Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Scions of the Emperor


David Guymer - 2019
    A must-have for all fans of Horus HeresyCanticle by David GuymerCrash-landed upon a world of perpetual gloom, a young Ferrus Manus is forced to fight for his survival. Upon discovering a strange vessel, he investigates the ship but quickly finds himself battling monstrosities he is ill-prepared for.The Verdict of the Scythe by David AnnandaleHeavily criticised by his brothers over the brutal campaign at Galaspar, Mortarion attempts a new approach during the compliance of Absyrtus. However, discovering treachery at every turn, the Lord of Death must accept an unavoidable truth.A Game of Opposites by Guy HaleyJaghatai Khan makes a virtue of being unknowable, yet Warsmith Xyrokles has studied the Warhawk’s teachings. Choosing to step into the trap laid for him, the Khan of Khans teaches the traitors just how deadly their ignorance truly is.Better Angels by Ian St. MartinArt and war stand fist in glove where it concerns the warriors of the IX Legion. Wending a path through their turbulent history, during the days of the Great Crusade and the Horus Heresy, a Blood Angels neophyte then legionary tries to capture the essence of beauty and art to present to his primarch, Sanguinius.The Conqueror’s Truth by Gav ThorpeBrought aboard the Nightfall, the remembrancer Ares desires to witness the glory of the Great Crusade. The primarch of the Night Lords, Konrad Curze, grants her request, sending her as a witness to a compliance of his Legion first hand, but in so doing reveals a dark and inconvenient truth.The Sinew of War by Darius HinksAfter having crushed a rebellion in Illyria, a young Roboute Guilliman returns to the capital of Macragge City to be reunited with his father, Konor, only to discover insurrection and unrest running rampant.The Chamber at the End of Memory by James SwallowAs the Siege of Terra nears, Rogal Dorn uncovers a series of bizarre deaths within the inner walls of the Palace. To find the truth, and faced with no other choice, the primarch must defy the edict of Nikaea and return his Librarius to service, but what he discovers will shake him to his very core.First Legion by Chris WraightLocked in the midst of the Rangdan Xenocides, the Dark Angels of the First Legion are contacted by a mysterious warship under the command of Alpharius. When the stranger begins to ask questions about the campaign, he is summoned to the presence of the Lion himself for judgement.

Legends of the Space Marines


Christian DunnPaul Kearney - 2010
    Warhammer 40,000 universe. This short story collection focuses entirely on these superhuman warrior, telling high-action tales of heroism and savagery. Combining the talents of Black Library favorite authors such as Mike Lee and Nick Kyme with hot new talent, this collection is not to be missed

Slayer of the Storm God


Nathan Long - 2009
    Little do they realise that this is the very trinket dedicated to Stromfels – the ancient and evil Storm God – and he wants it back!Our two heroes are attacked by the god’s minions and the bracelet is taken from them, but a stubborn and determined Gotrek refuses to relinquish it without a fight. Venturing deep into the Marienburg marshes in pursuit of the thieves, Gotrek and Felix find themselves confronting the embodiment of the Storm God himself…

Dungeons & Dragons Art & Arcana: A Visual History


Michael Witwer - 2018
    It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Call of Cthulhu: Horror Roleplaying


Sandy Petersen - 2005
    CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.

Guildmasters' Guide to Ravnica


James Wyatt - 2018
    Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

The Wicked and the Damned


Joshua Reynolds - 2019
    Each of them has a tale to tell of a narrow escape from death. Amid the toll of funerary bells and the creep and click of mortuary-servitors, the truth is confessed. But whose story can be trusted? Whose recollection is warped, even unto themselves? For these are strange stories of the uncanny, the irrational and the spine-chillingly frightening, where horrors abound and the dark depths of the human psyche is unearthed.

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

Blackstone Fortress


Darius Hinks - 2018
    But danger lurks in the darkness…READ IT BECAUSEThe full story behind the Warhammer Quest: Blackstone Fortress game is revealed! Join Janus Draik and his crew as they venture into the depths of the fortress and encounter all manner of deadly foes.THE STORYThere are those in the great expanse of the galaxy that seek profit wherever it is to be found: the deal makers, the opportunists and explorers – the Rogue Traders. Granted power by an ancient charter, sanctioned by the Emperor Himself, these scoundrels, entrepreneurs and adventurers roam the galaxy in search of fortune and glory. None perhaps are as hungry for these twin-vices as Janus Draik. All but disowned by his wealthy family, regarded as a wayward son of ill repute and little potential, Draik knows he must restore his fortunes soon or his misadventures will see him destitute and discarded.So it is then that when he finds a truly exceptional prize, one that will return him to his deserved station, Draik recruits a crew of fellow treasure seekers and sets them to the task. Draik's obsession is all-consuming, and he will risk everything to obtain his prize and its many secrets, including his life or even that of his crew…

Gunheads


Steve Parker - 2009
    Their mission is to locate and retrieve the Fortress of Arrogance, a battle tank that belonged to the legendary Commissar Yarrick, hero of Hades Hive. If Wulfe can keep his mind and men together, and the Imperial forces can retrieve the tank, this will have a huge boost on morale in the Armageddon campaign‚ but are they risking their lives needlessly?

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


James JacobsMichael Kortes - 2012
    An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds

Red Tithe


Robbie MacNiven - 2017
    Renegades from the Imperium's dawn stalk the complex, bringing pain and death. But something just as dangerous awaits them: the loyal, but brutal and predatory, Carcharadons.On the prison world of Zartak, darkness has fallen on arbitrators and inmates alike. The Night Lords have come, and with them the shadow of fear and pain. But they are not the only ones with an interest in Zartak. From the void, running on silent, another fleet emerges. Its warriors are grey-clad and white-faced, and their eyes are as black as the Outer Dark – the savage Carcharodon Astra. As these two packs of ancient, merciless predators stalk the shadows of the prison colony, both seeking a single young inmate with unnatural talents, the corridors run red, and both factions will have to fight tooth and claw to leave Zartak alive.A darkened prison, a pack of Night Lords and the Imperium's most predatory Space Marines – what more could you want from a story?

Rifts Mercenaries


C.J. Carella - 1994
    Rift Mercenaries is a Rifts source book focusing of Mercenaries

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds