Planes of Chaos
Wolfgang Baur - 1994
Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.
GURPS Discworld: Adventures on the Back of the Turtle
Phil Masters - 1998
No other books required!The World is Flat.It rests on the back of four giant elephants, who in turn stand on the back of Great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.For the last few years, events on the Discworld have been chronicled in the works of Terry Pratchett. Now, thanks to a special deal, it's time for roleplayers to make their way to the far end of the probability curve.This book is intended for use with the GURPS Basic Set (Third Edition), but can be played by itself, or used as a sourcebook for any roleplaying game.
Spirit of the Century
Robert Donoghue - 2006
Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope!Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system (Indie RPG Awards include: Best Free Game of 2003, Best Support, and Andy's Choice). Spirit features a heavily revised, revisited, and reimagined vision of Fate. Character creation can be done as quickly as a few minutes, or expand to take up an evening; adventure design is a snap with three methods for creating relevant, flavorful, player-focused stories at a moment's notice. Spirit's mission is to deliver an evening of fun, a "pick-up" game that requires little preparation, but provides hours of entertainment. All you will need to play are some friends, some dice, and this book.
Ravenloft Core Rulebook
John W. Mangrum - 2001
A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
The Domesday Book II (Still Not That One) (A Tale of 1066-ish 2)
Howard of Warwick - 2018
As if one book of this sort of thing wasn't enough... It's history, but not as we know it. England, 1067-ish and the King’s grip is tight. His Earls of Northumbria will keep dying though. Every time he appoints one, someone sticks something in them, or sets light to them. Something is going on and he has a strong suspicion who's behind it. If he's right, it could mean real trouble. In Viking Vinland, the man who would be king awaits rescue - and waits. If no one else is going to do it, he will just have to rescue himself. There's only a bit of sea to cross, he will sail home and take his throne by force. Although he might need a bit of help. And then there are the Danes and the Scots who have their own ideas. If Volume I is anything to go by, this situation is a recipe for disaster. And if you’ve got the recipe, you might as well make a disaster. The text books would have you believe that everything in the past was carefully planned and organised. That the leaders of the time were clear in their aims and decisive in their actions. That the people knew what great events they were living through. No one made mistakes, no one incompetent ever got to be in charge and above all, no one ever had a laugh. All that changed with Howard of Warwick. The 16th book to do things to history that it never asked for, returns to the aftermath of the most famous date ever. 1066. Well, the year after actually, no one ever talks about that - and with good reason, it was chaos. Caution: contains facts. What they said of The Domesday Book (No, Not That One) ‘Had me chuckling the whole way through,’ Discovering Diamonds. 5* ‘Brilliantly humorous,’ 5* ‘A laugh riot,’
STOP! 10 Things Good Poker Players Don't Do
Ed Miller - 2015
They use plays that are outdated, they make the same mistakes over and over, and they leave heaps of money on the table. This book was written to help you STOP! making those same mistakes. STOP! making the same mistakes as your opponents. STOP! getting crushed in your game. STOP! leaving stacks of chips on the table.
Union Station 1, 2, 3: Three Book Bundle
E.M. Foner - 2017
EarthCent's diplomats are learning on the job - but the galaxy doesn't come with instructions. Get a running start on the funny and heartwarming Union Station series with a three book bundle at the special introductory price. Kelly Frank is EarthCent's top diplomat on Union Station, but her job description has always been a bit vague. The pay is horrible and she's in hock up to her ears for her furniture, which is likely to end up in a corridor because she's behind on rent for her room. Sometimes she has to wonder if the career she has put ahead of her personal life for fifteen years is worth it. When Kelly receives a gift subscription to the dating service that's rumored to be powered by the same benevolent artificial intelligence that runs the huge station, she decides to swallow her pride and give it a shot. But as her dates go from bad to worse, she can only hope that the supposedly omniscient AI is planning a happy ending.
Pokemon Ruby & Sapphire (Prima's Official Strategy Guide)
Elizabeth M. Hollinger - 2003
Defeat Team Aqua and Team Magma! ·Tips for winning the Pokémon Contests ·Locations to all Secret Bases and Battle Towers ·Thorough Pokédex, featuring Ruby and Sapphire Pokémon, with locations, statistics, and skills ·Strategy to win all 2-on-2 battles and beat all enemy Pokémon Trainers ·Complete walkthrough of the vast new Pokémon world, including all cities, towns, streets, and dungeons ·Detailed moves list ·Tips to capturing, evolving, and customizing your Pokémon ·Detailed charts for Technical and Hidden Machines
Warhammer Fantasy Roleplay 4th Edition Rulebook
Dominic McDowallTS Luikart - 2018
You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set
James Wyatt - 2010
Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice
Final Fantasy XII - Signature Series Guide
David Cassady - 2006
Detailed area maps. In-depth listing of items and equipment. Expert boss strategies to defeat even the toughest boss. Extensive bestiary. Signature Series guide features bonus foldout and more Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.
Diablo III Signature Series Guide
Doug Walsh - 2012
Exhaustive Bestiary, detailing every monster in the game. In-depth coverage of Heroes to maximize player effectiveness in all five Character Classes. Guide to meeting and leveling up the Blacksmith, Jeweler, and Mystic professions, and how to maximize the relationships and crafting from each Artisan. Presentation of item types, weapons, collectibles, and other loot. Plus: discussion of sets of items, how to get better loot, and manage raw materials. The only official resource to Blizzard's Online Auction House. Bid on and win rare items safely and effectively. Screen shots capture numerous indoor and outdoor areas in new regions of Sanctuary.
Guide to the Camarilla
Richard Dansky - 1999
It has been five centuries of secrecy, tradition and lies, five centuries of hidden elegance and terror. It has been five centuries since anyone knew the truth. Now, at last, the curtain will be drawn back. The lies will be exposed. And maybe, just maybe, the truth will be revealed to you. The Guide to the Camarilla contains:* All-new material, from Lasombra antitribu to anarch fashion tips;* Expanded Discipline powers, Merits and Flaws and additional tools for creating a Camarilla character;* The history, rituals, customs and secrets of the largest sect of vampires in the world.
The Sty's the Limit: When Middle Age Gets Mucky
Simon Dawson - 2015
Simon's self-sufficient rural life is an inspiration to us all' - Ben Fogle
Following a drunken misunderstanding Simon Dawson gave up his job in the city, moved to the wilds of Exmoor and became an accidental self-sufficient smallholder with an array of animals. But that was years ago now. Following up on his first book, PIGS IN CLOVER, this is the story of what happens when he suddenly realises that his life is changing all over again. He's not quite the spring chicken that he used to be: he is, horror of horrors, getting older.With a cast of best friends (some more helpful than others) including Ziggy, a panicked soon-to-be father desperate to grow up, Garth, an annoying teenager, and a rather handsome pig called The General, a plan is hatched to help each other mature (or immature). Heartfelt discoveries and hilarious endeavours ensue as they work through their age-related angsts, all with a fair dose of pigs, chickens, lambs and animal madness along the way. This is Exmoor's uplifting laugh-out-loud antidote to middle age in the mud; a place where you truly realise that the sty's the limit!