Second-Hand Dog: How to Turn Yours Into a First-Rate Pet


Carol Lea Benjamin - 1988
    Pleasant Animal Shelter"Benjamin writes with love and sensitivity about caring for pets 'adopted' from a shelter."--Publishers Weekly"...a solid training program...a great book."--Job Michael Evans, Dog Fancy"Why a book like this has never before been written is beyond me. It is an invaluable guide to rehabilitating those myriad unfortunate dogs which have either never had a home or have been shuttled from one owner to another, losing confidence, trust and self-esteem every step of the way. It is an absolute must for every owner who wants his second-hand dog to regain the ability to become the warm, loving companion every dog should be."--Kenneth A. Marden, President, The American Kennel Club"...Carol Lea Benjamin has written a witty, sound and thoroughly appropriate book on the extraordinary advantages that each of us who has second-hand pets knows first-hand. If you're thinking about sharing your life with a pet or with another pet, read this book first!"--John F. Kullberg, President, ASPCA

The Art of Spirited Away


Hayao Miyazaki - 2001
    Features commentary, color stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.

Vault of the Drow


E. Gary Gygax - 1978
    A complete setting for play of ADVANCED DUNGEONS & DRAGONS is contained herein.

How to Write Science Fiction & Fantasy


Orson Scott Card - 1990
    Your readers are curious and want you to take them beyond ""The Fields We Know,"" to help them explore the infinite boundaries of the worlds you create.Here, science fiction great Orson Scott Card shares his expertise in these genres. You'll learn:- What is and isn't science fiction and fantasy, and by whose standards -- and where your work fits in.- How to build, populate, and dramatize a credible, inviting world your readers will want to explore.- How to use the MICE quotient -- milieu, idea, character, event -- to structure a successful story.- Where the markets are and how to reach them to get published.The knowledge and skills you gain through this book will help you effectively lead your readers into the strangeness you create -- one tantalizing step at a time.

The Kings and Queens of England and Scotland


Plantagenet Somerset Fry - 1990
    Offers brief profiles of each British monarch, and looks at events, places, objects, and rituals associated with the British throne.

Ashley Wood's Art of Metal Gear Solid


Ashley Wood - 2009
    And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.

Travels With Boogie: 500 Mile Walkies and Boogie Up the River in One Volume


Mark Wallington - 1995
    And they did it. Then, undaunted, they took on the treacherous waters of the Thames. Not exactly as Mark had planned, however: this time his companion was to be the delectable Jennifer - but she was held up at the office, and when Boogie was dropped off at the kennels the other dogs complained.Travels with Boogie is a witty and fascinating account of a mismatched couple and of the people they meet and places they visit.

RuneScape: Official Handbook And Strategy Guide


Tracey West - 2007
    Includes detailed maps and information on all the characters and creatures contained in the medieval world of RuneScape.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

Evie


Joe Sugg - 2015
    When times are tough, all she wants is a chance to escape from reality and be herself.Despite his failing health, Evie's father comes close to creating such a virtual idyll. Passing away before it's finished, he leaves her the key in the form of an app, and Evie finds herself transported to a world where the population is influenced by her personality. Everyone shines in her presence, until her devious cousin, Mallory, discovers the app... and the power to cause trouble in paradise.

A Sticky Note Guide to Life


Chaz Hutton - 2016
    He covers all the important things: dating, working, eating, fighting gorillas, the impossible physics of toothpaste, the family history of a sock drawer, and so much more.Basically, all the big life questions that you didn’t realise needed answering.

Managing Successful Projects with PRINCE2


The Stationery Office - 2009
    This book presents guidance on how to set-up, organise, control, and deliver projects on time, within budget and to the right quality. It is applicable to projects in both IT and non-IT environments.

Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)


Cala Spinner - 2019
    Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation


Blake J. Harris - 2014
    Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

The Web of Arachnos


Robert E. Weinberg - 2005
    In 1930, as economic catastrophe and poliltical upheaval blight the world, two friends uncover the well's secret. The two men will become legends--one a champion of justice known as Statesman, the other a reclusive criminal mastermind whose diabolical schemes will shake the globe. Their epic conflict begins in Paragon City, a once-great American metropolis brought low by the depression and crippled by corruption. but the battle cannot be won by Statesman alone. For justice to triumph, Paragon will have to become a city of Heroes.