Creating Life-Like Animals in Polymer Clay


Katherine Dewey - 2000
    With the friendly medium of polymer clay and the step-by-step instructions in this book, you can achieve the same magical results! Inside, Katherine leads you through then utterly charming projects, such as a sweet little bluebird, a basset hound and a white-tailed fawn. And that's just the start! The "Making Changes" chapter will help you create your own original animal creations by changing poses, making realistic bases, and even modeling your animals to look like bronze, fade and other materials.

Creating Motion Graphics with After Effects: Essential & Advanced Techniques


Chris Meyer - 2000
    More than a step-by-step review of the features in After Effects, you will learn how the program thinks so that you can realize your own visions more quickly and efficiently. This full-color book is jammed full of tips, gotchas, and sage advice that will help you survive whatever your next project throws at you. Creating Motion Graphics 4th Edition has been heavily revised, reuniting the previous two volumes plus adding detailed coverage of new features introduced in After Effects 7 and CS3 Professional to form one massive, essential reference. The enclosed DVD-ROM contains source footage and project files for the numerous exercises which help reinforce each concept. The DVD also includes over 180 pages of additional information, including lengthy Bonus Chapters on Expressions and Effects.Authored in CS3, also included is access to a free web chapter written for CS4. * Free CS4 web chapter included with the book* Mastering animation through the use of keyframes, motion paths, and the Graph Editor* Blending imagery using alpha channels, masks, mattes, modes, and stencils* Building groups and hierarchies through parenting and nested comps* Extended coverage of type animation, paint tools and 3D space* Advanced subjects such as keying, motion tracking, expressions, and video issues* Includes over 180 PDF pages of bonus content on the DVD* Extensive coverage of the new CS3 features including the Shape and Puppet tools, Brainstorm, per-character 3D text, color management, and more!

Brain Storm: Unleashing Your Creative Self


Don Hahn - 2011
    But, for many of us, accessing our creative core is difficult, if not impossible. Now, acclaimed film producer Don Hahn offers his own unorthodox, yet highly effective methods for reawakening the creative spirit. Blending personal and often hilarious anecdotes with presciptive advice for rediscovering your creative self, Hahn explores the emotions that accompany creativity and discusses the important of constructing a creative environment. Hahn describes the creative process in stages and lists the forces that drive creativity: balance, chaos, persistence, truth--plus chocolate and coffee. Best of all, he demonstrates how his theories can be put into practice, using his own highly successful career as an example. Filled with humor and empathy, along with some good old-fashioned practical advice, Brain Storm takes readers on an exciting journey to creative greatness.

Disposable: A History of Skateboard Art


Sean Cliver - 2004
    Longtime skateboard artist Sean Cliver put together this staggering survey of over 1,000 skateboard graphics from the last 30 years, creating an indispensable insiders' history as he did so.Alongside his own history, Sean has assembled a wealth of recollections and stories from prominent artists and skateboarders such as: Andy Howell, Barry McGee, Ed Templeton, Steve Caballero, and Tony Hawk.The end result is a fascinating historical account of art in the skateboard subculture, as told by those directly involved with shaping its legendary creative face.

Deadly Provenance


Lynne Kennedy - 2013
    Her lifelong friend, Ingrid, has asked her to do the impossible -- authenticate the painting from a photograph. The photograph in question was passed down to Ingrid by her grandfather, Klaus Rettke a key member of the German Einsatzstab Reichsleiter Rosenberg, the Nazi organization appointed to confiscate art from the Jews. Obscure references in Klaus Rettke's diary convince Maggie that Rettke stole the painting from the Nazis. Now she must use science to verify that the painting in the photo is genuine, something that has never been done before. From the National Gallery of Art in Washington, D.C. to the Musee du Jeu de Paume in Paris, Maggie searches for answers. Finally, she confronts the possibility that there is not one painting, but the original and several forgeries. With tens of millions of dollars at stake and a killer at large, she is determined to find the authentic Van Gogh. To do so, Maggie must stay alive . . . something that's proving difficult to do.

The Mad Art of Caricature!: A Serious Guide to Drawing Funny Faces


Tom Richmond - 2011
    He examines what really makes a caricature successful, what to look for in a face, and how to draw it. Readers also learn how to apply this skill, whether it's drawing live, theme-park-style caricatures, or creating caricature for publication work. Loaded with everything from basic theories and drawing instruction to professional tips and tricks, this book contains something for novices and experts alike. The Mad Art of Caricature! is the most comprehensive and complete how-to guide on the art of caricature ever published. With over 500 illustrations, it's the definitive guide to the art of caricature.

Jean Haines' World of Watercolour


Jean Haines - 2015
    Jean's loose, expressive paintings are filled with colour and personality, and embrace a range of subjects that includes flowers, animals, people and places, all influenced by the countries and cities she's lived in and the people she's met during her life. This beautiful book contains easy-to-follow and inspiring introductory sections such as ‘an artist’s treasure chest’ and ‘the colour gym’, offering practical guidance and in-depth exercises in an innovative and accessible way, and the numerous examples of Jean’s work will inspire and encourage novice as well as experienced artists. After this introductory section, the book shows the reader how to put the skills they've learned into practice with gorgeous step-by-step projects packed full of expert tips and advice, encouraging them to move forward and develop their own style of working. Like her painting, Jean's writing is filled with passion and enthusiasm, transporting the reader through a world of watercolour that will not fail to excite and inspire.

How to Make a Watercolor Paint Itself: Experimental Techniques for Achieving Realistic Effects


Nita Engle - 1999
    Her method begins with action-filled exercises that demonstrate how to play with paint, following no rules. Subsequent step-by-step projects add planning to the mix, demonstrating how to turn loose washes into light-filled watercolors with textural effects achieved by spraying, sprinkling, pouring, squirting, or stamping paint. Engle's approach, and her results, are dramatic and dynamic; now watercolor artists can create their own exciting paintings with help from How to Make a Watercolor Paint Itself.

Altona/Men without Shadows/The Flies


Jean-Paul Sartre - 1965
    

The Art of Mark Ryden: Anima Mundi


Mark Ryden - 2001
    His work recalls a parallel universe of 1950s Golden Books and the whimsy of Lewis Carroll. His cheery bunnies, rendered in the glowing hues of children's books, are likely to be carving slabs of meat rather than frolicking in the forest. Ryden's work mingles superb technique with outre images to create a world of strange and disturbing beauty.

The Pitmen Painters


Lee Hall - 2008
    Unable to understand each other, they embarked on one of the most unusual experiments in British art as the pitmen learned to become painters. Within a few years the most avant-garde artists became their friends, their work was taken for prestigious collections and they were celebrated throughout the British art world; but every day they worked, as before, down the mine.The Pitmen Painters premiered at Live Theatre, Newcastle-upon-Tyne, in September 2007, before transferring to the National Theatre in 2008.

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

Ink: The Not-Just-Skin-Deep Guide to Getting a Tattoo


Terisa Green - 2005
    For anyone who's considered joining the tribe of the tattooed.This fun, fact-filled, fascinating guide includes information on choosing the perfect tattoo, finding a tattoo artist, staying health-conscious, long-term effects, and much more.

The Art of Enameling: Techniques, Projects, Inspiration


Linda Darty - 2004
    Written with clarity and passion by a leader in the field, it covers all the popular techniques, the fundamentals of setting up a studio, and 14 fabulous projects. The various styles range from traditional cloisonné, champlevé, and plique-à-jour to experimental techniques such as firing enamel onto mesh forms. Even more creative possibilities await in the firing: use copper oxide to create cool color variations or try raku firing for unique effects. All the well-photographed projects, from a vibrantly toned flower ring to an elegant set of buttons with a delicate leaf pattern, encourage novices to use their skills and imagination.

Paracord Fusion Ties - Volume 2: Survival Ties, Pouches, Bars, Snake Knots, and Sinnets


J.D. Lenzen - 2013
    Lenzen. Like Paracord Fusion Ties - Volume 1, PFT-V2 reveals innovative and stylish ways of storing paracord for later use. So once again you'll find crisp, clear, full-color photographs (over 1,000 in all!), coupled with succinctly written, easy to follow step-by-step instructions for bracelets, straps, and key fobs, as well as medallions and other storage ties that will keep your paracord on-hand and ready for deployment. Still PFT-V2 doesn't stop there! It also provides directions for ties and techniques that represent the next level in paracording knowledge—the making of practical paracord objects.Primarily designed to provide survival and/or tactical advantages, practical paracord objects are in themselves useful. That is, they provide benefits to those who tie them, in real time; as opposed to when they’re unraveled and the cord within them used. Examples of the practical paracord objects in PFT-V2 include: Bush Sandals, Emergency Snow Goggles, No-Slip Machete Grip, Single-Cord Rock Sling, and more; including pouches, baskets, secret compartment fobs, and tactical ties.Featuring instructions for 36 awe-inspiring paracord designs (35 book ties plus an eBook Bonus Tie!), PFT-V2 is an epic step forward in the craft of fusion knotting and a must have book for anyone serious about learning paracord ties!