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ALIEN: Cinematic Starter Kit by Tomas Härenstam


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A House of Ghosts: A Riveting Haunted House Mystery Boxset


Mason Dean - 2021
    Struggling with writer’s block and a tight deadline for his new novel, David Pragmore suggests a retreat away from Hartford to his wife, Susan, in order to find fresh inspiration. The publishers want David’s new book to shine in the horror genre, so when David reads about the odd manor with a haunted past, it seems like the perfect place to recapture his muse. But David and Susan quickly discover that some stories aren’t meant to be told.The Haunting of Saxton MansionAuthor Rob Hooper and his wife, Janet, are looking for a quiet place to live. The grandiose, isolated Victorian-style relic is everything they could want. A mysterious, widowed owner offers them a deal that can’t be passed up. But they quickly discover that some things are too good to be true.

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

The Cyclops Effect


CJ Williams - 2020
    But that’s what happens when medical technology goes awry. Doctors said they could train her brain to interpret digital signals from the camera in her artificial eye. The module even has wi-fi so they can monitor signal traffic across her optic nerve. What they didn’t anticipate was that her brain would figure out how to use the wi-fi connection both ways. Asha can now see the Internet. ASHA'S INTELLIGENCE IS NOT ARTIFICIAL As her digital brain develops, she creates an online AI by copying part of her mind to the cloud. The AI she calls Abbot becomes her right hand as she goes to work for the FBI tracking down international terrorists. Unfortunately, she is so effective, the government believes she may be a co-conspirator. When they refuse to pay her, she walks out. IT'S NOT JUST THE FBI WHO SUSPECT HER When Asha crosses paths with Chinese military hackers, she stops them by taking out Shanghai’s electrical grid. Now the communist government wants to know who did it and how. Things go downhill after Asha gives a copy of Abbot to her husband’s company. When the Chinese military steals a copy of it, they immediately recognize its military significance. Their top priority, however, is to take out the woman who came up with it in the first place. CHINA FLEXES ITS NEW CYBER WARFARE TOOL Using her own technology against her, the Chinese suddenly become a serious threat to the US. The FBI calls Asha back and ask one last favor: stop the Chinese attack. She agrees, but this time there are conditions. Either they pay upfront, or she will take care of the Asian threat in her own way, and knowing Asha, that could mean World War Three.

The Old Man and the End of the World: Book One: Things Fall Apart


William Harrison - 2021
    

The Mark Midway Box Set: Books 1-4


John Hindmarsh - 2016
    He doesn't know by whom, where or why. He doesn't know his parents. All he wants is a quiet life and a family experience. The fates conspire against him.Mark OneMark Midway is adopted by two scientists and is reared in a genetic research laboratory. Nine men, ex-military, are on a mission to destroy the laboratory and capture Mark. They are supported by four rogue CIA agents, who have commandeered a test drone and a missile at a Marine base. The team attacks the genetics laboratory complex before dawn, during a raging blizzard. Within hours, seven of the men are dead, one is severely wounded and one barely escapes. Mark also destroyed the drone with its missile. The next morning the four rogue agents are found dead from carbon monoxide poisoning, their killer unknown.Mark flees the laboratory complex, seeking safety and somewhere he can call home. The FBI is on his case and a mysterious organization offers him its assistance. Unknown killers are chasing him and he needs to protect himself and his friends. He needs to surviveMark TwoWe continue the story commenced in Mark One, with a young genetically engineered Mark Midway, FBI Special Agent MayAnn Freewell, and the mysterious Archimedes Schmidt who reports directly to the President. Mark—whose only desire is to be normal––shoots and kills two would-be kidnappers and discovers his search for peace again will elude him. Mark needs to survive. All he wants is a normal life.Schmidt works with FBI Special Agent Freewell to investigate a secret organization—Cerberus––which is infiltrating the FBI, the US Army, and other government departments with genetically engineered humans. Schmidt attempts to take control of Cerberus and discovers his personal relationships are not as reliable as he thought.Mark TwoSchmidt works with FBI Special Agent Freewell to investigate a secret organization—Cerberus––which is infiltrating the FBI, the US Army, and other government departments with genetically engineered soldiers. As Schmidt attempts to take control of Cerberus, he discovers his personal relationships are not as reliable as he thought.Mark ThreeA young woman escapes from a luxury yacht under attack by Chinese pirates in the Mediterranean. American law enforcement agencies collude and conspire to bring about an end to Cerberus, uncaring who gets in their way. Mark Midway faces deadly assaults by unknown enemies. A military helicopter is brought down over Washington by a Russian missile and General Archimedes Schmidt is in critical condition.Mark meets his sister and travels to London to rescue three more genetically engineered children. He finds romance, but he and his companions are under attack in both the US and England. Mark knows only one response - fight back.Mark FourMark Midway returns to America to re-build his home, which was destroyed by a gang of mercenaries. Police collude to effect his kidnap on his way back to Boston. His enemies include terrorists, a rogue NSA senior officer, a retired general, and a wealthy businessman; the latter wants control of all the Cerberus and LifeLong genetic engineering intellectual property. Cerberus teams in the US and UK rally to rescue Mark, but first they need to discover his whereabouts. General Schmidt and the NSA officer are enemies.

The Pawn in the Portal


Nick Cole - 2016
    Ward, a tier-one operator turned mercenary, has just flung himself off the cargo deck of a doomed C-130. Now he’s out of the Drop Zone and evading the undead as a terrible new breed of hunter enters the Wyrd. But these new, faster predators might not be the only thing to fear in an apocalypse beset by zombies, nukes and killer A.I.’s. One of the last warriors of a collapsed government is planning on putting up some big numbers in this final, ultimate game of Survivor, until he finds a mysterious new companion... a stranger dressed in black.

Scouts Out: Books One and Two


Danny Loomis - 2016
    He and his team battle to drive the enemy from star systems under protection of the Confederation. His courage and fighting abilities are tested to their utmost, as he rises through the ranks of the LRS and beyond. Small unit skirmishes build to full-scale combat on planet surfaces, and serve as a counterpoint to violent conflict in space.

Spinosaurus


Hugo Navikov - 2015
    His targets are cryptids, animals denied by science. But they are well known by those living on the edges of civilization, where monsters attack and devour their animals and children and lay ruin to their shantytowns. When a shadowy organization sends Brett to the Congo in search of the legendary dinosaur cryptid Kasai Rex, he will face much more than a terrifying monster from the past. Spinosaurus is a dinosaur thriller packed with intrigue, action and giant prehistoric predators.

Bone Quarry


K.D. McNiven - 2019
    Dive leader, Megan Gerhart and her team discover what appears to be an underwater graveyard, heaped with bones…human bones! When they call in paleontologist Rourke Wolf to investigate their chilling findings, the team is thrown into a spine-tingling adventure that could cost them their lives, both in and out of the water. Faced with death-defying odds, they must confront dinosaurs believed to be extinct for 8 million years … Does the team have the grit to escape this terrifying encounter alive, when the odds are not in their favor?

Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)


Charlie Krank - 2008
    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

The Mystery of Chateau Beaumont (Triquetra Series Book 1)


L.C. Kincaide - 2019
    What better way to embrace a new decade heralding her thirties than to rise to new challenges and make exciting changes in her life?Embarking on the project in the small town of Beaumont, with the expert help of her reticent but skilled and handsome contractor, the work progresses smoothly. Only one thing puzzles her, though — the townsfolk who refuse to speak of the people who once lived there, only to say that one day years ago, the family mysteriously disappeared.Digging into the Chateau’s past, Hannah discovers a distressing past, and more disturbing is how it relates to her future.What began as an exciting adventure spirals into a terror she never could have imagined.Hanna’s story is the first book in the Triquetra Series about three close friends and the unpredictable turns their lives take.

Ghost Fleet


D.A. Boulter - 2011
    Experts say they are scanner echoes tossed out of the past by the Phenomenon. The rumors and a cryptic entry in an ancestor's diary propel Lieutenant-Commander Mart Britlot of the Confederation navy into the dangerous Sivon sector of space. There, Britlot hopes to find help for the Confederation, now facing a two-front war. As the last living Confederation descendant of the Adian nation, Britlot is obsessed with finding the ghost ships, believed destroyed during a mass emigration 300 years in the past. He dreams of riding to the rescue at the head of the never defeated Adian fleet; he dreams of finding family after the death of all his near relatives at the hands of the Combine. He'll drive his ship and crew beyond endurance to achieve this. The felid Tlartox Empire, eager to avenge their humiliating defeat at the hands of the Confederation, has voted to annul the long-standing peace treaty. The glory of The Hunt beckons. Admiral Tood Tlomega has focused on the human planet Lormar, with its great naval base, as a fitting target for retribution. She will return dignity to the people of Tlar. She will return them to the path that Tlar illuminated so many centuries ago.But a small band of Tlartox subversives intend to rake a claw across the plans of the war-mongers, and give both the Empire and the Confederation something they hadn't counted on.