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My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

Clanbook: Ventrue Revised


Richard Dakan - 2000
    Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership

Unknown Armies


Greg Stolze - 1999
    Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

Pathfinder Roleplaying Game: Advanced Player's Guide


Jason BulmahnSean K. Reynolds - 2010
    Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds

Endworld: Lord of Ends


Sam Ryder - 2019
    Survival depends on your ability to kick ass and take names.Radiation transforms select humans into mutated creatures who are banished from society--Enders. The males are libido-less wild animals incapable of satisfying the females, who are hot, forward and badass.Cutter has kept to himself for ten years, avoiding the conflict with a sharp tongue, stiff drink and his two best friends, his six-shooters Alpha and Beta. But the perils of the wastelands won't leave him the f--- alone. Two sisters, one human and one Ender, offer him a generous salary to protect them as they set off on a doomed peace mission. It's an offer he can't refuse, even as he knows there's no chance in hell of their succeeding.All the odds are stacked against them, but Cutter soon learns his destiny is to be more than just a bodyguard, even if it involves forging together a crack team of gorgeous human and Ender operatives who will make the insane mission much more pleasurable.Warning: Contains a harem.

GURPS Discworld: Adventures on the Back of the Turtle


Phil Masters - 1998
    No other books required!The World is Flat.It rests on the back of four giant elephants, who in turn stand on the back of Great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.For the last few years, events on the Discworld have been chronicled in the works of Terry Pratchett. Now, thanks to a special deal, it's time for roleplayers to make their way to the far end of the probability curve.This book is intended for use with the GURPS Basic Set (Third Edition), but can be played by itself, or used as a sourcebook for any roleplaying game.

Dungeon Master's Guide


David Zeb Cook - 1989
    Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more!

Essential Oils: Recipe Quick Reference: Essential Oils Recipes for All Occasions


Philip Ozz - 2015
    These recipes range from those that you yourself can use as well as those that can benefit your beloved pets and home. If you are someone with minimal or no essential oils experience, this book will be good for you. This can help you get started really quick. If you're someone who has a little more experience with essential oils before, this book is also for you. This book offers tons of essential oils recipes resources laid out in a quick, concise, and easy to read format. In this book, you will learn the following awesome information: The basic information about the different essential oils that you can use! Brief information regarding the effectivity of the essential oils! The 100% best way to ensure that you are mixing the right essential oils together to achieve maximum effect! A step-by-step tutorial on how you can mix the essential oils to achieve the right blend or right essential oil product! The definitive guide that contains tons of awesome essential oils recipes! Our professional tips about these essential oil recipes! We’d love to share these to you! Several recipes for essential oil blends and products which are good for you, your kids, your pets, and even your home! and much much more…. So, what are you waiting for? Get started today and experience the various benefits that essential oils can do to you!!! ***SPECIAL OFFER!!!*** LIMITED TIME OFFER 40% OFF (Regular Price $4.99) This #1 Best Selling Critically Acclaimed Book is now available Globally on Amazon - Download it Now!

Discworld Two-Book Set: Witches Abroad and Reaper Man


Terry Pratchett
    

The First Formic War (Earth Unaware, Earth Afire, Earth Awakens)


Orson Scott Card - 2017
    A pulse-pounding tale of first contact gone horribly wrong. Ender’s Game opens in the last desperate days of Earth’s war against the implacable insectoid aliens. We are told early on that the Battle School is training generals for the Third Formic War — the war that will end the war; will save the Earth; will finally defeat the Buggers. This is the story of the First Formic Wars, back when humans thought they were alone in the galaxy. Humanity was slowly making their way out from Earth to the planets and asteroids of the Solar System, exploring and mining and founding colonies. Then a ship’s telescopes pick up a fast-moving object coming in-system, it's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light.Earth Unaware — When mining ship El Cavador's telescopes pick up a fast-moving object coming in-system, it's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light. But the ship has other problems. Their systems are old and failing. Worrying about a distant object that might or might not be an alien ship seems…not important.Earth Afire — Victor Delgado beat the alien ship to Earth, but not soon enough to convince skeptical governments that there was a threat. That is, until space stations and ships and colonies went up in sudden flame. And when that happened, only Mazer Rackham and the Mobile Operations Police could organize in time to meet the threat. Earth Awakens — Politics slowed the response on Earth, and on Luna, corporate power struggles seemed more urgent than distant deaths. It's up to Mazer Rackham's squad in China, who have developed a method to destroy the alien landers one by one; and Lem Jukes and his crew on the Moon, who may have the key to destroying the Formic mother ship in orbit. Books by Orson Scott Card The Ender UniverseEnder Quintet#1 Ender’s Game#2 Ender in Exile#3 Speaker for the Dead#4 Xenodice#5 Children of the Mind Ender’s Shadow Quintet #1 Ender’s Shadow#2 Shadow of the Hegemon#3 Shadow Puppets#4 Shadow of the Giant#5 Shadows in Flight The Second Formic War (With Aaron Johnston) #1 The SwarmOther Books in the Ender UniverseChildren of the Fleet A War of Gifts (novella) First Meetings (novella)Other SeriesHomecomingThe MithermagesThe Tales of Alvin MakerAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

Best Sellers from Reader's Digest Condensed Books: To Kill a Mockingbird / The Shoes of the Fisherman / Seven Days in May / To Catch an Angel


Harper Lee - 1963
    To Kill a MockingbirdThe Shoes of the FishermanSeven Days in MayTo Catch an Angel

The Mary Kay Andrews Collection: Summer Rental, Spring Fever, Ladies' Night


Mary Kay Andrews - 2014
    Includes:SUMMER RENTALEllis, Julia, and Dorie. Friends since Catholic grade school, they now find themselves, in their mid-thirties, at the crossroads of life and love. A month in North Carolina's Outer Banks is just what each of them needs. Ty Bazemore is their landlord. After an inauspicious first meeting with Ellis, the two find themselves disturbingly attracted to one another, even as Ty is about to lose everything he's ever cared about. Maryn Shackleford is a stranger on the run who needs just a few things: no questions, a good hiding place, and a new identity. Ellis, Julia, and Dorie can provide what Maryn wants; can they also provide what she needs?SPRING FEVERAnnajane Hudgens truly believes she is over her ex-husband, Mason Bayless. They've been divorced for four years, she's engaged to a new, terrific guy, and she's ready to leave the small town where she and Mason had so much history. She is so over Mason that she has absolutely no problem attending his wedding to the beautiful, intelligent, delightful Celia. But when fate intervenes and the wedding is called to a halt as the bride is literally walking down the aisle, Annajane begins to realize that maybe she's been given a second chance. Maybe everything happens for a reason. And maybe, just maybe, she wants Mason back. But there are secrets afoot in this small Southern town and Annajane discovers that change can bring out the worst in people and uncover family scandals. And even though there are people determined to keep Annajane from getting what she wants, happiness could be hers for the taking, and the life she once had with Mason in this sleepy little lake town could be in her future. That is, if she can find out what she's really made of and what really matters most to her.LADIES' NIGHTGrace Stanton's life as a rising media star and beloved lifestyle blogger takes a surprising turn when she catches her husband cheating and torpedoes his pricey sports car straight into the family swimming pool. Grace suddenly finds herself locked out of her palatial home, checking account, and even the blog she has worked so hard to develop in her signature style. Moving in with her widowed mother, who owns and lives above a rundown beach bar called The Sandbox, is less than ideal. So is attending court-mandated weekly "divorce recovery" therapy sessions with three other women and one man for whom betrayal seems to be the only commonality. When their "divorce coach" starts to act suspiciously, they decide to start having their own Wednesday "Ladies' Night" sessions at The Sandbox, and the unanticipated bonds that develop lead the members of the group to try and find closure in ways they never imagined. Can Grace figure out a new way home and discover how strong she needs to be to get there?

Trusting Her Protector


C.D. Gorri - 2020
    Literally. A woman on the run from a minor Egyptian Demon? Um…what?With his father ailing, normally Jasper would pass on this one, but then he gets a look at her. How can he resist the owner of those flashing blue eyes?Carolina Moore is in danger, but who can she trust when an ancient Egyptian Demon has decided she is his property and will stop at nothing to claim her?Recently divorced, she’d just returned from a trip to Egypt where she’d spent time on an archeological dig with a student group as a guest lecturer with an unfortunate souvenir, mainly a Demon who wants her for his own.Luckily, she is friends with Jennifer Dylluan who assigns her a guard from the Wyvern Protection Unit. But what happens when her protector poses more of a threat to her than the person she was running from?