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The Ultimate Guide to Video Game Writing and Design
Flint Dille - 2006
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
101 Things I Learned in Architecture School
Matthew Frederick - 2006
It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation--from the basics of "How to Draw a Line" to the complexities of color theory--provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates--from young designers to experienced practitioners--will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton - 2008
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
The Peaceful Life: Slowing down, choosing happiness, nurturing your feminine self, and finding sanctuary in your home
Fiona Ferris - 2020
Study Guide for Book Clubs: A Gentleman in Moscow
Kathryn Cope - 2017
A comprehensive guide to Amor Towles' acclaimed new novel 'A Gentleman in Moscow', this discussion aid includes a wealth of information and resources: useful literary and historical context; an author biography; a plot synopsis; analyses of themes & imagery; character analysis; twenty thought-provoking discussion questions; recommended further reading and even a quick quiz. For those in book clubs, this useful companion guide takes the hard work out of preparing for meetings and guarantees productive discussion. For solo readers, it encourages a deeper examination of a multi-layered text.
Guitar Theory For Dummies: Book + Online Video & Audio Instruction
Desi R. Serna - 2013
With an approachable and engaging style, Guitar Theory For Dummies goes beyond guitar basics, presenting the guidance intermediate to advanced players need to improve their improvisational and compositional skills. Plus, with access to audio tracks and video instruction online you can master the concepts and techniques covered in the book. Key content coverage includes: pentatonic and major scale patterns; the CAGED chord system, chord progressions, and playing by numbers; roots, keys, and applying scales, plus modes and modal scales; intervals and chord extensions; popular song references and theory applications that help you understand how to play popular music and contemporary guitar styles, and create music of your own. This title also features companion audio tracks and video content hosted online at Dummies.com The expert instruction and easy-to-digest information provides comprehensive guidance on how to apply music theory concepts to fretted instruments If you already have a handle on the basics and want to know more about the building blocks and theory behind guitar music, Guitar Theory For Dummies has you covered.
One-Day Crochet: Projects: Easy Crochet Projects You Can Complete in One Day
Barb Asselin - 2014
Finally, you will find 10 beautiful crochet project patterns that can be completed in just one day. Note that these patterns will help you complete one project in just one day. If you want to create multiple copies of a certain project, you can expect that you will need more than one day to complete them.You can complete the following projects:- Heart hat- Throw pillow- Flower hair band- Scarf- Dishcloth- Pot holders- Rag bowl- Trivets- Minion hat- Evil minion hatFREE WITH KINDLE UNLIMITED! Are you ready to be creative? Scroll up to download your copy today and let’s get started…
The Practical Guide to Modern Music Theory for Guitarists: With 2.5 hours of Audio and Over 200 Notated Examples (Guitar Technique)
Joseph Alexander - 2013
Over 200 Notated Audio Examples! + Professional Backing Tracks Guitarists are often very guilty of 'collecting' musical theory without taking the time to learn to apply the information on their instrument. 'Modern Music Theory for Guitarists' combines cutting edge, up to date musical information with over 200 exercises and examples to help you internalise and master the most important concepts in modern guitar playing. There are also bespoke, professional backing tracks from Guitar Techniques Magazine's Quist Know What's Important There are so many sources of information out there these days it's hard to know where to begin and what's important when it comes to applying music theory to the guitar. This book has been designed to take you on a journey from essential first principles through to complex, exciting musical ideas while all the time teaching you the musical application of each concept. Essential Knowledge and Musical Skills The Complete Guide to Modern Music Theory begins with the formation of the Major scale and builds steadily from the concepts taught in the first few chapters to help you master, hear and apply all the essential theory used today. Topics Covered Theory topics covered include
Major and Minor Scale Construction, Harmonisation and How to Name Chords
Constructing Chord Progressions, Modulation and Chord Qualities
Complete Study of Modes with real world examples.
Modes deconstructed into Intervallic and Three and Four Note Soloing Approaches plus Pentatonic Substitutions
A 'Cheat Sheet' of the most common soloing approaches to save you hours in the practice room
Guitar Licks for each mode + Professional Backing Tracks
Check Out 60+ Positive Reviews Below! "Joseph Alexander writes in a very clear and concise style that is easy to follow." - Just one of the many Amazon reviews Scroll Up to Buy it Now Buy now to begin your journey into musical understanding and practical, musical application.
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.
Lonely Planet Pocket Rome
Duncan Garwood - 2010
Even on a short break, you’ll be smitten by its artistic masterpieces and iconic monuments, operatic piazzas and haunting ruins. Life is lived to the full here, and the city teems with trattorias and designer restaurants, street-side bars and glam fashion boutiques. Visit once and you’ll be hooked for life.Lonely Planet's new-look Pocket guides give you all the top sights and local's view of the city too – you get the best of both worlds! Walking tours and day planners Maps for every neighbourhood Packed with expert travel tips 100% independent adviceCoverage Includes: QuickStart guide, Ancient Rome, Centro Storico, Tridente, Trevi, the Quirinale, Monti, Esquilino, Celio, Lateran, Aventino, Testaccio, Trastevere, Gianicolo, Vatican City, Prati, Villa Borghese, The Best of Rome and Survival Guide.
The Devil's Deceptions: Is There Life After Death?
Ginger Baum - 2019
In a world that is overflowing with man's traditions, that often put a dark cloud over God's truth, you will be astonished by the answers that now await you concerning the mysteries of death.
Ayurveda of Diet: 15 Ultimate Eating Habits Recommended in Ayurveda for Health and Healing: [ 'Tri-Dosha' Test for determining your 'Prakriti' included ] ('Ayurveda of...' Book 2)
Advait - 2014
When Diet is correct, Medicine is of no need'If you follow the advice given in this book you will not fall ill...As Simple As That.A few of the Eating Habits recommended in this book are;# Eating Bread made of unpolished Wheat# Eating Melon on a regular basis# Avoiding Fatty Meat# Drinking Milk by adding a little honey, and a grain of salt Want to know More?? simply scroll up and click Buy NowP.S - This Book is enrolled in 'KINDLE UNLIMITED', If you are a Kindle Unlimited Subscriber, Download this book for FREE, and I bet, you will buy it afterwards for your collection and reference.
Draw Chibi Dark: Evil Is the New Cute!
Christopher Hart - 2014
But don't be fooled by their spooky natures. These are still the unmistakably cute chibis that every manga artist loves.Christopher Hart is the leading author of art instruction books in the U.S. His books have sold more than 6 million copies, and his titles frequently appear on the Bookscan Top 50 Art list. They also have a huge international audience, having been translated into more than 20 languages. in his more than 50 titles, he offers artists accessible, generously illustrated, and clearly written step-by-step instruction on a wide variety of how-to-draw subjects, including manga, anime, human anatomy, cartooning, comics, and animals. Visit his website: http://christopherhartbooks.com.
Lex & Yacc
John R. Levine - 1990
These tools help programmers build compilers and interpreters, but they also have a wider range of applications.The second edition contains completely revised tutorial sections for novice users and reference sections for advanced users. This edition is twice the size of the first and has an expanded index.The following material has been added:Each utility is explained in a chapter that covers basic usage and simple, stand-alone applications How to implement a full SQL grammar, with full sample code Major MS-DOS and Unix versions of lex and yacc are explored in depth, including AT&T lex and yacc, Berkeley yacc, Berkeley/GNU Flex, GNU Bison, MKS lex and yacc, and Abraxas PCYACC