Book picks similar to
Software Design by David Budgen


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architecture
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Service-Oriented Architecture: Concepts, Technology, and Design


Thomas Erl - 2005
    Using Service-Oriented Architecture (SOA), enterprises can deliver high-value business services more rapidly and effectively, and gain unprecedented flexibility and value from existing IT infrastructure. SOA has earned the support of virtually every major software provider, and some 75% of enterprises surveyed are now investing in SOA technology and expertise. In Service-Oriented Architecture: Concepts, Technology, and Design, the author of 2004's best-selling SOA book presents the first end-to-end-tutorial for modeling and designing successful service-oriented architectures from the ground up. Writing in plain English, Thomas Erl provides step-by-step process descriptions for analyzing and designing any service or service-oriented business process definition.

RHCSA/RHCE Red Hat Linux Certification Study Guide (Exams EX200 & EX300), 6th Edition (Certification Press)


Michael Jang - 2011
    100 complete coverage of all official objectives for Exams EX200 and EX300 Exam Readiness Checklist-youre ready for the exam when all objectives on the list are checked off Inside the Exam sections in every chapter highlight key exam topics covered Two-Minute Drills for quick review 100 lab questions-two full lab-based RHCSA exams and two full lab-based RHCE exams-match the format, tone, topics, and difficulty of the real exam Covers all the exam topics, including Virtual Machines and Automated Installations Fundamental Command Line Skills RHCSA-Level Security Options The Boot Process Linux Filesystem Administration Package Management User Administration RHCSA-Level System Administration RHCE Security System Services and SELinux RHCE Administration Mail Servers Samba File Sharing DNS, FTP, and Logging CD-ROM includes Complete lab-based exam preparation, featuring Two full RHCSA practice exams Two full RHCE practice exams Lab-based chapter self tests In-depth answer explanations for all labs RHCSA and RHCE Glossary PDF copy of the book for studying on the go Michael Jang, RHCE, LPIC-2, UCP, LCP, MCP, is the author of three previous bestselling editions of RHCE Red Hat Certified Engineer Linux Study Guide and several other books on Linux and professional certification.

Digital Computer Electronics


Albert Paul Malvino - 1977
    The text relates the fundamentals to three real-world examples: Intel's 8085, Motorola's 6800, and the 6502 chip used by Apple Computers. This edition includes a student version of the TASM cross-assembler software program, experiments for Digital Computer Electronics and more.

Modern Management


Samuel C. Certo - 1992
    For courses in Principles of Management, this title takes a traditional, balanced approach to the four functions of management.

Head First Object-Oriented Analysis and Design: A Brain Friendly Guide to OOA&D


Brett McLaughlin - 2006
    What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible, usable for the practitioner." Ivar Jacobson, Ivar Jacobson Consulting"I just finished reading HF OOA&D and I loved it! The thing I liked most about this book was its focus on why we do OOA&D-to write great software!" Kyle Brown, Distinguished Engineer, IBM"Hidden behind the funny pictures and crazy fonts is a serious, intelligent, extremely well-crafted presentation of OO Analysis and Design. As I read the book, I felt like I was looking over the shoulder of an expert designer who was explaining to me what issues were important at each step, and why." Edward Sciore, Associate Professor, Computer Science Department, Boston College Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy.But how?Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to:Use OO principles like encapsulation and delegation to build applications that are flexible Apply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your code Leverage the power of design patterns to solve your problems more efficiently Use UML, use cases, and diagrams to ensure that all stakeholders are communicating clearly to help you deliver the right software that meets everyone's needs.By exploiting how your brain works, Head First Object-Oriented Analysis & Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this!

UNIX Concepts and Applications


Sumitabha Das - 2003
    

Exam Ref 70-480: Programming in HTML5 with JavaScript and CSS3


Rick Delorme - 2013
    Designed for experienced developers ready to advance their status, Exam Ref focuses on the critical-thinking and decision-making acumen needed for success at the Microsoft Specialist level.Focus on the expertise measured by these objectives:Implement and manipulate document structures and objectsImplement program flowAccess and secure dataUse CSS3 in applicationsThis Microsoft Exam Ref:Organizes its coverage by exam objectives.Features strategic, what-if scenarios to challenge you.Includes a 15% exam discount from Microsoft. (Limited time offer)

Dynamics of Structures: Theory and Applications to Earthquake Engineering


Anil K. Chopra - 2000
    The new edition from Chopra includes many topics encompassing the theory of structural dynamics and the application of this theory regarding earthquake analysis, response, and design of structures. No prior knowledge of structural dynamics is assumed and the manner of presentation is sufficiently detailed and integrated, to make the book suitable for self-study by students and professional engineers.

Ethics in Information Technology


George W. Reynolds - 2002
    This book offers an excellent foundation in ethical decision-making for current and future business managers and IT professionals.

Game Programming Patterns


Robert Nystrom - 2011
    Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.

Security+ Guide to Network Security Fundamentals


Mark Ciampa - 2004
    The book covers all of the new CompTIA Security+ 2008 exam objectives and maps to the new Security+ 2008 exam. This updated edition features many all-new topics, including topics new to the CompTIA exams like cross site scripting, SQL injection, rootkits, and virtualization, as well as topics of increasing importance in the industry as a whole, like the latest breeds of attackers, Wi-Fi Protected Access 2, and Microsoft Windows Vista security.

Designing Distributed Systems: Patterns and Paradigms for Scalable, Reliable Services


Brendan Burns - 2018
    Building these systems is complicated and, because few formally established patterns are available for designing them, most of these systems end up looking very unique. This practical guide shows you how to use existing software design patterns for designing and building reliable distributed applications.Although patterns such as those developed more than 20 years ago by the Gang of Four were largely restricted to running on single machines, author Brendan Burns--a Partner Architect in Microsoft Azure--demonstrates how you can reuse several of them in modern distributed applications.Systems engineers and application developers will learn how these patterns provide a common language and framework for dramatically increasing the quality of your system.

ToGAF 9 Foundation Study Guide: Preparation for the TOGAF 9 Part 1 Examination


Rachel Harrison - 2009
    It gives an overview of every learning objective for the TOGAF 9 Foundation Syllabus and in-depth coverage on preparing and taking the TOGAF 9 Part 1 Examination. It is specifically designed to help individuals prepare for certification.This Study Guide is excellent material for:a) Individuals who require a basic understanding of TOGAF 9b) Professionals who are working in roles associated with an architecture project such as those responsible for planning, execution, development, delivery, and operationc) Architects who are looking for a first introduction to TOGAF 9d) Architects who want to achieve Level 2 certification in a stepwise manner and have not previously qualified as TOGAF 8 CertifiedA prior knowledge of enterprise architecture is advantageous but not required. While reading this Study Guide, the reader should also refer to the TOGAF Version 9.1 documentation available online at www.opengroup.org and also available as hard copy from www.vanharen.net and online booksellers

Mastering VMware vSphere 4


Scott Lowe - 2009
    Coverage Includes: Shows administrators how to use VMware to realize significant savings in hardware costs while still providing adequate "servers" for their users Demonstrates how to partition a physical server into several virtual machines, reducing the overall server footprint within the operations center Explains how VMware subsumes a network to centralize and simplify its management, thus alleviating the effects of "virtual server sprawl" Now that virtualization is a key cost-saving strategy, Mastering VMware vSphere 4 is the strategic guide you need to maximize the opportunities.

Absolute Beginner's Guide to C


Greg Perry - 1993
    This bestseller talks to readers at their level, explaining every aspect of how to get started and learn the C language quickly. Readers also find out where to learn more about C. This book includes tear-out reference card of C functions and statements, a hierarchy chart, and other valuable information. It uses special icons, notes, clues, warnings, and rewards to make understanding easier. And the clear and friendly style presumes no programming knowledge.