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The Poker Blueprint: Advanced Strategies for Crushing Micro & Small Stakes NL


Tri Nguyen - 2009
    It also offer advanced strategies that are vital to crushing today's online short-handed games up to 100NL.YOU WILL LEARN: - How to win pots without premium holdings ... Secrets revealed on page 97- How to crush your opponents using this simple tactic ... See page 177- How to increase your win-rate with a tiny adjustment to your game ... Go to page 184- How to be the best player at your table the moment you sit down ... See page 14 immediately- How to bluff big and gets rewarded for it ... Read page 235- How to deal with downswings without stressing yourself ... Read page 238- How to calculate odds on the fly ... Go to Page 34- How Tri becomes a self-made millionaire through playing poker ... Secrets revealed on Page 20And that's just the tip of the iceberg. There are more than 50 advanced tactics covered, all proven to work under the Las Vegas bright lights, the New York underground games, the internet, the college dorms, the kitchen home games, and anywhere you can think of!You don't need advanced math or a high IQ to crush poker.You need the right strategies and that's exactly what The Poker Blueprint delivers.Order today. Our winning circle awaits you!

The Poker Tournament Formula


Arnold Snyder - 2006
    The strategies for small buy-in no-limit hold'em tournaments are similar to the big-money games, but the important factors-hand value, position, aggression and others, and speed of play-cause a radical change of strategy. Snyder recounts his own experience with these methods at a win rate of almost 300% and gives readers specific strategies for winning the big money available in prizes at the hundreds of small buy-in no-limit hold'em tournaments taking place weekly around the country and on the Internet.

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Elder Scrolls V Skyrim Revised & Expanded - Prima Official Game Guide


David Hodgson - 2012
    • All Dawnguard™ and new Side Quest outcomes revealed.• In-depth knowledge on Hearthfire™ house building and adoption.• Exploration and discovery – New game add-on content is completely explored and detailed so you get the best experience possible.  • Improve your character – Find out where all the new quests, best weapons, spells, and skill books can be found with updated maps. • 100% Developer approved - The same reliable production team pours their heart and soul into the next chapter of The Elder Scrolls V: Skyrim®. Covers: Xbox 360®, Playstation®3, PC

Monster Manual IV


Gwendolyn F.M. KestrelKolja Raven Liquette - 2006
    Sure to be popular with both Dungeonmasters and players, this supplement to the D&D(R) game provides descriptions for a vast array of new creatures. Each monster is illustrated and utilizies a new statblock format that facilitates faster gameplay. In addition, each monster gets more pages than used in previous supplements to detail sample encounters and pregenerated treasure hordes. Also included are details on how to incorporate creatures in a Forgotten Realms(R) or Eberron(R) campaign. This product is tied to 2006's Year of the Dragon theme, which will be the target of marketing from RPGs, novels, and miniatures brands.

The Expert at the Card Table: The Classic Treatise on Card Manipulation


S.W. Erdnase - 1902
    In it, S. W. Erdnase, a supreme master of card manipulation, teaches card enthusiasts how to perform the dazzling tricks and sleights — many of them his own creations — that made him famous.The first section of the book deals with card table artifice, or, to put it more bluntly, cheating at cards. Step by step, Mr. Erdnase demonstrates his own systems of false shuffling, false riffling and cutting, dealing from the bottom, and such slick moves as palming cards, "skinning the hand" — even three-card monte.The second section covers legerdemain: the art of forcing a card, one- and two-hand transformations, the devious "slide" and more. Card handlers will love Erdnase's selection of dazzling card tricks, including The Acrobatic Jacks, The Exclusive Coterie, The Divining Rod, The Invisible Flights, A Mind Reading Trick, and many others.In an informative Foreword to this edition, Martin Gardner relates the unhappy details of the author's personal life, and recounts the history of this famous book, whose methods, Mr. Gardner asserts, "are as useful today by magicians and card hustlers as they were in 1902. This book is still the bible of card 'mechanics,' and as much a delight to read as it was in the early years of this century."

My Hard Bargain


Walter Kirn - 1990
    The exalted, memorable characters in Kirn's acclaimed debut short story col lection confront the real hard bargains in life that spring up from the business of simply living, and Kirn transforms these hard-luck stories into strapping moral lessons which evoke the bonds that unite us all.

Isaac Asimov: Short Stories, Volume 1


Isaac Asimov - 2003
    With "Nightfall," written in 1941, Asimov triggered a spark of awareness in the publishing community that science fiction could be more than Buck Rogers comic books. His "Foundation" series and robot novels (he coined the word "robotics") are acknowledged as the cornerstone of modern science fiction. Asimov's Foundation series was awarded the Best All-time Novel Series Hugo Award in 1966. He was awarded the special lifetime Nebula Grandmaster award in 1987.Over the next fifty years, Isaac Asimov would distinguish himself as one of the most prolific, versatile, and creative authors ever. His broad range of works includes histories, children's books, collections of articles, mysteries, and books concerning the Bible, literature, geography, humor, and nonfiction science material. He managed over his creative lifetime to have at least one book included in each of the Dewey Decimal System's 10 major library classifications. He was known for his profound knowledge of Shakespeare, the Bible, Gilbert and Sullivan, limericks, and history, whether it be Roman, Greek or American. Isaac Asimov died in 1992 at the age of 72.Volume 1 of "Isaac Asimov: Short Stories" contains the Hugo and Nebula Award Nominee, Locus Poll Award Winner and Asimov's Reader's Choice Award Winner "Robot Dreams," the Hugo Award Winner and Locus Poll Award Nominee "Gold," the Locus Poll Award Nominee "Potential," the Asimov's Reader's Choice Award Nominated "Kid Brother," and more excellent short science fiction, including arare 1974 Saturday Evening Post four-part series, collectively entitled the "The Dream."

The Grasshopper: Games, Life and Utopia


Bernard Suits - 1978
    "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Cocina Criolla


Carmen Valldejuli - 1983
    . . [her books] are considered today to be the definitive books on island cooking."-New York TimesWritten entirely in Spanish, Cocina Criolla, the standard reference work on traditional Puerto Rican cooking, is in its 68th priniting and has special appeal to those who enjoy the island's cuisine.In addition to offering hundreds of delicious recipes, Cocina Criolla includes advice for the inexperienced cook that ranges from suggestions about the most efficient way to read a recipe to suggestions about what kitchen equipment every cook should have.Cocina Criolla no puede compararse con la generalidad de los libros de cocina. En muchos puntos difiere grandemente de 'stos. Pero por su encaje perfecto en la necesidad actual de literatura culinaria pr'ctica y 'til y por la forma detallada y caracter'stica de sus rectas es, de por s', 'nico en su clase.Cocina Criolla solucionar' muchas problemas dom'sticos y por lo tanto, est' llamad a ser un libro indespensable en el hogar.The English edition of this book, Puerto Rican Cookery, is in its 36th printing with more than 167,000 copies in print and is also available from Pelican.

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

Warlock: Reign of Blood


Edwin McRae - 2018
    He flees from the reiver slavers who are abducting the village’s NPCs, only to have an agonizing encounter with the wrong end of a ranger’s arrow. After trying and failing to log out of this painfully realistic game, Mark decides to take up his sword, embrace his new Warlock character class, and help the ranger rescue her people.The warlock and his hard-nosed ranger are soon joined by a macabre healer, an earth-shaking druid and a talking fortress. But as Mark takes the fight to the reivers, he uncovers an even deadlier threat. Dark magic is spreading into Garland from a long dead city, and the reiver leader has found a way to harness some of that corrupted power for himself.Level by level, spell by spell, Mark must become the warlock that Garland needs before it falls to the corrupted ambitions of a rising tyrant.If you love…Visceral combatLovecraftian monstersAncient ruinsSwords and sorceryCompletely original spells...then Warlock: Reign of Blood is for you!Warlock is Book 1 in the Chasms of Corruption duology.

The Joy of Life


Mary Beth Smith - 2013
    If you have read other books about him, read this one to discover more about his philosophy and spirituality based on his own works. It covers his entire life from birth to death. The Joy of Life distills the personality of Theodore Roosevelt into one medium-sized book. Quotes appear in this book which show him to be funny, hyperactive, energetic, exciting, enthusiastic, entertaining and lovable. His contemporaries say such things as: the more I see him the more and more I love him; work was an entertainment with him there; it was love at first sight; never have we laughed so much as when T.R. was our host. The book shows what motivated him at each stage of his life. During his Police Commissioner days he said to Jacob Riis, author of How the Other Half Lives, "I have read your book and I have come to help." Charging up San Juan hill he realized that he was destined to become a great leader of people like his Rough Riders: a mixed group who included cowboys, Indians, Ivy Leaguers, hispanics, marshals, negroes and Texas Rangers. His greatest effort was in conservation. He preserved millions of acres of land including wildlife refuges, national parks, national monuments and irrigation projects. He accomplished many things in his life but would have obtained a place in history for that alone.

First Person: New Media as Story, Performance, and Game


Noah Wardrip-Fruin - 2004
    Yet it is widely believed that the market for electronic literature--predicted by some to be the future of the written word--languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of Riding the Bullet and The Plant.Isn't it possible, though, that many hugely successful computer games--those that depend on or at least utilize storytelling conventions of narrative, character, and theme--can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like e-books? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between story and game, as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from Cyberdrama to Ludology (the study of games), to The Pixel/The Line to Beyond Chat. The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site (created in conjunction with the online journal Electronic Book Review).