Book picks similar to
Engaging Learning: Designing e-Learning Simulation Games by Clark N. Quinn
education
elearning
game-design
authored
The Rolling Stone Illustrated History of Rock and Roll: The Definitive History of the Most Important Artists and Their Music
Jim Miller - 1976
Considine and many others.The photography in the Illustrated History is superlative, representing the works of the most celebrated photographers along with rare snapshots and long-lost photos from the early days of rock. Complete with detailed discographies on every important performer and genre, The Rolling Stone Illustrated History of Rock & Roll is an indispensable reference for every fan.
Rome
Duncan Garwood - 2004
Be conquered by the greatness of the Pantheon, St Peter's or the Roman Forum, discover seemingly forgotten frescoes and ancient mosaics or amble through sun-drenched piazzas and indulge yourself at Rome's best gelaterie. Choose your own Roman adventure with this stylish guide by our resident author.Full-Color Mapsmake navigating the cobbled alleys and remote quarters of Rome easy.Art & Architecturethe lowdown on the most notable monuments and hidden galleries.Best Day Tripsall the practical information you need to explore beyond the center.Discerning Reviewsfrom designer restaurants to family-run trattorias, we'll take you to the best of this gastronomic heartland.
Who We Are
At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large.
What We Do
We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate and discussion about travel and the world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive.
WhatWe Believe
We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.
In the Spirit of the Studio: Learning from the Atelier of Reggio Emilia
Lella Gandini - 2005
This beautiful book describes the revolution that the Reggio Emiliaatelier (art studio) brought to the education of young children in Italy, and follows that revolution across the ocean to North America. It explores how the experiences of children interacting with rich materials in the atelier affect an entire school's approach to the construction and expression of thought and learning.
Reading in the Dark: Using Film as a Tool in the English Classroom
John Golden - 2001
Harness the students interest in film to help them engage critically with a range of media including visual and printed texts.
Supporting Positive Behavior in Children and Teens with Down Syndrome: The Respond But Don't React Method
David Stein - 2016
Another bolts across a busy parking lot, turns and smiles at his mom. An eighteen-year-old student bursts into tears when asked to change activities at school. Sound familiar? These and other common behavior issues in children with Down syndrome can quickly become engrained and may even persist into adulthood. No parent wants that to happen, and thankfully, help is available! Dr. David Stein, a psychologist and Co-Director of the Down Syndrome Program at Boston Children's Hospital, shares his approach to behavior management in this new book for parents. Supporting Positive Behavior in Children and Teens with Down Syndrome examines how the brain of a person with Down syndrome works, how those differences impact behavior, and why bad behavior should not be viewed as a willful act. Governed by this new awareness, parents are in a better position to change and manage their child's behavior using these guiding principles: [[Be proactive, not reactive [[Be consistent [[Use visual schedules & Social Stories to direct behavior [[Develop a token reward chart [[Keep gut reactions in check [[Teach siblings to ignore bad behavior [[Learn effective disciplinary techniques [[Know when professional help is needed Some of these parenting concepts are intuitive, others are not, but when they are followed consistently, children and teens with Down syndrome do their best behaviorally and the parent-child relationship remains as positive and loving as it should be.
Final Fantasy XII - Signature Series Guide
David Cassady - 2006
Detailed area maps. In-depth listing of items and equipment. Expert boss strategies to defeat even the toughest boss. Extensive bestiary. Signature Series guide features bonus foldout and more Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.
Minecraft For Dummies
Jacob Cordeiro - 2013
With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon.
Explains how to use blocks to build amazing creations and engage in gameplay with other players
Details techniques for travelling across the biomes
Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger
Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more
Helps you play in Hardcore mode
Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!
A Theory of Fun for Game Design
Raph Koster - 2004
It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.
The (Un)official Teacher's Manual: What They Don't Teach You in Training
Omar Akbar - 2017
Many of the difficulties however, are not in the classroom... In The (Un)official Teacher's Manual, Omar Akbar offers direct, humorous and accessible advice on how to deal with the daily issues faced by a teacher- none of which involve teaching! Includes guidance on: lesson observations, emails, promotions, avoiding meaningless extra work, meetings, parents, maintaining a work-life balance, dealing with workplace bullying, and much more. While Omar pulls no punches on the reality of working in a school, a positive streak is maintained throughout. A must read for any teacher or potential teacher. - - - - - - - - - - - - - - Contents: Introduction: Why This Book Was Written 1. How to Get the Most from Observations, Learning Walks, and Book Scrutinies 2. The Don’ts of the School Email System 3. How to Get Promoted and Other Things to Consider 4. How and When to Say No and Yes 5. The Dos and Don’ts of Meetings 6. How to Get Parents on Your Side 7. Guidance for Trainee Teachers 8. Ensuring a Life-Work Balance 9. Bullying: the Problem and the Solution 10. How to Get the Teaching Job You Want 11. Maintaining Good Relationships 12. Why It’s All Worth It
A Treasury of the World's Best Loved Poems
Henry Wadsworth LongfellowWilliam Shakespeare - 1961
Part of a set containing the following volumes:[1] A treasury of the world's best loved poems.[2] The sonnets of William Shakespeare.[3] Rubáiyát of Omar Khayyám.[4] Sonnets from the Portuguese.
Trigger Happy: Videogames and the Entertainment Revolution
Steven Poole - 2000
Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.
What Every Pianist Needs to Know About the Body
Thomas Mark - 2004
This book encourages musicians to develop a broader understanding of the involvement of the entire body in playing—and the strains playing places on the body—by focusing on body mapping to increase awareness of the body’s function, size, and structure. Ways in which piano, organ, harpsichord, clavichord, and digital keyboard players can eliminate or prevent carpal tunnel syndrome and other debilitating conditions without traditional medical treatments are also explored.
The Essential Wilderness Navigator: How to Find Your Way in the Great Outdoors
David Seidman - 1995
Providing readers with exercises for developing a directional 'sixth sense, ' tips on mastering the art of map- and compass-reading, and comprehensive updates on a range of technological advances, this perennially popular guide is more indispensable than ever.
Very Bad Poetry
Kathryn Petras - 1997
Writing very bad poetry requires talent. It helps to have a wooden ear for words, a penchant for sinking into a mire of sentimentality, and an enviable confidence that allows one to write despite absolutely appalling incompetence.The 131 poems collected in this first-of-its-kind anthology are so glaringly awful that they embody a kind of genius. From Fred Emerson Brooks' "The Stuttering Lover" to Matthew Green's "The Spleen" to Georgia Bailey Parrington's misguided "An Elegy to a Dissected Puppy," they mangle meter, run rampant over rhyme, and bludgeon us into insensibility with their grandiosity, anticlimax, and malapropism.Guaranteed to move even the most stoic reader to tears (of laughter), Very Bad Poetry is sure to become a favorite of the poetically inclined (and disinclined).
The Common Core Companion: The Standards Decoded, Grades 9-12: What They Say, What They Mean, How to Teach Them
Jim Burke - 2013
Jim Burke has created a Common Core Companion for you, too. This time positioning the grades 9-10 standards alongside 11-12, it's every bit the roadmap to what each standard says, what each standard means, and how to put that standard into practice across subjects. Jim clearly lays out:Key distinctions across grade levels Different content-area versions of each standard Explanations of each standard, with student prompts Content to cover, lesson ideas, and instructional techniques Glossary and adaptations for ELL students