunrise on Running Water (novelette, 2007, p355)29 - Bruce McAllister, Hit (short story, 2008, p372)30 - Ken MacLeod, Undead Again (short story, 2005, p385)31 - Robert J. Sawyer, Peking Man (short story, 1996, p388)32 - Ben Lumley, Necros (short story, 1986, p396)33 - Catherynne M. Valente, Exsanguinations: A Handbook for the Educated Vampire by Anna S. Oppenhagen-Petrescu (short story, 2005, p409)34 - Charles Coleman Finlay, Lucy, In Her Splendor (short story, 2003, p415)35 - John Langan, The Wide, Carnivorous Sky (short story, 2009, p426)36 - Stephen King, One for the Road (short story, 1977, p464)37 - Ross E. Lockhart, For Further Reading (By Blood We Live) (essay, 2008, p477)
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook
David Zeb Cook - 1993
All players and game masters. Illustrations, some in color.
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set
James Wyatt - 2010
Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Mistborn Adventure Game
Brandon Sanderson - 2011
It features new official fiction from Brandon Sanderson and loads of never-before-seen material, making it the ultimate resource for fans of the novels and those who want to experience the Final Empire firsthand. Softcover Retail Edition This version of the Mistborn Adventure Game will be available in book and hobby retailers worldwide, but you're also welcome to purchase it here. It features the same contents as the deluxe hardcover edition in a compact, easy-to-carry and use format. It's perfect for that gamer on the go!
Bleeding Shadows
Joe R. Lansdale - 2007
Lansdale's largest, most varied collection to date. Weighing in at 488 pages and 150,000 words, these stories, poems, and novellas--supplemented by the author's introduction and by an invaluable set of story notes--move effortlessly from horror, adventure, and suspense to literary pastiche. It is, by any measure, a major addition to an already impressive body of work.The volume opens with 'Torn Away,' in which a small town sheriff encounters a man on the run from his own predatory shadow. The stories that follow come from all points of the narrative compass. In 'Morning, Noon, and Night,' a young boy stumbles across a monstrous, multi-faceted killer from which there is no escape. 'The Bleeding Shadow' is a tale of music, monsters, and deals-with-the devil set in post-WWII Texas. In 'Star Light, Eyes Bright,' an ordinary husband makes a startling discovery, one that leads to an unimaginable act of personal transformation. Elsewhere, the author offers us twisted Christmas stories ('Santa at the Cafe'), tales of a zombie apocalypse ('A Visit with Friends'), and one story--'Christmas with the Dead'--that encompasses both of these elements. Other highlights include a pair of informed, affectionate acts of literary homage. 'Metal Men of Mars' pays tribute to the Martian novels of Edgar Rice Burroughs, while in 'Dread Island,' the masterful novella that concludes this collection, the world of Huckleberry Finn merges seamlessly with the worlds of H. P. Lovecraft and Joel Chandler Harris.Sometimes funny, often horrifying, and always compulsively readable, this generous gathering of stories--few of which have previously appeared in book form--constitutes a significant publishing event. Bleeding Shadows is an indispensable, vastly entertaining volume, one that no admirer of Joe R. Lansdale's distinctive brand of fiction can afford to miss.
Blood of the City
Robin D. Laws - 2012
Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city, solving problems for the city's wealthy elite. Yet despite being the oldest child, Luma gets little respect—perhaps due to her half-elven heritage. When a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems. For a new web of bloody power politics is growing in Magnimar, and it may be that those Luma trusts most have become her deadliest enemies...From visionary game designer and author Robin D. Laws comes a new urban fantasy adventure of murder, betrayal, and political intrigue set in the award-winning world of the Pathfinder Roleplaying Game.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
Eve's Diary
Rachel Caine
Eve's Diary is a short story in Eve Rosser's point of view.
Kolchak: The Night Stalker Chronicles
Joe GentileMark Dawidziak - 2005
For the first time ever, a monster collection of 26 new original Kolchak short fiction stories by noted authors from comics, horror fiction, and film! With the advent of the new Kolchak ABC TV show, Moonstone proudly announces new contemporary prose adventures of the original Kolchak, TV's first and foremost paranormal investigator! Plus all kinds of other cool stuff, like tales from Kolchak's untold past, monster huntings, noir thrillers, and even horror stories of more cerebral type!
XCOM 2: Resurrection
Greg Keyes - 2015
Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
The Complete Druid's Handbook
David L. Pulver - 1994
This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!