Spinward Fringe Broadcast 0: Origins


Randolph Lalonde - 2008
    He is employed by Freeground station as a port traffic controller, a job he took after completing a tour in the military. His only real joy in life is his participation in true-to-life military simulations with a cadre of friends who come together regularly to defeat challenges made to test the brightest military cadets and officers alike. These restricted scenarios stand as an addictive preoccupation that is so enticing that they ignore the potential repercussions of breaking in to participate. When someone betrays their identities to the Freeground Fleet Admiralty, Jonas and his friends are faced with a far greater challenge: to venture out into the more populated regions of the galaxy to acquire technology and knowledge. They are tasked with laying the groundwork for the Freeground Nation in their efforts to reconnect with the rest of humanity, and to secure the armaments they might need to defend themselves from encroaching enemies. Spinward Fringe Broadcast 0: Origins is a collected trilogy that chronicles the early adventures of an ambitious crew. Their leader, Jonas Valent, has the least to lose and everything to gain as he tells the tale of his first tour as Captain of a ship tasked with making allies and discovering new technologies for the good of his people. This simple mission becomes more complicated as the crew ventures further into the settled fringes of the galaxy. This trilogy spawned the best selling Spinward Fringe eBook series. This is where it all began, when one man was challenged to aspire for more than an idle life. A Space Opera Adventure enjoyed across the globe by all ages.

It Ain't Over...


Robert M. Kerns - 2019
    Buy a planet and disappear...That's all Cole wanted.He spent thirteen years hiding on the fringes of society, piloting freighters for criminals and building a stash to do just that.But life happens when you're busy making plans.When Cole chooses to save an ejected castaway and stumbles into a crew of his own, he starts down a path that will force him to choose.Will Cole protect those who have become his people? Or will he slip away quietly in the night?

The Art of Star Wars: Episode II—Attack of the Clones


Mark Cotta Vaz - 2002
    From lush words to intricate landscapes, from lavish costumes to amazing creatures, the Star Wars design artists have pioneered the technological revolution, while never surrendering the dazzling sense of wonder. Filled with stunning examples of beautiful, never-before-seen movie artwork, The Art of Star Wars: Episode II Attack of the Clones takes us through an takes us through an incredible gallery of astonishing images. As an added bonus, this volume features the exclusive illustrated screenplay, as well as:• More than 500 extraordinary illustrations—including sketches, costume designs, set pieces, models, and brilliant full-color paintings• An in-depth look at the amazing new creatures introduced in Episode II• Fascinating behind-the-scenes accounts and anecdotes related by the artists themselves• Magnificent visuals of exotic new planets, exciting new spacecraft, and dramatic new characters such as Jango Fett, Count Dooku, and Jedi Luminara Unduli• Thrilling movie poster art art created especially for Star Wars: Episode II Attack of the ClonesExperience the Lucasfilm magic with visuals more striking than ever before, and become one of the first to witness the worlds and the wizardry of Star Wars: Episode II Attack of the Clones.From the Hardcover edition.

Halo 2: The Official Guide


Microsoft Corporation - 2004
    The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike

Warship


Joshua Dalzelle - 2015
    The advent of faster-than-light travel has opened up hundreds of habitable planets for colonization, and humans have exploited the virtually limitless space and resources for hundreds of years with impunity. So complacent have they become with the overabundance that armed conflict is a thing of the past, and their machines of war are obsolete and decrepit. What would happen if they were suddenly threatened by a terrifying new enemy? Would humanity fold and surrender, or would they return to their evolutionary roots and meet force with force? One ship—and one captain—will soon be faced with this very choice. Against incredible odds, Jackson Wolfe is determined to save humanity–and in the process, might end up saving himself.

Guardian of Night


Tony Daniel - 2012
    A Sci-Fi novel of Earth versus the strongest power in the Galaxy.

Noumenon


Marina J. Lostetter - 2017
    But one uncertainty remains: Where do we go? Astrophysicist Reggie Straifer has an idea. He’s discovered an anomalous star that appears to defy the laws of physics, and proposes the creation of a deep-space mission to find out whether the star is a weird natural phenomenon, or something manufactured.The journey will take eons. In order to maintain the genetic talent of the original crew, humankind’s greatest ambition—to explore the furthest reaches of the galaxy—is undertaken by clones. But a clone is not a perfect copy, and each new generation has its own quirks, desires, and neuroses. As the centuries fly by, the society living aboard the nine ships (designated “Convoy Seven”) changes and evolves, but their mission remains the same: to reach Reggie’s mysterious star and explore its origins—and implications.A mosaic novel of discovery, Noumenon—in a series of vignettes—examines the dedication, adventure, growth, and fear of having your entire world consist of nine ships in the vacuum of space. The men and women, and even the AI, must learn to work and live together in harmony, as their original DNA is continuously replicated and they are born again and again into a thousand new lives. With the stars their home and the unknown their destination, they are on a voyage of many lifetimes—an odyssey to understand what lies beyond the limits of human knowledge and imagination.

The Praxis


Walter Jon Williams - 2002
    But the Shaa will soon be no more. The dread empire is in its rapidly fading twilight, and with its impending fall comes the promise of a new galactic order... and bloody chaos.A young Terran naval officer marked by his lowly birth, Lt. Gareth Martinez is the first to recognize the insidious plot of the Naxid -- the powerful, warlike insectoid society that was enslaved before all others -- to replace the masters’ despotic rule with their own. Barely escaping a swarming surprise attack, Martinez and Caroline Sula, a pilot whose beautiful face conceals a deadly secret, are now the last hope for freedom for every being who ever languished in Shaa chains -- as the interstellar battle begins against a merciless foe whose only perfect truth is annihilation.

Rogue Squadron


Michael A. Stackpole - 1996
    They are the X-wing fighters. And as the struggle rages across the vastness of space, the fearless men and women who pilot them risk both their lives and their machines. Their mission: to defend the Rebel Alliance against a still-powerful and battle-hardened Imperial foe in a last-ditch effort to control the stars!Its very name strikes fear into enemy hearts. So when Rebel hero Wedge Antilles rebuilds the legendary Rogue Squadron, he seeks out only the best -- the most skilled, the most daring X-wing pilots. Through arduous training and dangerous missions, he weeds out the weak from the strong, assembling a group of hard-bitten warriors willing to fight, ready to die. Antilles knows the grim truth: that even with the best X-wing jockeys in the galaxy, many will not survive their near-suicidal missions. But when Rogue Squadron is ordered to assist in the assault on the heavily fortified Imperial stronghold of Black Moon, even the bravest must wonder if any at all will survive. . . .

The Art of Alice: Madness Returns


Dave Marshall - 2011
    Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.

Star Wars: Women of the Galaxy


Amy RatcliffeElsa Charretier - 2018
    The amazing lineup of illustrators includes Alice X. Zhang, Amy Beth Christenson, Annie Stoll, Annie Wu, Christina Chung, Cryssy Cheung, Eli Baum, Elsa Charretier, Geneva B., Jen Aberin Johnson, Jen Bartel, Jenny Parks, Karen Hallion, Little Corvus, Sara Alfageeh, Sara Kipin, Sarah Wilkinson, and Viviane Tanner. Check out Jen Bartel’s cover below, featuring a striking image of Rey.

Second Contact


Harry Turtledove - 1999
    Now he expands his magnificent epic into the volatile 1960s, when the space race is in its infancy and humanity must face its greatest challenge: alien colonization of planet Earth.Yet even in the shadow of this inexorable foe, the United States, the Soviet Union, and Nazi Germany are unable to relinquish their hostilities and unite against a massive new wave of extraterrestrials. For all the countries of the world, this is the greatest threat of all. This time, the terrible price of defeat will be the conquest of our world, and perhaps the extinction of the human race itself.

Half-Life 2: Raising the Bar


David Hodgson - 2004
    -Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team

Nova


Keith R.A. DeCandido - 2006
    Within this boiling cauldron of strife and subversion, a young woman known only as Nova shows the potential to become Mengsk's most lethal and promising "Ghost" operative. Utilizing a combination of pure physical aptitude, innate psychic power, and advanced technology, Nova can strike anywhere with the utmost stealth. Like a phantom in the shadows, she exists only as a myth to the enemies of the Terran Dominion. Yet Nova wasn't born a killer. She was once a privileged child of one of the Old Families of the Terran Confederacy, but her life changed forever when a rebel militia murdered her family. In her grief, Nova unleashed her devastating psychic powers, killing hundreds in a single, terrible moment. Now, on the run through the slums of Tarsonis, she is unable to trust anyone. Pursued by a special agent tasked with hunting down rogue telepaths, Nova must come to terms with both her burgeoning powers and her guilt -- before they consume her and destroy everything in her path....

Destroyer


Chris Fox - 2016
    Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it. Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter a technologically superior foe unlike anything humanity has ever seen, one bent on the destruction of all sentient life. After 26,000 years the mythical Void Wraith have returned to begin the next Eradication. Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication. “It’s like Battlestar Galactica and Mass Effect had a baby, and that baby was raised by Starcraft. I read this book in one sitting, and immediately looked for the next.”- The author’s totally biased friend.