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Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

Stephen King The Dark Tower The Long Road Home #4


Peter David
    And for the last of the line of Eld there may be no way out. Meanwhile, on Mid-World, Alain and Cuthbert desperately struggle to protect Roland's unconscious form, and themselves, against a pack of ravening wolves.

Star Wars: Classic Trilogy


Ryder Windham
    Become entranced with the basic struggle of good vs. evil as you travel to a galaxy far, far away.

Dangerous Creatures - FREE PREVIEW EDITION (The First 8 Chapters)


Kami Garcia - 2014
    

Urban Shaman - Thunderbird Falls - Coyote Dreams


C.E. Murphy - 2009
    

Volo's Guide to Waterdeep (Forgotten Realms)


Ed Greenwood - 1992
    Where Waterdeep's ghosts walk. Legends and clues about famous, as-yet-unrecovered treasures. A typical Waterdhavian menu. The best moon-kissed spots to meet Waterdhavians of the opposite sex. Waterdeep's best shops and craftsmen. The best places to dine, stay, see -- and, of course, avoid!

John Gwynne Faithful and the Fallen Collection 4 Books Set


John Gwynne
    Wrath Events are coming to a climax in the Banished Lands, as the war reaches new heights. King Nathair has taken control of the fortress at Drassil and three of the Seven Treasures are in his possession. And together with Calidus and his ally Queen Rhin, Nathair will do anything to obtain the remaining Treasures. With all seven under his command, he can open a portal to the Otherworld. Then Asroth and his demon-horde will finally break into the Banished Lands and become flesh. Meanwhile Corban has been taken prisoner by the Jotun, warrior giants who ride their enormous bears into battle. His warband scattered, Corban must make new allies if he hopes to survive. But can he bond with competing factions of warlike giants? Somehow he must, if he's to counter the threat Nathair represents. His life hangs in the balance - and with it, the fate of the Banished Lands Ruin The Banished Lands are engulfed in war and chaos. The cunning Queen Rhin has conquered the west and High King Nathair has the cauldron, most powerful of the seven treasures. At his back stands the scheming Calidus and a warband of the Kadoshim, dread demons of the Otherworld. Malice Young Corban watches enviously as boys become warriors, learning the art of war. He yearns to wield his sword and spear to protect his king's realm. But that day will come all too soon. Only when he loses those he loves will he learn the true price of courage. The Banished Lands has a violent past where armies of men and giants clashed in battle, the earth running dark with their heartsblood. Valour The Banished Lands are torn by war as the army of High King Nathair sweeps the realm challenging all who oppose his holy crusade. Allied with the manipulative Queen Rhin of Cambren, there are few who can stand against him.

Out of the Abyss


Steve Kenson - 2015
    It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Rules Compendium


Chris Sims - 2007
    The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.

Valnir's Bane


Nathan Long - 2005
    Original.

King of Chaos


Dave Gross - 2013
    As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard Radovan must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place—and which might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers. It’s a race against time as the companions fight their way across a broken land, facing off against fiends, monsters, and a vampire intent on becoming the god of blood—but will unearthing the dangerous book save the world, or destroy it completely?From best-selling author Dave Gross comes a new adventure set against the backdrop of the Wrath of the Righteous Adventure Path in the award-winning world of the Pathfinder Roleplaying Game.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."