Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Tree Houses You Can Actually Build: A Weekend Project Book


Jeanie Trusty Stiles - 1998
    This inspirational yet thoroughly practical guide shows even the most inexperienced weekend carpenter how to design and build a lifetime of memories for the entire family. With more than 200,000 copies of their popular Weekend Project Books sold, David and Jeanie Stiles have become America's First Couple of do-it-yourself woodworking. In Tree Houses You Can Actually Build, they explain basic building procedures through clear, simple instructions and non-technical line drawings that illustrate every step of the project, from the earliest sketches to the final cedar shingle. The authors outline five basic designs that can be adapted to virtually any set of conditions, and throughout the book, they emphasize safety for both adults and children. In addition to line drawings, the book contains a section of full-color photographs highlighting a variety of tree house projects, plus helpful building tips based on interviews with their owners.

Abandoned: Hauntingly Beautiful Deserted Theme Parks


Seph Lawless - 2017
    Take a strange and wonderful photographic journey into a world time has forgotten—amusement parks that have been shut down and overgrown.The “artivist” known only as Seph Lawless has spent the last ten years photo-documenting the America that was left behind in the throes of economic instability and overall decline—decrepit shopping malls, houses, factories, even amusement parks.Through nearly two hundred gorgeous and elegiac photographs, Abandoned details Lawless’s journey into what was once the very heart of American entertainment: the amusement park. Here is includes:Disney World’s Discovery Island and River CountryJoyland Amusement ParkDogpatch USAFun Spot Amusement Park and ZooBushkill Amusement ParkLand of OzLake Shawnee Amusement ParkGeauga Lake Amusement ParkSpreeparkChippewa Lake Amusement ParkEnchanted Forest PlaylandAnd more!Lawless visits deserted parks across the country, capturing in stark detail their dilapidated state, natural overgrowth, and obvious duality of sad and playful symbolism. Previously self-published as Bizarro, this updated edition of Lawless’s photographic tribute to decaying American amusement parks contains new content and a new foreword.

Sonic Wonderland: A Scientific Odyssey of Sound


Trevor J. Cox - 2014
    Until the day he heard something so astonishing that he had an epiphany: rather than quashing rare or bizarre sounds, we should be celebrating these sonic treasures.This is the story of his investigation into the mysteries of these Sonic Wonders of the World. In the Mojave Desert he finds sand dunes that sing. In France he discovers an echo that tells jokes. In California he drives down a musical road that plays the William Tell Overture. In Cathedrals across the world he learns how acoustics changed the history of the Church.Touching on physics, music, archaeology, neuroscience, biology, and design, Cox explains how sound is made and altered by the environment and how our body reacts to peculiar noises – from the exotic sonic wonders he encounters on his journey, or the equally unique and surprising sounds of our everyday environment.In a world dominated by the visual, Sonic Wonderland encourages us to become better listeners and to open our ears to the glorious cacophony around us. Listen to a selection of astonishing sounds here: https://soundcloud.com/sonicwonderland

Graveyards of Chicago: The People, History, Art, and Lore of Cook County Cemeteries


Matt Hucke - 1999
    The book demonstrates that Chicago's cemeteries are home not only to thousands of individuals who fashioned the city's singular culture and character, but also to impressive displays of art and architecture, landscaping and limestone, egoism and ethnic pride. Mysterious questions such as Where is Al Capone buried? and What really lies beneath home plate at Wrigley Field? are answered in this reminder that although physical life must end, personal notes—and notoriety—last forever. Ever wonder where Al Capone is buried? How about Clarence Darrow? Muddy Waters? Harry Caray? Or maybe Brady Bunch patriarch Robert Reed? And what really lies beneath home plate at Wrigley Field? Graveyards of Chicago answers these and other cryptic questions as it charts the lore and lure of Chicago's ubiquitous burial grounds. Like the livelier neighborhoods that surround them, Chicago's cemeteries are often crowded, sometimes weary, ever-sophisticated, and full of secrets. They are home not only to thousands of individuals who fashioned the city's singular culture and character, but also to impressive displays of art and architecture, landscaping and limestone, egoism and ethnic pride, and the constant reminder that although physical life must end for us all, personal note—and notoriety—last forever. Grab a shovel and tag along as Ursula Bielski and Matt Hucke unearth the legends and legacies that mark Chicago's silent citizens—from larger-than-lifers and local heroes, to clerics and comedians, machine mayors and machine-gunners.

Eames


Gloria Koenig - 2015
    Though best known for their furniture, the husband and wife team were also forerunners in architecture, textile design, photography, and film.The Eames work defined anew, multifunctional modernity, exemplary for its integration of craft and design, as well as for the use of modern materials, notablyplywood and plastics.The Eames Lounge Chair Wood, designed with molded plywood technology, became a defining furniture piece of the twentieth century, while the couple s contribution to theCase Study Housesproject not only made inventive use of industrial materials but also developed anadaptable floor plan of multipurpose spaceswhich would become ahallmark of postwar modern architecture.From the couple s earliest furniture experiments to their seminal short filmPowers of Ten, this book covers all the aspects of the illustrious Eames repertoire and itsrevolutionary impact on middle-class American living. About the Series: Each book in TASCHEN s Basic Architecture Series features: an introduction to the life and work of the architect the major works in chronological order information about the clients, architectural preconditions as well as construction problems and resolutions a list of all the selected works and a map indicating the locations of the best and most famous buildings approximately 120 illustrations (photographs, sketches, drafts and plans) "

Rick Steves' Provence & the French Riviera


Rick Steves - 2003
    Experience Roman history with self-guided tours of the Pont du Gard aqueduct, Roman theater in Orange, and Arena in Arles. Explore sun-soaked Riviera beaches and resort towns, from cosmopolitan Nice to colorful Villefranche-sur-Mer. Get inspired by artistic masterpieces by Renoir, Matisse, Picasso, and Chagall. After a day of sightseeing, relax at a café with a view, dive into a bowl of bouillabaisse, and watch fishermen return to the harbor.Rick's candid, humorous advice will guide you to good-value hotels and restaurants. You'll learn which sights are worth your time and money, and how to get around by train, bus, car, or boat. More than just reviews and directions, a Rick Steves guidebook is a tour guide in your pocket.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Time-Saver Standards for Landscape Architecture


Nicholas T. Dines - 1997
    It is fully metric, to meet Federal and International requirements. It features increased coverage of: Site storm water best management practices - New urban tree planting and xeriscape concepts - Earth retaining structures and pavement design - Land reclamation, including soil and vegetation restoration - Metric site layout practices, including recreation facilities - Energy and resource conservation - Natural processes and site construction procedures - New expanded construction details - Simplified construction materials data. Over 50 sections provide concise tables, checklists, Key Point text summaries, and illustrations to provide an invaluable information resource for offices and classrooms throughout the world.

Silent Hill: The Terror Engine


Bernard Perron - 2012
    P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

How Buildings Learn: What Happens After They're Built


Stewart Brand - 1994
    How Buildings Learn is a masterful new synthesis that proposes that buildings adapt best when constantly refined and reshaped by their occupants, and that architects can mature from being artists of space to becoming artists of time. From the connected farmhouses of New England to I.M. Pei's Media Lab, from "satisficing" to "form follows funding," from the evolution of bungalows to the invention of Santa Fe Style, from Low Road military surplus buildings to a High Road English classic like Chatsworth—this is a far-ranging survey of unexplored essential territory.More than any other human artifacts, buildings improve with time—if they're allowed to. How Buildings Learn shows how to work with time rather than against it.

Informal


Cecil Balmond - 2002
    His structural thinking differs from that of others in his field, in its completely innovative conception of the engineer's contribution to architecture. The plasticity of architectural plans is enhanced through a decisive promotion of their structural designs. The borderline between structure and architecture thus becomes increasingly blurred. This process is explained in detail in "Informal" by reference to eight seminal projects. Balmond elucidates the theoretical basis of his engineering and architectural solutions, and his sketches transcend purely technical illustration - they are key to his approach. "Informal" invites readers to rethink their understanding of the relationships between architecture, design and engineering.

Language of Post-Modern Architecture 6


Charles Jencks - 1977
    The buildings of Robert Venturi and Michael Graves, among others, are featured.

Living Large in Our Little House: Thriving in 480 Square Feet with Six Dogs, a Husband, and One Remote--Plus More Stories of How You Can Too


Kerri Fivecoat-Campbell - 2016
    McMansions have flourished in suburbs across the country, and as houses got bigger we filled them with more stuff. Kerri Fivecoat-Campbell had been subconsciously trying to live up to this American Dream when circumstances forced her and her husband into a 480-square foot house in the woods. What was supposed to be a writing cabin and guest house became their full-time abode and they quickly discovered that they had serendipitously discovered a better way of life.   They realized that by living smaller, they were in fact, Living Large. They were not spending extra time cleaning and maintaining the house, but had the freedom to pursue their hobbies; they did not waste money on things they didn’t need; and they grew emotionally (as well as physically) closer. Kerri and her husband realized that Living Large is less about square footage and more about a state of mind. As Kerri relates the story of her transformation to a “Living Larger,” she also profiles more than a dozen other families living tiny house lives and offers practical advice for how you can too. The book will: *walk you through the financial advantages of small space living *help you define and find the right size house *teach you to scale down to the essentials to be surrounded only by things you love *show you how to make use of outdoor space *give tips on how to decorate judiciously and much more. Whether readers are inspired to join the tiny house movement or not, they are sure to be inspired to Live Large with less.

Patina Farm


Brooke Giannetti - 2016
    When Brooke and Steve Giannetti decided to leave their suburban Santa Monica home to build a new life on a farm, they looked into themselves, and traveled to Belgium and France, for inspiration. Brooke’s inviting prose combines with 200 photographs and Steve’s architectural drawings to show their inspirations, their materials selections, and the enviable result of their team effort and creativity: an idyllic farm in California’s Ojai Valley. We see every corner of the family home, guesthouse, lush gardens, and delightful animal quarters. Steve Giannetti is a renowned architect, and Brooke is an interior decorator and writer of the design blog Velvet and Linen. They also own Giannetti Home, a store that sells furniture and products for the home in their signature Patina style. The couple’s work has been featured in the Veranda, Coastal Living, Good Housekeeping, the New York Times. They are the authors of Patina Style.