Book picks similar to
Pokemon Essential Handbook (Pokémon Deluxe Essential Handbook)[Pokemon Handbook] by Pokemon
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Dragon Age Inquisition
David Knight - 2014
Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.
Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide
David S.J. Hodgson - 2015
attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!
Celtic Tales: Fairy Tales and Stories of Enchantment from Ireland, Scotland, Brittany, and Wales
Kate Forrester - 2016
Perilous quests, true love, and animals that talk. The traditional stories of Ireland, Scotland, Brittany, and Wales transport us to the fantastical world of Celtic folklore. These timeless tales brim with wit and magic, and each on is brought to life with elegant silhouette art in this special illustrated edition.
Rick Riordan
Adam Furgang - 2012
Through his wildly popular series Percy Jackson & the Olympians, Kane Chronicles, 39 Clues, and The Heroes of Olympus, Riordan has sparked young readers interest in world mythology and literature, a renewed fascination that is reinforced by film adaptations, toys, games, and other tie-ins. As a child, Riordan thought of books as too difficult to read and, in the end, not very interesting or worth the effortin fact, he grew up as a reluctant reader who didnt like books. While Riordan did eventually grow to love both reading and writing, it was a long journey for him. He has now found enormous success as a writer and storyteller. When he noticed his own young son struggling with reading, Riordan was able to capture his attention in the same way that he had finally been hookedthrough an interest in the otherworldly appeal of mythology. It was from these bedtime stories that he told to his son that the Percy Jackson series was born. The series not only helped to capture his sons imagination, it started a very successful career for Riordan as a young adult writer. Today, not only do Percy Jackson fans eagerly await another movie installment of the bestselling books, but increasing hype surrounds the film adaptations of the Kane Chronicles and The 39 Clues, too. Behind all of these impressive tokens of fame and success lie very humble beginnings. The stories millions of children love today came from the mind of just one man. This is Riordans inspiring story, one that is every bit as intriguing, dramatic, motivational, and full of unexpected twists and turns as any of his beloved and fantastical works of fiction. This volume includes fact
i am 8-bit: Art Inspired by Classic Videogames of the '80s
Jon M. Gibson - 2006
Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
Free Science Fiction Books On Kindle: Linked List of over 350 Free SciFi Classic Stories And Early Fantasy Novels
Morris Rosenthal - 2011
To download free eBooks directly, you must use Kindle Fire. Amazon has changed their other Kindle reader software (PaperWhite, eInk and Touch) so those users must use this eBook in Amazon's downloadable Cloud Reader (read.amazon.com) on a PC or laptop to select and send the free classics to their Kindle. iPad users must use the Cloud Reader from "Manage Your Kindle" to use the download links, see "From The Author" below. Amazon Prime members are welcome to use their free monthly borrow to get this list and download hundreds of the free classics for future reading.This linked list of over 350 free science fiction stories and novels in Amazon's permanent collection was recently updated with hundreds of works from famous science fiction writers who wrote in the 1950's and 1960's and apparently forgot to extend their copyright protection. For the more recent authors SciFi fans will be familiar with, I just list the links (arranged by author) that will take you to their titles in the Kindle store for free download. For the earlier writers, I usually include a one or two line summary of their books.I thought I read all the classic SciFi twenty years ago, but I found a couple dozen authors I'd never heard of while researching Amazon's free collection. Most of the titles in this linked list of the free classic science fiction on Amazon were written before the "Golden Age" of science fiction, but influenced the authors who came later. I've included several early utopia/dystopia books, a popular subject in the late Victorian period. A few supernatural titles are included when the author also wrote other types of books. I didn't include fairy tales, and I made judgment calls on skipping science fiction/fantasy that was written for children and young adults, or just included a few samples from those authors.This list of free science fiction eBooks on Amazon works best on Kindle WiFi devices, and Fire. The newest 3G and 4G Kindle Paperwhite and Touch readers will only allow you to use the clickable links for free Amazon eBooks when you are using them on a WiFi network. Clicking the linked titles will bring you directly to the product page for the free eBook in the Kindle store, where you can sign into your Amazon account (required the first time only) and download the eBook immediately. (source: Amazon)
The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character
James D’Amato - 2018
But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!
The Pythons Autobiography by The Pythons
Graham Chapman - 2003
Over thirty years ago, a group of five Englishmen - and one wayward American - rewrote the rules of comedy. Monty Python's Flying Circus, an unheralded, previously unseen half-hour show of sketches, hilarities, inanities and animations, first appeared on the BBC late one night in 1969. Its impact has been felt on the world ever since. From its humble beginnings, it blossomed into the most influential movement in modern comedy. THE PYTHONS' AUTOBIOGRAPHY OF THE PYTHONS is a unique look at arguably the most important comic team of the modern age, lavishly illustrated with 1000 photographs, many culled from the team's own personal collections, many more seen for the first time. This is the definitive word on all things Pythonesque.
How To Draw The Newest Pokémon : Featuring Some Sinnoh Characters
Maria B. Alfano - 2007
That's what makes them a challenge to battle--and a challenge to draw! But if you're determined to sketch 'em all, then this book is a great start. It's packed with tips to get you drawing the newest Pokemon characters. So sharpen your pencil and get ready to go!
Looking in: Robert Frank's the Americans
Sarah Greenough - 2009
Drawing on newly examined archival sources, it provides a fascinating in-depth examination of the making of the photographs and the book's construction, using vintage contact sheets, work prints and letters that literally chart Frank's journey around the country on a Guggenheim grant in 1955-56. Curator and editor Sarah Greenough and her colleagues also explore the roots of The Americans in Frank's earlier books, which are abundantly illustrated here, and in books by photographers Walker Evans, Bill Brandt and others. The 83 original photographs from The Americans are presented in sequence in as near vintage prints as possible. The catalogue concludes with an examination of Frank's later reinterpretations and deconstructions of The Americans, bringing full circle the history of this resounding entry in the annals of photography. This volume is a reprint of the 2009 edition.
The Marvel Comics Encyclopedia: A Complete Guide to the Characters of the Marvel Univers
Tom DeFalco - 2006
A comprehensive overview of all of Marvel's greatest heroes and villains furnishes profiles of more than one thousand characters that document their individual superpowers and their careers, in a reference that traces the history of Marvel Comics and encompasses stunning artwork by some of Marvel's greatest artists.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....