Book picks similar to
The Complete Guide to Digital Photography by Michael Freeman
photography
reference
non-fiction
nonfiction
The Joy of Coffee: The Essential Guide to Buying, Brewing, and Enjoying
Corby Kummer - 1995
In this revised and updated edition of the most authoritative guide to coffee, Corby Kummer travels the country and the world to give you all the latest information you need to make a great cup at home: • The best beans and how to buy and store them • The grinder that's essential for great coffee • Incisive reports on brewing and espresso-making equipment and tips on how to get the best from them, with photographs of current models • A complete, up-to-date list of sources for beans, equipment and Fair Trade organizations
What is HTML 5?
Brett McLaughlin - 2011
I realize that sounds more like a line out of an existential movie — maybe Waiting for Godot or a screenplay by Sartre — than a statement about HTML5. But it’s really the truth: most of the people using HTML5 are treating it as HTML4+, or even worse, HTML4 (and some stuff they don’t use). The result? A real delay in the paradigm shift that HTML5 is almost certain to bring. It’s certainly not time to look away, because by the time you look back, you may have missed something really important: a subtle but important transition centered around HTML5.
The Dog Breed Bible: Descriptions and Photos of Every Breed Recognized by the AKC
D. Caroline Coile - 2007
It includes recently recognized breeds, such as the Norwegian Buhund, the Pyrenean Shepherd, and the Swedish Vallhund. A succinct description of each dog cites its origins, its physical and temperamental traits, its average life span, all major health concerns, and its special needs, such as training, grooming, exercise, and adaptability to specific environments. A color photo shows an example of each breed in its show pose and an adjoining photo provides a detailed head shot. Written by an expert on dog breeds, this spiral-bound book packs a wealth of information in a manageable size. It will serve as a handy guide for prospective dog purchasers, as well as trainers and breeders. Attractive and easy-to-use charts summarize the ease of care for each breed.
Digital Wedding Photography: Capturing Beautiful Memories
Glen R Johnson - 2006
Acclaimed professional wedding photographer Glen Rea Johnson not only teaches you how to take memorable photos, it also shows you how to start a wedding photography business. Packed with great tips and savvy advice, this new edition helps you set up efficient workflows, choose camera equipment, manipulate images, make impressive presentations, and launch smart, photo-based marketing strategies to build your business. The book is loaded with new, superb photos that illustrate photography techniques but it is not a portfolio of Glen's best work, and in fact a large percentage of the images in this book were actually pulled from the trash bin because those are the most valuable in showing what not to do, or how to avoid certain mistakes. This book shows you how to set up and capture beautiful photos, posed or candid, in all kinds of settings, for weddings and other special events. You will find information and practical marketing strategies for building your own photography business, including how to build a Web site that attracts clients. Covers camera equipment and accessories, post-shoot digital darkroom techniques, digital editing software, and how to print your images successfully. Gives you invaluable insights and tips from the author, who is one of the country's top wedding and special events photographers. Capture better pictures of some of life's most memorable events, and build a successful photography business with this indispensable guide!
Mother's Remedies Over One Thousand Tried and Tested Remedies from Mothers of the United States and Canada
Thomas Jefferson Ritter - 1910
A Theory of Fun for Game Design
Raph Koster - 2004
It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.
Complete Digital Photography
Ben Long - 2001
No longer do photographers have to be defensive because they prefer digital. Thanks to new technologies, digital cameras at all ends of the price spectrum can rival their film counterparts. If you have shifted from traditional to digital photography, and need to know what's different about shooting digital, this is the book for you. Now in its third edition, this bestseller has been fine-tuned and updated to provide you with the most current information on today's cameras that you'll find anywhere. Whether you're new to photography, or new to digital photography, you'll learn how to take the best possible shots. Even though your camera may pack an image sensor instead of film, taking good pictures still involves understanding apertures, shutter speeds, and metering techniques, as well as a few other issues that film shooters don't face. Fortunately, digital cameras also provide some unique tools to help you get the shot right the first time. Covering everything from the inner workings of your camera to the subtle intricacies of your image editing software, the book is divided into four sections. The first section provides a basic technical foundation that will prepare you for the rest of the book. It details the basics of how digital cameras work and gives you a quick photography primer. The second part explores everything you need to know to make an informed decision about which camera, computer, and software is right for you. In section three, you'll progress to the nitty gritty of shooting, including metering, choosing the right exposure, using histograms, flash photography, and much more. In the final section, you'll learn about digital editing and correction techniques, along with the various methods for outputting your images (print and electronic). If you're new to photography, you'll learn the basic theory that photographers have studied for decades, as well as the latest tools and techniques made possible by the shift to digital. If you're an experienced film photographer, you'll see how to translate the knowledge you already have into the digital realm. Features:* Includes completely revised and updated coverage* Provides new, detailed coverage of camera evaluation, including the latest technologies and affordable SLR cameras* Includes completely re-written explanations and examples of metering and exposure, including hands-on tutorials* Covers Photoshop CS and of Photoshop Elements 2.0* Includes many new tutorials on improved methods for correcting and enhancing photos, and addresses the most common types of corrections users want to make* Provides new and expanded coverage of the basic questions camera purchasers have, including how many pixels are needed, how to reduce red eye, shooting inside versus outside, etc. SYSTEM REQUIREMENTSTo work through the tutorials in the book, you will need Photoshop CS (a demo is included on the CD). WINDOWS: Intelr Pentiumr II or better; Microsoftr Windowsr 2000 with Service Pack 3, or Windows XP; 192MB of RAM (256MB recommended); 300MB of available drive space; Color monitor with 16- bit color card or better; CD-ROM drive. MACINTOSH: PowerPCr G3 or better; Mac OS X v. 10.2.4 or better; 192MB of RAM (256MB recommended); 350MB of available drive space; color monitor with 16- bit color support, or better; CD-ROM drive. Please check the individual demos for specifics
Code: The Hidden Language of Computer Hardware and Software
Charles Petzold - 1999
And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
Crochet Patterns for Dummies
Susan Brittain - 2007
From choosing the right hooks and yarn and crocheting basic stitches to joining pieces together, this easy-to-follow guide will have you hooked in no time. Our hands-on workbook gets you crocheting fashionable, fun designs in a focused, step-by-step manner. You get a review of the basic stitches and stitch combinations, along with a concise appendix containing easy-to-follow instructions for working these stitches. You'll find plenty of tips on changing colors and adding shape to your projects. Plus, you get full-color photos of every project--from potholders to afghans, belts to table runners, skirts to vests, and much more. You'll also discover how to:Decipher crochet lingo Make a gauge swatch, read a pattern, and understand garment sizing Work with the most common stitches and stitch patterns Crochet in the round or with color Shape a design through increasing or decreasing stitches Use new techniques like felting and working with wire Crochet pictures and words using the filet crochet technique There are also quick-and-easy designs that are great for kids to make, as well as handy hints on caring for your finished items. Featuring more than 50 fantastic patterns perfect for beginners or those wanting to take their skills to the next level, Crochet Patterns For Dummies is your one-stop guide to crocheting success!
Clean Code: A Handbook of Agile Software Craftsmanship
Robert C. Martin - 2007
But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code on the fly into a book that will instill within you the values of a software craftsman and make you a better programmer but only if you work at it. What kind of work will you be doing? You'll be reading code - lots of code. And you will be challenged to think about what's right about that code, and what's wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code - of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and "smells" gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding ‣ How to tell the difference between good and bad code‣ How to write good code and how to transform bad code into good code‣ How to create good names, good functions, good objects, and good classes‣ How to format code for maximum readability ‣ How to implement complete error handling without obscuring code logic ‣ How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.
Learn You a Haskell for Great Good!
Miran Lipovača - 2011
Learn You a Haskell for Great Good! introduces programmers familiar with imperative languages (such as C++, Java, or Python) to the unique aspects of functional programming. Packed with jokes, pop culture references, and the author's own hilarious artwork, Learn You a Haskell for Great Good! eases the learning curve of this complex language, and is a perfect starting point for any programmer looking to expand his or her horizons. The well-known web tutorial on which this book is based is widely regarded as the best way for beginners to learn Haskell, and receives over 30,000 unique visitors monthly.
Hot Shots
Kevin Meredith - 2008
This hip primer proves that whether shooting with a film or digital camera, you don't need to invest in expensive photography equipmentor have an art school degree to take amazing photographs. Whether readers are tired of disappointing snapshots or have just picked up a camera for the first time, Hot Shots teaches with a friendly tone, picture-perfect advice, fun tricks, and easy-to-understand text. Author, lomographer, and Flickr.com guru Kevin Meredith has created a must-have handbook for any aspiring photographer.
JavaScript and jQuery: Interactive Front-End Web Development
Jon Duckett - 2013
The content assumes no previous programming experience, other than knowing how to create a basic web page in HTML & CSS. You'll learn how to achieve techniques seen on many popular websites (such as adding animation, tabbed panels, content sliders, form validation, interactive galleries, and sorting data)..Introduces core programming concepts in JavaScript and jQueryUses clear descriptions, inspiring examples, and easy-to-follow diagramsTeaches you how to create scripts from scratch, and understand the thousands of JavaScripts, JavaScript APIs, and jQuery plugins that are available on the webDemonstrates the latest practices in progressive enhancement, cross-browser compatibility, and when you may be better off using CSS3If you're looking to create more enriching web experiences and express your creativity through code, then this is the book for you.This book is also available as part of a set in hardcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781119038634 - and in softcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781118907443.
The D Programming Language
Andrei Alexandrescu - 2010
I'm sure you'll find the read rewarding." --From the Foreword by Scott Meyers D is a programming language built to help programmers address the challenges of modern software development. It does so by fostering modules interconnected through precise interfaces, a federation of tightly integrated programming paradigms, language-enforced thread isolation, modular type safety, an efficient memory model, and more.
The D Programming Language
is an authoritative and comprehensive introduction to D. Reflecting the author's signature style, the writing is casual and conversational, but never at the expense of focus and pre-cision. It covers all aspects of the language (such as expressions, statements, types, functions, contracts, and modules), but it is much more than an enumeration of features. Inside the book you will find In-depth explanations, with idiomatic examples, for all language features How feature groups support major programming paradigms Rationale and best-use advice for each major feature Discussion of cross-cutting issues, such as error handling, contract programming, and concurrency Tables, figures, and "cheat sheets" that serve as a handy quick reference for day-to-day problem solving with D Written for the working programmer,
The D Programming Language
not only introduces the D language--it presents a compendium of good practices and idioms to help both your coding with D and your coding in general.
Go in Practice
Matt Butcher - 2015
Following a cookbook-style Problem/Solution/Discussion format, this practical handbook builds on the foundational concepts of the Go language and introduces specific strategies you can use in your day-to-day applications. You'll learn techniques for building web services, using Go in the cloud, testing and debugging, routing, network applications, and much more.