Book picks similar to
Lilo & Stitch: Collected Stories from the Film's Creators by Hiro Clark Wakabayashi
non-fiction
animation
artbooks
art
Teenage Mutant Ninja Turtles: The Ultimate Visual History
Andrew Farago - 2014
Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!
Myth and Magic: The Art of John Howe
John Howe - 2001
Pre-eminent among those who have is John Howe. Now, for the first time ever, a portfolio of more than 250 of his paintings and sketches has been collected together which celebrates the breathtaking vision of one of the foremost fantasy artists working today. Myth & Magic takes the reader on a journey through John Howe’s work, from his early days as a student to his most recent paintings, and features a number of previously unseen pictures. All of his Tolkien work inspired by The Hobbit, The Lord of the Rings, The Silmarillion and The History of Middle-earth is included, and this is complemented by a dazzling array of the many works of art that he has produced, ranging from books on dragons and myth and legend, children’s books that he has written as well as illustrated, to a wealth of cover paintings for some of the biggest names in fantasy. John Howe has additionally provided an entertaining and informative commentary which gives the story behind his work. Myth & Magic also boasts contributions from Tolkien expert and author of The Lord of the Rings Movie Guide, Brian Sibley, and top fantasy authors such as Robin Hobb and Robert Holdstock, features a revealing insight from Oscar-winning actor Sir Ian McKellen into the challenge of becoming John Howe’s ‘Gandalf’, and includes an exclusive Foreword by Peter Jackson, the directorof The Lord of the Rings Movie Trilogy. From the beloved painting of ‘Smaug’ that decorates The Hobbit, and the world famous ‘Gandalf’ picture which is synonymous with the one-volume edition of The Lord of the Rings, to the spectacular images which adorn best-selling novels around the world, this sumptuous gallery will delight all fans of Tolkien and fantasy, as it takes us on an unforgettable tour through the imagination of one of the finest artists in the world. A tour through the realms of Myth & Magic.
The Animator's Survival Kit
Richard Williams - 2001
During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
Alice in Wonderland: The Visual Guide
Jo Casey - 2010
Set to release in March, 2010, the film combines live-action and CGI technology with the exquisite talents of Johnny Depp, Helena Bonham-Carter, Anne Hathaway, Alan Rickman, Crispin Glover, and more. With these twisted and disturbed minds behind the scenes, Alice in Wonderland is sure to be a feast for audiences young and old.The DK Visual Guide brings the imagery, action, and characters to you with superb photographs and stills, incredible insights into the script, story, and actors, and anything else you can think of that might occur down the rabbit hole!
The Secret Art of Dr. Seuss
Dr. Seuss - 1995
Dr. Seuss) in a whole new light. Depicting outlandish creatures in otherworldly settings, the paintings use a dazzling rainbow of hues not seen in the primary-color palette of his books for children, and exhibit a sophisticated and often quite unrestrained side of the artist. 65 color illustrations.
The Pixar Touch: The Making of a Company
David A. Price - 2008
With the help of visionary businessman Steve Jobs and animating genius John Lasseter, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others. David A. Price goes behind the scenes of the corporate feuds between Lasseter and his former champion, Jeffrey Katzenberg, as well as between Steve Jobs and Michael Eisner. And finally he explores Pixar's complex relationship with the Walt Disney Company as it transformed itself into the $7.4 billion jewel in the Disney crown.
The Cinematic Art of World of Warcraft: The Wrath of the Lich King
Blizzard Entertainment - 2009
Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.
The Decorated Page: Journals, Scrapbooks Albums Made Simply Beautiful
Gwen Diehn - 2002
Consider this a superscript above all other entries.”—Booklist. “Encourages those who hesitate to start in on the pristine pages of a nicely bound blank book.... Lively and interesting illustrations make this a good selection for public library collections.”—Library Journal.
Doctor Who - The Vault: Treasures from the First 50 Years
Marcus Hearn - 2013
The Art of The Secret World of Arrietty
Hiromasa Yonebayashi - 2012
Co-founded by the legendary filmmaker Hayao Miyazaki, Studio Ghibli films have enthralled and enchanted audiences across the world. The Art of series gives fans the opportunity to follow their favorite film from initial concept to the silver screen, thanks to hundreds of sketches, concept drawings, and animation cels, plus in-depth interviews with the creators.
The Art of Star Wars: Episode V—The Empire Strikes Back
Deborah Call - 1980
At the same time, these new editions of THE ART OF STAR WARS books will arrive in stores, packed with all-new material, including new "Special Edition" text in The Empire Strikes Back by Mark Cotta Vaz, author of the Industrial Light & Magic: Into the Digital Realm and The Secrets of Star Wars: Shadows of the Empire.
Film Isms...: Understanding Cinema
Ronald Bergan - 2011
Following the success of Isms: Understanding Art and Isms: Understanding Architectural Styles, this guide sorts the great classic films and directors according to the significant movements that have shaped the development of cinema. Beginning with the early silent era, it spans the entire range of movie history up to the present wave of indie films and the growing fascination with international cinema. Each spread is devoted to a distinct movement and explains when it first emerged, the principal directors, themes, and representative films, and is illustrated with film stills, posters, and photos. Important international cinematic breakthroughs are also highlighted, as well as the careers of international auteurs like Kurosawa, Fellini, and Almodóvar. From prewar Expressionism to twenty-first-century Dystopianism, Film Isms… offers an engaging, new way of understanding movie history.
The Natural Way to Draw
Kimon Nicolaides - 1941
Great for the beginner and the expert, this book offers readers exercises to improve their work.
Building a Dream: The Art of Disney Architecture
Beth Dunlop - 1996
With the aid of extensive interviews with architects, designers and executives, this book sets out to show how a range of architects, from leading professionals to theme-part designers originally trained as animators, have integrated spectacular buildings into the far-flung Disney empire of theme parks, film studios and resorts.
The Magic Mirror of M.C. Escher
Bruno Ernst - 1976
Escher, I am absolutely crazy about your work. In your print Reptiles you have given such a striking illustration of reincarnation.' I replied, 'Madame, if that's the way you see it, so be it, '" An engagingly sly comment by the renowned Dutch graphic artist Maurits Cornelis Escher (1898-1972)--the complex ambiguities of whose work leave hasty or single-minded interpretations far behind. Long before the first computer-generated 3-D images were thrilling the public, Escher was a master of the third dimension. His lithograph "Magic Mirror" dates as far back as 1946. In taking that title for this book, mathematician Bruno Ernst is stressing the magic spell Escher's work invariably casts on those who see it. Ernst visited Escher every week for a year, systematically talking through his entire oeuvre with him. Their discussions resulted in a friendship that gave Ernst intimate access to the life and conceptual world of Escher. Ernst's account was meticulously scrutinized and made accurate by the artist himself. Escher's work refuses to be pigeonholed. Scientific, psychological, or aesthetic criteria alone cannot do it justice. The questions remain. Why did he create the pictures? How did he construct them? What preliminary studies were necessary before he could arrive at the final version? And how are the various images Escher created interrelated? This book, complete with biographical data, 250 illustrations, and explications of mathematical problems, offers answers to these and many other questions, and is an authentic source text of the first order.