Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

The Paintings That Revolutionized Art


Claudia Stauble - 2013
    What makes the Book of Kells such an extraordinary example of the illuminated manuscript? Why is Durer's self-portrait so iconic? How did Turner's Rain, Steam, Speed turn the art world on its head? What's so great about Jasper Johns's Flag? And who was Whistler's mother, anyway? Art history is filled with paintings that shocked, intrigued, enraged, and mystified their audiences--paintings that exemplified the period in which they were created and forever changed the way we think. Here, 100 examples of these icons of art are presented in beautiful, high-quality reproductions. Each spread features comparative illustrations and details as well as an engaging text that explains why that particular painting belongs in the pantheon of world-changing art.

One Man's Folly: The Exceptional Houses of Furlow Gatewood


Julia Reed - 2014
    Antiques expert Furlow Gatewood's highly personal property in bucolic Americus, Georgia, where he has meticulously restored his family's carriage house and added intimate dwellings and outbuildings-several rescued from demolition-has evolved over decades to become a sublime expression of stylish living. The structures exemplify various architectural traditions-from mid-nineteenth-century Gothic to Palladian. He has collaborated with local craftsmen to create these follies and takes delight in designing the picturesque grounds and plantings and in devising comfortable areas for his beloved dogs and peacocks. A gifted designer and longtime associate of antiques dealer John Rosselli, Gatewood has a talent for discovering singular pieces with a poetic patina, composing custom paint finishes and subtle palettes, and knowing how to incorporate distinctive architectural elements. To accompany the book's atmospheric images, close friend Bunny Williams writes about the lessons she has learned from this master of discernment. Gatewood's seductive and hospitable Arcadian oasis, with its exquisite and timeless design, will have an enduring impact on the design community.

The Art of Alice: Madness Returns


Dave Marshall - 2011
    Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.

Gig Posters Volume I: Rock Show Art of the 21st Century


Clay Hayes - 2009
    With the rising popularity of MP3 files and streaming digital music--and the near-extinction of traditional album art--concert posters have become the most important visual representation of contemporary music.Gig Posters Volume I celebrates this dynamic medium with contributions from 101 top designers--including Rob Jones of Animal Rummy, Steve Walters, Jay Ryan, Gary Houston, Aesthetic Apparatus, Patent Pending Industries, and many more. Throughout the book, their voices offer fascinating commentary and behind-the-scenes information about the creation of gig posters.Readers will also discover 101 perforated and ready-to-frame posters promoting today's most innovative and original bands--including Radiohead, the White Stripes, Modest Mouse, Girl Talk, Queens of the Stone Age, Wilco, and many, many more.Complete with an introduction by founder and curator Clay Hayes, Gig Posters Volume I celebrates the most talented designers, artists, bands, and performers of the twenty-first century.

The Art of Mass Effect


Dan Birlew - 2007
    The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360.From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life.In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.

Last Man Standing: Killbook of a Bounty Hunter


Dan Luvisi - 2010
    Details the characters, corporations, and products in the world of the forthcoming Last Man Standing graphic novel and motion picture, presented as if the book is a scrapbook kept by the protagonist.

Masters of Dragonlance Art


Margaret Weis - 2002
    This book features artwork from "Dragonlance" novels, games, calendars, and other materials created over the past ten years. With pieces from artists such as Brom, Matt Stawicki, Mark Zug, Todd Lockwood, Larry Elmore, and more, this collection features some of the best fantasy art published over the last decade.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Test Of Greatness: Britain’s Struggle for the Atom Bomb


Brian Cathcart - 2016
     He ordered a superhuman effort to make Britain a nuclear power. Although Britain had been a junior partner in the Manhattan Project which had produced the American bombs, no British scientist had more than partial knowledge of the complex physics involved. The war over, the Americans cut off all help. At a time of daunting economic difficulty and amid the growing tension of the Cold War, the project hurriedly took shape behind a cloak of almost paranoid secrecy and in an atmosphere of constant stringency and shortage. Brian Cathcart’s book ranges over politics, diplomacy, espionage and science, but above all it tells the story of the brilliant young scientist William Penney, his team and their struggle. The men who worked behind the security fences at Aldermaston have been allowed to speak. The tales include fearsome risks, vast resourcefulness, bureaucratic obstruction, naval intransigence and a measure of black humour. The veil is also lifted on the extraordinary contribution of Klaus Fuchs, the Soviet spy. Finally the high drama of the test itself, conducted off the coast of Australia after a naval operation which came close to total fiasco, is recounted in gripping detail. Test of Greatness draws on what at the time the book was published were newly declassified documents. Cathcart also speaks uses primary sources, such as the words of the participants, illustrating and illuminating in vivid, human terms a secret but crucial chapter of post-war British history. Praise for Brian Cathcart: ‘The story of the British bomb mixes science, politics, espionage, Essex and morality. A nation is changed for ever when it decides to become a nuclear power. Brian Cathcart takes this complicated array of factors and makes them rise out of the page and walk to a very wide audience.’ – Sir Peter Hennessy, military historian Brian Cathcart was Assistant Editor of the Independent on Sunday when he wrote Test of Greatness. Since then he has taken up a position at Kingston University London and founded Hacked Off in the aftermath of the tabloid phone-hacking scandal. He has just published his eighth book, The News from Waterloo. His previous works include accounts of the murders of Jill Dando and Stephen Lawrence.

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

Almost Damned


Christopher Leibig - 2021
    In Almost Damned, little does Sam know that his most challenging cases are all leading up to one monumental trial, in which he will lay before the Court the visceral complexities of good vs. evil.As Sam navigates his cases in Bennet County, it becomes increasingly apparent that his clients-old and new-are surprisingly interconnected, especially when old clients rise from the dead. Literally. He and his office are besieged by death threats and mysterious invitations, each one a clue that compels him to dig deeper into his own past. With each new discovery, Sam leads himself and his team deeper into a nether world in an attempt to bring redemption to his toughest clients of all-the descendants of the biblical Fallen Angels who have been walking the earth as humans for centuries, unable to find peace.

Little Village of Second Chances


Gina Hollands - 2020
    After all, she is only there to try and convince him and his fellow villagers to sell up so her company can build a bypass. If Sarah thinks she can make Shay give up his farmhouse and his business, she has another thing coming!But when an unexpected blizzard leaves Sarah stranded in Shay’s home, he soon realises that they are far more alike than he could have ever imagined – and perhaps both of them deserve a second chance ...

Summary and Analysis of The Handmaid's Tale: Based on the Book by Margaret Atwood (Smart Summaries)


Worth Books - 2017
    Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader.    This short summary and analysis of The Handmaid’s Tale by Margaret Atwood includes:   Historical context Part-by-part summaries Analysis of the main characters Themes and symbols Important quotes Fascinating trivia Glossary of terms Supporting material to enhance your understanding of the original work   About Margaret Atwood’s The Handmaid’s Tale:   Margaret Atwood’s dystopian literary masterpiece tells the story of Offred, a Handmaid living in the near future in what was once the United States. A new theocratic regime called the Republic of Gilead has come to power and changed life as she knew it.   Once Offred had a her own name and a loving family—a husband and daughter—both of which were taken from her; now she belongs to the Commander and his hostile wife, and her only value lies in her ability to bear a child for them. She used to read books and learn; now such things are forbidden to all women.   Gripping, disturbing, and so relevant today, The Handmaid’s Tale is a brilliant novel and a chilling warning about what can happen when extreme ideas are taken to their logical conclusions.   The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of fiction.

Thomas Heatherwick: Making


Thomas Heatherwick - 2012
    Heatherwick is known as one of the greatest innovators of our era, and for the first time, this publication provides an inside look at the creation and development of his projects. It answers the one question always asked of Heatherwick's work: How did he do that? The book covers the studio's complete output over more than fifteen years—some 170 projects—including designs large and small: zippered bags that can be expanded to five times their size, a bridge that rolls open and closed, the in-progress one-million-square-foot mall in Hong Kong and glass bridge in London.