Book picks similar to
Artists Who Make Books by Andrew Roth
art-books
coffee-table
coffee-table-books
art-theory-teaching
Making Faces
Kevyn Aucoin - 1997
Kevin Aucoin shares his secrets, explaining not only the basics of makeup application and technique but also how to use the fundamentals to create a wide range of different looks.
The Art of Thor: The Dark World
Marie Javins - 2013
Continuing their popular ART OF series of movie tie-in books, Marvel presents its latest blockbuster achievement! Featuring exclusive concept artwork, behind-the-scenes photographs, production stills, and in-depth interviews with the cast and crew, THE AR T OF THOR: THE DARK WORLD provides an insider's look into the making of the highly anticipated film directed by Alan Taylor and starring Chris Hemsworth.
A Book of Books
Abelardo Morell - 2002
A BOOK OF BOOKS showcases Abelardo Morell's extraordinary photographs of unusual books, like an impossibly large dictionary, illustrated tomes whose characters appear to leap off the page, and water-damaged books that take on sculptural form. Bookish quotations by Hawthorne, Borges, Cocteau, and others accompany the photographs throughout.
Science Ink: Tattoos of the Science Obsessed
Carl Zimmer - 2011
This fascinating book showcases hundreds of eye-catching tattoos that pay tribute to various scientific disciplines, from evolutionary biology and neuroscience to mathematics and astrophysics, and reveals the stories of the individuals who chose to inscribe their obsessions in their skin. Best of all, each tattoo provides a leaping-off point for bestselling essayist and lecturer Zimmer to reflect on the science in question, whether it's the importance of an image of Darwin's finches or the significance of the uranium atom inked into the chest of a young radiologist.
Alexander McQueen
Claire Wilcox - 2015
A true comprehensive study, this catalog is the first in-depth look at McQueen and explores key themes of the exhibition—tailoring, gothic, primitivism, naturalism, and futurism. The book also features previously unseen material as well as groundbreaking essays and feature spreads by multiple authors and leading fashion commentators. This kaleidoscopic approach explores themes central to the designer’s work and his collections, such as the psychology of fashion, natural history, the theatre and spectacle of his shows, and the key creative collaborators during McQueen’s lifetime.Alexander McQueen also offers an encyclopedic survey of McQueen’s catwalk collections, illustrated with striking images by leading fashion photographers, and specially commissioned photographs that capture the breathtaking skill of his designs and awesome theatricality of his shows.
1001 Albums You Must Hear Before You Die
Robert Dimery - 2005
Carefully selected by a team of international critics, each album is a groundbreaking work seminal to the understanding and appreciation of music from the 1950s to the present. Included with each entry are production details and credits as well as reproductions of original album cover art. Perhaps most important of all, each album featured comes with an authoritative description of its importance and influence. Among the critics involved in selecting the list are some of the best known music reviewers and commentators, including Theunis Bates (music writer for Time and urban editor at worldpop.com), Jon Harrington (staff writer at MTV), Seth Jacobson (writer for Dazed & Confused), as well as many others.
Pure Sea Glass: Discovering Nature's Vanishing Gems
Richard LaMotte - 2004
Pure Sea Glass surveys the history of glass manufacturing, explains the weathering process that creates frosted gems from fragile shards of old glass and tableware, and offers tips on how and where to find the best pieces. More than 200 exquisite photographs bring to light the luminous beauty of authentic sea glass.
The Polaroid Book: Selections from the Polaroid Collections of Photography
Steve Crist - 2005
This survey features more than 400 works from the Polaroid Collection along with essays by Hitchcock, who illuminates the beginnings and history of the Polaroid Corporation.
Pop Art
Klaus Honnef - 2004
Pop Art's profound influence on contemporary art and culture remains prominent today. Nowhere else can you find so much Pop Art in such a compact, stylish book!
Underwater Dogs
Seth Casteel - 2012
From the water's surface, it's a simple exercise: a dog's leap, a splash, and then a wet head surfacing with a ball, triumphant. But beneath the water is a chaotic ballet of bared teeth and bubbles, paddling paws, fur and ears billowing in the currents. From leaping Lab to diving Dachshund, the water is where a dog's distinct personality shines through; some lounge in the current, paddling slowly, but others arch their bodies to cut through the water with the focus and determination of a shark. In more than eighty portraits, award-winning pet photographer and animal rights activist Seth Casteel captures new sides of our old friends with vibrant underwater photography that makes it impossible to look away. Each image bubbles with exuberance and life, a striking reminder that even in the most loveable and domesticated dog, there are more primal forces at work. In Underwater Dogs, Seth Casteel gives playful and energetic testament to the rough-and-tumble joy that our dogs bring into our lives.
The Pop-Up Book of M.C. Escher
M.C. Escher - 1992
Escher (Dutch, 1898-1972) shows us the limitless, the infinite, and the impossible -- continuous staircases that rise and yet end at their beginning points, two hands reaching out of a page to draw each other. The pop-up format adds even more intrigue, bringing the designs to life. Each pop-up is accompanied by a quotation from Escher's writings.
The Who, the What, and the When: 65 Artists Illustrate the Secret Sidekicks of History
Jenny Volvovski - 2014
Muses and neighbors, friends and relatives, accomplices and benefactors—such as Michael and Joy Brown, who gifted Harper Lee a year's worth of wages to help her write To Kill a Mockingbird. Or John Ordway, the colleague who walked with Lewis and Clark every step of the way. Each eye-opening story of these unsung heroes is written by a notable historian and illustrated by a top indie artist, making The Who, the What, and the When a treasure trove of word and image for history buffs, art lovers, and anyone who rejoices in unexpected discovery.
Avatar The Last Airbender: The Art of the Animated Series
Michael Dante DiMartino - 2010
Join series creators Bryan Konietzko and Michael Dante DiMartino for an unprecendented behind-the-scenes look at hundres of pieces of concept, design, and production art--most of which Nickelodeon has never before released to the public--as they take you on a guided tour through the development of this smash-hit television series. Learn how Avatar: The Last Airbender took shape, from the very first sketch to the series finale, and beyond!
The Art of Pixar
Amid Amidi - 2011
From classics such as Toy Story and A Bug's Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits