GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Kingdoms of Sand: Books 1-3


Daniel Arenson - 2017
    This bundle contains the first three novels of Kingdoms of Sand, a fantasy series from a USA Today bestselling author. That's over 1,000 pages of battles, intrigue, and magic.Sweeping from snowy forests to cruel deserts, from bazaars of wonder to fields of war, here is a tale of legionaries and lepers, priests and paupers, kings and crows. Here a girl travels across endless dunes, seeking magic; a cruel prince struggles to claim a bloodstained throne; and a young soldier fights to hold back an overwhelming host. The fate of all civilization stands upon a knife's edge, for under the storm of war, even the greatest nations are but kingdoms of sand.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

The Nyte Patrol


Alex P. Berg - 2019
     Little does she know it’s about to get a whole lot weirder. When she answers an online help wanted ad, she never expects it to lead to the revelation that magic exists. She certainly never expects to experience it firsthand. But after teaming up with washed-up sorcerer Larry Stuttgart, sword master Dawn Blayde, werebear munitions expert Tank Johnson, and immortal zombie head-in-a-jar Bill, Lexie’s about to discover what life is like on the supernatural side. She’s about to join THE NYTE PATROL. *** This is the first novel of the snarky urban fantasy series, the Nyte Patrol. Look for book two, Nyte Terrors, coming soon!

Nobilis


R. Sean Borgstrom - 1999
    Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.

Dark Sun Creature Catalog


Richard Baker - 2010
    It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.

Neil Gaiman's Ocean at the End of the Lane - For Fans (Trivia-On-Books)


Trivion Books - 2015
     You may have liked the book, but not be a fan. You may call yourself a fan, but few truly are. Are you? Trivia-on-Books is an independent quiz-formatted trivia on the book for readers, students, and fans alike. Whether you're looking for new materials to the book or would like to take the challenge yourself and share it with your friends and family for a time of fun, Trivia-on-Books provides a unique approach that is both insightful and educational! Features You'll Find Inside: • 30 Multiple choice questions on the book, plots, characters and author • Insightful commentary to answer every question • Complementary quiz material for yourself or your reading group • Results provided with scores to determine "status" Promising quality and value, grab your copy of Trivia-on-Books!

Emperor’s Bane


S.J.A. Turney - 2016
    Tenzhin is only a boy when his tribe strikes deep into the Jin Empire and faces the might of the Jade Emperor. After his father is killed before his eyes, he is plunged into a new world: ancient, courtly – and brutal.Adopted by the Emperor, the boy must forget his old life and learn to survive the challenges of life as a prince. Tenzhin must perfect his mind, his soul and finally his body, in order to prepare for what lies ahead. Allies are few and far between, and eventually he must face the biggest trial of them all… Emperor’s Bane is a novella set in the Tales of the Empire universe. A gritty tale based on the Mongolian invasions of imperial China, it will engross readers of Guy Gavriel Kay and Conn Iggulden. The Tales of the Empire series Interregnum Ironroot Dark Empress Insurgency

The Kingkiller Chronicles (Patrick Rothfuss's Series Summary and Companion)


Lvowell - 2011
    This book will walk you through structure, settings, plot, and characters so you can understand everything there is know about this series. Also learn more about sympathetic magic and the author, Patrick Rothfuss.Breve Books offers short books and summaries of your favorite books, movies and series. Look for your favorites with Breve Books today!

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Worldlines: A "Many Worlds" Novel


Adam Guest - 2020
    

Vampire Storyteller's Handbook


Justin Achilli - 2000
    Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. And They Must All Be Told The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enigmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned - except those that hide secrets no mortal should know. Vampire Storytellers Handbook includes systems for rare bloodlines, Disciplines and elder vampires* Presents a Vampire FAQ, details for the True Hand, crossovers with other World of Darkness games and other secrets of storytelling* Outlines suggestions for alternate character creatio, historical settings and chronicle creation.

Pathfinder Roleplaying Game: Ultimate Campaign


Jason BulmahnTim Hitchcock - 2013
    As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds

Fall of Radiance: The Complete Series:


Blake Arthur Peel - 2021