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Darksword Adventures by Margaret Weis
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Legends of Dune Trilogy
Brian Herbert - 2006
Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.
Wampeters, Foma and Granfalloons
Kurt Vonnegut Jr. - 1974
An indignant, outrageous, witty, deeply felt collection of reviews, essays, and speeches, this is a window not only into Vonnegut’s mind but also into his heart.
Conan the Champion
John Maddox Roberts - 1987
Soon the mighty barbarian is enmeshed in a war with two kings, who want Alcuina's lands, and the evil wizard Iilma, who plots to rule the entire northland and has his own foul designs on the queen's body. From the blood-drenched snows of the Brythunian forests to the sorcerous Shifting Lands the battles rage. The dead rise to slay, and victory can only come from Conan the Champion.
Ravenloft
Tracy Hickman - 1983
Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness.Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power - and of madness. His once-handsome face is contorted by a tragedy darker than the night itself.Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Fas below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they came, all according to his plan. He, the master of Ravenloft, will attend to them.Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind - or perhaps a lone wolf - fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
The Tolkien Reader
J.R.R. Tolkien - 1966
This rich treasury includes Tolkien's most beloved short fiction plus his essay on fantasy. Publisher's Note Tolkien's Magic Ring, by Peter S. Beagle The Homecoming of Beorhtnoth Beorhthelm's Son Tree and Leaf On Fairy-Stories Leaf by Niggle Farmer Giles of Ham The Adventures of Tom Bombadil The Adventures of Tom Bombadil Bombadil Goes Boating Errantry Princess Mee The Man in the Moon Stayed Up Too Late The Man in the Moon Came Down Too Soon The Stone Troll Perry-the-Winkle The Mewlips Oliphaunt Fastitocalon Cat Shadow-bride The Hoard The Sea-Bell The Last Ship
In the Days of the Comet
H.G. Wells - 1906
But mankind is too busy hating, stealing, scheming, and killing to care. As luminous green trails of cosmic dust and vapor stream across the heavens, blood flows beneath: nations wage all-out war, bitter strikes erupt, and jealous lovers plot revenge and murder. The earth slips past the comet by the narrowest of margins, but all succumb to the gases in its tail. When mankind wakes up, everyone is completely and profoundly different. An ill-fated romance between Willie Leadford and Nettie Stuart unfolds in a world buried in misery and bent on its own destruction. After the earth passes through the comet's tail, suffering, pettiness, and injustice melt away. Willie, Nettie, and everyone around them are reborn. They now see themselves and their world in a dramatically new and wonderful way.
Black Madonna
Carl Sargent - 1996
And unless he can be destroyed, every corporation will be--along with the stability and security of the entire planet.
The Guardian
Angus Wells - 1998
When the king is slain in battle, the kingdom of Chaldor is left in the hands of the spoiled princess Ellyn, and her guardian, Gailard, as well as the mysterious sorceress Shara, must take Chaldor back from enemies before Ellyn's rivalry with Shara divides them.
The Ruins of Ambrai
Melanie Rawn - 1994
But the greater the magic, the greater the peril—and Lenfell was soon devastated by a war between rival Mageborn factions that polluted land, sea, and air with Wild Magic and unleashed the hideous specters known as Wraithenbeasts.Generations after that terrible war, with the land recovered from crippling wounds and the people no longer threatened by genetic damage, Mageborns still practice their craft—but under strict constraints. Yet so long as the rivalry between the Mage Guardians and the Lords of Malerris continues, the threat of another war is ever-present. And someone has been planning just such a war for many long years, the final strike in a generations-old bid for total power....
Fate Core System
Leonard Balsera - 2013
Fate Core is that engine.
Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen.
Inside, you’ll discover:
Easy-to-follow rules for character and world creation.
Rock-solid storytelling advice for players and GMs to produce the best play experience.
Clearly-defined systems to guide players both new and old.
New and improved approaches to character actions, aspects, compels... and more!
TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!
The Martian Tales Trilogy
Edgar Rice Burroughs - 2003
In the first installment, Carter wins the affections of the "princess of Mars" and the respect of the Martian warlords whom he befriends. The excitement continues in The Gods of Mars when Carter engages the Black Pirates in airborne combat above the dead seas of Mars and leads a revolt to free the Martian races from a religion that thrives on living sacrifices. In the third book, Warlord of Mars, Carter overcomes the forces of evil that would destroy the planet. By the end of the trilogy the Martians all clamor for a triumphant John Carter to be their king.About the Author:Born in Chicago, Illinois, on September 1, 1875, Edgar Rice Burroughs grew to maturity during the height of the Industrial Revolution and witnessed the emergence of the United States as a twentieth-century world power. Hailing from a well-to-do family, Burroughs was given an aristocratic education steeped in Latin and Greek, but he was drawn more to an itinerant life of adventure than to a life in the boardroom. The author of Tarzan of the Apes (1912), Burroughs did not confine himself to a single genre; he also wrote medieval romances (The Outlaw of Torn, 1914), westerns (The War Chief of the Apaches, 1927), and mainstream novels (The Girl from Hollywood, 1922).
Dungeons and Dragons Rules Cyclopedia
Aaron Allston - 1991
Whether you're a player or a Dungeon Master, the DUNGEONS & DRAGONS Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy role-playing game! For ages 12 and up, the Cyclopedia contains the complete game system and hundreds of features including:
Orcs
Stan Nicholls - 2002
Fantasy's bad guys finally get their own say in this fast moving, action-packed, tongue-in-cheek tale of Orc valour and human treachery.
Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.