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Assassin's Creed Odyssey: Official Collector's Edition Guide by Tim Bogenn
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Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Harry Anderson's Games You Can't Lose: A Guide for Suckers
Harry Anderson - 1989
Now, Harry shares many of his hilarious insider tips.
Guinea Pigs: The Essential Guide To Ownership, Care, & Training For Your Pet
Kate H. Pellham - 2015
Pellham **Do you own a guinea pig but don’t know the first thing about how to take proper care of it? Are you considering getting one but want to make sure it’s really the best decision for you? Whatever your situation, this book will teach you everything you need to know to make sure you are making the best possible decisions.Taking care of any pet can be a huge responsibility. That’s why it is so important to do your research and really know what you are getting yourself into before you actually commit to owning any pet. Guinea pigs are no exception to this rule. While they are becoming increasingly more common as household pets, guinea pigs are still somewhat exotic and, as a result, most people don’t really know much about exactly what they need.That’s exactly where this book comes in. If you’ve been browsing the animal shelter or pet websites and can’t resist the adorable furry face of those guinea pigs you’ve seen, read this book before you make an impulse decision you might regret.Learn about:•The 10 different breeds of guinea pig you can own as a pet•The pros & cons of owning a pet guinea pig•The supplies you’ll need to provide a proper home for your new pet (and a rough estimate of how much it will cost)•The basic care you will need to provide for your guinea pig•How to train your guinea pig to do cool & useful tricks•A brief overview of how to breed your pet guinea pig and sell the offspringSo get this book and decide if this adorable little creature is the right addition to your home and then learn how you can be the best guinea pig parent there ever was!>>Purchase or Download This Book Today, Available on Kindle & in Print. <<
Guinness World Records Gamer's Edition 2008
Guinness World Records - 2008
Guinness World Records Gamer's Edition features record-breaking computer- and video-game accomplishments from around the world, including high scores, biggest tournaments, largest cash prizes, and the most successful games.
Hey! Listen!: A journey through the golden era of video games
Steve McNeil - 2019
He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
The Pilgrimage Road to Santiago: The Complete Cultural Handbook
David M. Gitlitz - 2000
James. Today, the system of trails and roads that made up the old pilgrimage route is the most popular long-distance trail in Europe, winding from the heights of the Pyrenees to the gently rolling fields and woods of Galicia. Hundreds of thousands of modern-day pilgrims, art lovers, historians, and adventurers retrace the road today, traveling through a stunningly varied landscape which contains some of the most extraordinary art and architecture in the western world. For any visitor, the Road to Santiago is a treasure trove of historical sites, rustic Spanish villages, churches and cathedrals, and religious art.To fully appreciate the riches of this unique route, look no further than The Pilgrimage Road to Santiago, a fascinating step-by-step guide to the cultural history of the Road for pilgrims, hikers, and armchair travelers alike. Organized geographically, the book covers aspects of the terrain, places of interest, history, artistic monuments, and each town and village's historical relationship to the pilgrimage.The authors have led five student treks along the Road, studying the art, architecture, and cultural sites of the pilgrimage road from southern France to Compostela. Their lectures, based on twenty-five years of pilgrimage scholarship and fieldwork, were the starting point for this handbook.
Chasing Charlie: A Force Recon Marine in Vietnam
Richard Fleming - 2018
Marine 1st Force Reconnaissance Company during the bloodiest years of the Vietnam War. Dropped deep into enemy territory, Recon relied on stealth and surprise to complete their mission--providing intelligence on enemy positions and conducting raids, prisoner snatches, and ambushes. Fleming's absorbing memoir recounts his transformation from idealistic recruit to cynical veteran as the war claimed the lives of his friends and the missions became ever more dangerous.
Official Dsa Theory Test for Car Drivers
Driving Standards Agency - 2012
It is written in an easy-to-remember way which links the theory back to your practical driving experience to help you really understand.
Complete Starter Guide to Whittling: 24 Easy Projects You Can Make in a Weekend
Woodcarving Illustrated - 2014
It’s so easy to get started in this relaxing and rewarding hobby. All you need is a knife, a twig, and this book!We’ve assembled a team of 12 leading woodcarvers to bring you a complete starter guide to whittling. They present 24 easy whittling projects that you can make in just a weekend, complete with step-by-step instructions, how-to photographs, ready-to-carve patterns, and helpful tips.Start off with fast and fun projects that build confidence and teach fundamental carving techniques, like a simple flying propeller or a 5-minute owl. Then move on to create whittled wonders like a musical frog or a slingshot. We show you how to whittle complex designs in easy steps, so that you’ll soon be carving attention-getting favorites like chain links or the classic ball-in-a-cage.
Chess: Top Beginners Tactics You Must Know - Including Images, Tips, Strategies, Openings and More (Chess, Chess Openings, Chess Books, Chess Tactics. Chess Strategies, Chess For Beginners)
Anton Romanov - 2018
Chess is one of the world’s most popular board games, and is played by millions of people from all walks of life in parks, homes, online and tournaments. This two-player game is played on a checkered board with 64 squares arranged in an eight by eight grid called a chessboard. The game begins with each player possessing 16 pieces, 8 pawns, two rooks (sometimes called castles), two bishops, two knights, a queen and a king. The different player’s pieces are colored differently and are usually either black or white, though colors may vary. Regardless of the color variation though, each ‘team’ is referred to as either black or white. The objective of the game is to ‘checkmate’ the opponent’s king by placing it in such a position that it cannot escape capture. There are other methods to winning the game, such as when an opponent forfeits or resigns from the match. Forfeitures are normally as a result of the opponent losing too many pieces, or if a checkmate is seen as inevitable. There are also circumstances where the game ends in a draw for various reasons, meaning that neither player wins. The first official world chess championship was held in 1886 between Wilhelm Steinitz and Johannes Zukerfort. The victor and thus the first official World Champion was Wilhelm Seinitz. Since the creation of the World Chess Federation in Paris in 1924, the best chess players in the world have been awarded the title of Grandmaster, which is the highest accolade a chess player can get apart from world champion. The latter half of the 20th century saw computers being programmed to play chess, with many home computers now being able to play with such a high level of sophistication that they can outwit some of the best human players. The first computer to ever beat a reigning world champion was the computer Deep Blue, which beat Garry Kasparov in a match in 1997. What You're Going to Learn:
Origins and History of Chess
Rules and Notations
Movements in the Game
The Pieces, Their Movements and Values
Chess Strategy and Tactics
Tips for Beginners
What Not to Do
More Tactics
...And Much More!
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AMERICA The Story of Us Book 1: The World Comes To America
Kevin Baker - 2012
The Practical Guide to Modern Music Theory for Guitarists: With 2.5 hours of Audio and Over 200 Notated Examples (Guitar Technique)
Joseph Alexander - 2013
Over 200 Notated Audio Examples! + Professional Backing Tracks Guitarists are often very guilty of 'collecting' musical theory without taking the time to learn to apply the information on their instrument. 'Modern Music Theory for Guitarists' combines cutting edge, up to date musical information with over 200 exercises and examples to help you internalise and master the most important concepts in modern guitar playing. There are also bespoke, professional backing tracks from Guitar Techniques Magazine's Quist Know What's Important There are so many sources of information out there these days it's hard to know where to begin and what's important when it comes to applying music theory to the guitar. This book has been designed to take you on a journey from essential first principles through to complex, exciting musical ideas while all the time teaching you the musical application of each concept. Essential Knowledge and Musical Skills The Complete Guide to Modern Music Theory begins with the formation of the Major scale and builds steadily from the concepts taught in the first few chapters to help you master, hear and apply all the essential theory used today. Topics Covered Theory topics covered include
Major and Minor Scale Construction, Harmonisation and How to Name Chords
Constructing Chord Progressions, Modulation and Chord Qualities
Complete Study of Modes with real world examples.
Modes deconstructed into Intervallic and Three and Four Note Soloing Approaches plus Pentatonic Substitutions
A 'Cheat Sheet' of the most common soloing approaches to save you hours in the practice room
Guitar Licks for each mode + Professional Backing Tracks
Check Out 60+ Positive Reviews Below! "Joseph Alexander writes in a very clear and concise style that is easy to follow." - Just one of the many Amazon reviews Scroll Up to Buy it Now Buy now to begin your journey into musical understanding and practical, musical application.
Must Have AR-15 Upgrades
Vitaly Pedchenko - 2013
Ebook about the best and the most popular AR-15 upgrades.